Wow, Konami. You are the worst company in terms of actual game development. This is fucking disgusting.
j/k I wouldn't even pirate that POS port even if I could.
Well yes ofcourse they should have been given more time by Konami to fix Konamis mistakes... but notice the repeating word and ask yourself if they would make any good decisions^^
I didn't expect such sloppy behaviour from such a large publisher though. Here Konami, free book on Git.
http://git-scm.com/book
This will not stand.
Fucking Konami, man. Bad enough the only games they have in the pipeline I have any interest in are re-releases of old games. If they're smart, they'll re-brand themselves as Ultra Games, and hire better PR/developers, and be rid of the name "Konami"
Really interesting reading, I had no idea porting a game was such a tedious work and different all the time apparently.
It makes you wonder if it wasnt worth starting over and making a HD Remake in stead of just Remastering it.
Like Halo.
And hahaha, it just isn't a day without Trist trying to play referee to a fight that isn't happening. You lay it on em, bud. They'll learn to care about as little as you do one day.
It seems a bit surprising that something as late as last gen is suffering because of this though. I bet chunks of the source code were lost when Team Silent was disbanded.
you just have to fuck it more can you??
it's official, konami are the number one bastards of the game industry when it comes to treating their franchise.
i mean seriously can't even find the fucking code???
just wow.
@ima420r
The problem there is that once something is compiled it isn't exactly easy to extract data from it. Sometimes to the point that it would just be easier to rewrite the code from scratch rather than attempting to decompile it. Even if you can successfully decompile something oft times what you get is a "best guess" certainly never the original source.
Oh, and Konami: I BOUGHT THEM USED!!!!
No, source code is different from game code.
Source code is basically the thing that the actual game is made out of - its the backbone, the internals, etc. Everything the game does is based off the source code, and its the part of the game that the actual developers need access to in order to make games and changes to them on a base level.
Retail/shipped games typically have zero source code on them - the only code that'll be there is the compiled, compressed, optimized and un-editable code that is designed only to run, not to be edited. You can think of normal game code as something that only a computer knows how to read and work with, while source code as the stuff that only people can read, which makes the computer code.
This is done for both efficiency reasons (aka, if the game/program is pure "computer code", it'll generally run more effiecently and can hook into more processes), and for security reasons (if your source code is on the disk, it means any coder can easily just read your code to copy and reproduce their own versions of the game, or entire game engines). The only time you'll ever see source-code (the stuff that humans read, versus the game code which is what the computer reads) is if the game/project is considered "Open-Source"... AKA anyone can go in, make edits, and update the base program.
This is also why it can be really hard to actually mod certain games, depending on how much of the game code/functions is locked away behind the source code. Games that use a lot of 3rd-party stuff, like LUA scripting for weapon scripts, generally are pretty easy to mod, because generally things like scripts aren't hard-coded. Other games however might "hard code" everything, in that literally everything in the game was coded using the source code, so those games are generally impossible (or very hard) to mod. Most console games tend to follow the latter.
Now, you know! :D
THE FUCK
does a million dollar developer "lose" the source code for one of its most successful games ever?
I mean, I'm one person here and I still have the code for the BASIC games I wrote on my 286 as a kid, and I changed five or six PCs in the meantime. Don't they have backups and shit?

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