Both it and Silent Hill 2 are...ok. Still don't get what all the praise for the early series is about especially Silent Hill 2. That one was just ehhh.
Now, Shattered Memories, LOVED that one. I feel like I've posted this somewhere before....
Oh, and dose frame rate issues god damn
On an unrelated note, maybe they can patch in a real name for the protagonist. And maybe patch the location of that vending machine on Normal because that shit is hidden.
@AlexMorgaen
The rod is in different locations based on the difficulty. I couldn't find it, watched online videos and it was not there either, I was playing on hard and found it by where you spread the ashes.
I'm pretty sure more love and dedication went into those Half Life 1 mods than Silent Hill Downpour. Half Life and Half Life 2 have some of the most amazing and extensive mods I've ever seen.
I actually saw the series in reverse, going Downpour, Silent Hill 2 on the HD collection, and then Silent Hill 1.
Downpour it's more close to Silent Hill 1 than 2 in too many ways. Most the environments are outdoors, the enemies are numerous and are not related to the character at all like demon dogs and flying demons and mole men, it was a cluster fuck of random scary enemies and scattered body parts and blood. With witches and demons and all that random shit. Mind you the drug trafficking aspect of 1 was cool albeit random, wish that came back in Downpour but what can you do.
Only during Silent Hill 2 did the series start to have symbolic monsters relating to the main characters which is pretty cool, but also in 2 you could run past much more enemies without taking any damage... most of the time, but there was so much fucking ammo in 2 you could just always 1 shot guys with the shotty, what a shame.
http://www.maddentips.com/forums/showthread.php?154924-How-Much-Does-It-Cost-A-Game-Dev-Put-Up-A-Patch
"Those systems [Xbox Live and PSN] as great as they are, they're still closed," Schafer said. "You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can't do it on these systems. I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."
So Steam allows the devs to set their own prices? Anyone have anything more substantial?
I don't mind the rest of the artistic changes THAT much (yeah, it kind of sucks, but whatever) but at least the core technical issues are getting resolved.
But seriously, stop releasing games before they are finished. It's annoying.
And Downpour's framerate problems were so bad I actually quit playing and returned it. That and the game is completely not scary. Like, at all.
I can't understand why effects that were presumably easy to do on PS2 cannot be just as easily achieved on PS3/360. Is it laziness on the part of Hijinx, or were Konami happy to just rush it out?
Here's hoping the patch does something, at least...

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