i think book of memories looks fucking great.
I can't wait to get a dungeon crawling like experience in the silent hill universe.
To many people get butt hurt if a franchise wants to try a new genre.
I'll always be game for anything, they could make a MGS Kart Racer.
So long as it's bad ass I could care less if it has nothing to do with stealth.
can't say im surprised since the main core team and akira yamaoka left konami(in fact the castlevania artist and composer Ayami Kojima and Michuru Yamane left as well)
oh well at least Konami has Metal Gear Series which is in top shape, but i fear in the near future that konami would fucked up kojima productions.
But no one really says anything much about silent hill homecoming, which lets you slice and dice every mother fucker that you encountered.
But,well, yeah. Konami has no idea what Silent Hill fans loved about the originals or why the Team Silent era was so successful.
I won't say (most) of the Western-developed games are bad (Origins and Shattered Memories held promising moments), but they've still been on a steep decline.
This year alone, we have SH2 and SH3 HD... though they changed the voices for the games (SH2 at least has the option for the original dialogue), and then we're getting Downpour (I've seen VERY bad previews about the game from certain sites), and then Book of Memories just exists in that same bizarre universe where XCOM is a FPS and no fan ever wanted it to be in that genre.
But the main thing is, the games stopped being 1) scary, 2) intelligent, and 3) GOOD. I could write an entire book alone on the layers of symbolism in SH2, the brilliant way the game was paced and scares were created through ambiance and camera work alone. The way lights and shadows and sound and gameplay worked in perfect harmony towards a common goal with a painfully robust narrative full of insightful character development.
And then someone thought that all Silent Hill needed was creepy sexy nurses, Pyramid Head, some fog, and then lots of blood and guts like it was some cheap SAW adaptation.
The old games never talked down to us. They rarely felt like "games" even. They were experiences, moments in time, of emotions and survival. They were games where every single lasting moment was designed to suck US into the game and to never let us out. They were games that felt like real places with real people doing real things...
... and I miss that.
This however now has my full attention being horror and a dungeon crawler with limited supplies and has a focus on FUCKING MULTIPLAYER!
Thanks Dtoid, youve netted them one sale!
I think the game could be fun, but I have my reservations. As a side note, it does not really seem to take advantage of the Vita's hardware.
I can't say I'm excited to see my favorite series going in this direction, but if Book of Memories manages to deliver more history of the town itself and not just be a parade of monsters, then I'm still looking forward to it.
Ehm, Homecoming gets shit for that ALL THE TIME. But the problem with RE5 was the the enviroment and overall tone was set as a action movie, Homecoming still set itself in a very Silent Hill like stting, just with a very well-made combat system, for better or worse.
Although personally I think the first Silent Hill was the one with the most action, still a scary ass game, but damn did you mow down enemy after enemy in that game or what, as soon as you left the diner you basically start taking out the flying fucks with the handgun you found and leave a trail of bodies through the streets.
Any way, about Book of Memories. It looks very "meh" to me, I might try it some day, but I won't rush out to get my hands on it like every other Silent Hill game, It's kind of like when Resident Evil: Mercenaries 3D, it might be a fine game and I will probably get it one day to put it into the collection, but I'll pass for now since it's not the kind of thing I want.
As for Downpour... GIVE ME! GIVE ME NOOOOOOOOW! I CAN NOT WAIT!!! Although I'm not sure why I even bothered to write this comment so long when I made a entire blogpost about this a few weeks back, oh well.
I loved, loved, LOVED the older Silent Hill games (yeah even the room) but it really took a dive with Homecoming. I am interested in this Vita game but not excited for it as it is almost everything a Silent Hill experience should not be. Still, it could surprise us and turn out to be pretty cool.
Heck, I'm going to pre-order SH:Downpour (like $5 minimum) and am not paying for it until after I hear some reviews on it. I do NOT want a homecoming experience again so they better fucking let me invert the camera controls.
The issue about book of memories is more about fans of psychological survival horror not wanting to see what is becoming the last man standing in a genre to crumble into something else like resident evil.
I will say I loved RE4. Resident evil never really scared me the same way Silent Hill did, so I didn't care when that went more action.
Dead Space is an awesome series, but is also heavy on action as well. Few titles not a days try and actually come close to what survival horror is without throwing in other elements because they are too afraid that a pure survival horror will not sell.
To put this in context, I don't like "pure" survival horror. I'm talking games like Clock Tower and the like where you are essentially forced to run and have very little in the way of defending yourself. I think Silent hill strikes that medium ground well, allowing you to defend yourself, but not so much that you could easily clear and entire room of baddies in seconds and not have to run.
I don't want to see Silent Hill go down the path of BoM, not because I don't want Silent Hill to explore another genre of gaming, but because I'm worried it will lose what made them great in the first place.
I've enjoyed almost every Silent Hill title to date (except 4, which was made by team silent, so not everyone is perfect) and have found some kind of redeeming quality to them. I'm looking forward to Downpour, and while I expect it to mimic elements of the series I don't wish it to be a carbon copy of 2.
If this post is anything to go by, the issue is slightly complicated. Course I don't speak for all fans, just myself. :)
Sony would have jizzed themselves into a coma were it true.
Almost as bad as those fucking Sonic fans.
Bah, what do I know. Silent Hill 4 was my favorite game after all.
Anyway, this is still early footage and it'll probably look a lot better when the release date gets closer.
However it turns out, I'm probably still going to play the crap outta this anyway.
For every Half Life, a game that maintains its integrity for years, theres a couple dozen Silent Hills. Gaming: come for the promise of a creative playground, stay for the inevitable watering down of everything you'll grow to love.
See, I can see this being said about older Resident Evil games, but not so much Silent Hill. The only thing the first 3 Silent Hill games struggled with was pace, and that was because it was horror pacing, it was meant to instill dread. I never saw combat to be a huge issue with the games, even the clunky (by todays standards) first one. It was never as stiff as Resident Evil in any regard, even in the extensive area we were left to explore for clues. It proved these types of games didn't need to be entirely stuck in cramped corridors. I don't see it as outdated design ideas when there are plenty of games giving the same experiences making oodles of money these days, just without the word "Horror" any where near its periphery.
One of the complaints about Survival horror is that it uses a tired, old, structure.. But 3rd person action games are just as old and tired. And cover games? First game in my memory to really use a cover mechanic was Kill Switch and that'll be 9 years ago this October in the west. WinBack for the N64 was even older by at least 3 years. The element of cover itself could be traced back to Rolling Thunder in 1986. The problem overall is Horror games appeal to a niche, while you can argue that just about any game outside (and even within) certain genre could be considered an action game, and appeal to everyone. Money is a problem.
So, I don't know.. Consider this me submitting my disbelief that -all- survival horror really needed to suffer the terrifying brunt of modernization. A new coat of paint, sure, but not a complete overhaul. As much as Resident Evil and Silent Hill are just about my two favorite series ever, I really do see where Resident Evil needed a kick in the pants much more -and for reasons that didn't include "sales" in the list.
"Why isn't it taking advantage of what the Vita can do?"
Just a guess, but honestly I'm seeing it has a cop out so that 3 Silent Hill games can be released in one god damn month.. Which I STILL think is a HORRIBLE idea on Konami's part. When they start to claim one game didn't do good, I'm positive they won't bother to point the finger at the complete over saturation in the month -and I don't mean from all the other great game series coming out in it.
"This latest is one that the fans have most certainly noticed, and the message they've taken away is that Konami does not understand why its customers ever supported it."
This isn't limited to Konami by a long shot.. I'm going to take a stab at saying the bulk of the major Japanese publishers don't have a clue anymore why its fans ever supported them. But its not at all limited to the east either, there's plenty of publishers in the west (THQ, EA obviously, Ubisoft in a major way) that are facing this too.
And most people are going to say "oh, its because the industry is changing, evolving".. Its not, or at least in a grand sense its an illusion. We're still playing mostly the same stuff over and over again, some of which we've been playing since publishers really got behind the PS1. The only thing thats really changing, and is changing the industry while making fans wonder so hard why they're favorite companies and series are going in such.. how do I put it.. retarded.. Directions all boils down to how the companies want to make their money off us these days, be it F2P models, HD remakes or, like Horror games, Actionizing everything to appeal to "everyone". And the act of making money never really changes that much, either.
So I think its unfair to say SH has gone down the shitter. Homecoming was meh, and I'm not excited for Book of Memories or Downpour- but that's not to say some entirely new idea couldn't come along and get me hooked on the series again.
Am I the only one here who played Hunter or Dead Nation? Sure, it's more action-oriented, but it was still horror-themed, and quite fun. This seems to be trying to keep some of the aspects of survival horror in tact, like limited supplies and flashlights.
I'm not rushing out to get this or anything, but I am not hating it either. I'm certainly open to a demo. If it's fun, I'm in. I love top-down perspective games, and this looks like a new spin on it.
To be perfectly honest, the only problem that I can see anywhere with this game is that it says Silent Hill on the box. Purists drive me fucking crazy sometimes. If this was Silent Hill 5, sure, complain. But it's clearly a fucking spin-off.
That's not remotely the same. Tactics still had plenty of Final Fantasy in it, and Final Fantasy as a series is defined exclusively by its themes, not its gameplay. Not to mention Tactics was a great game that retained those themes, neither of which could be said about a SH game in a very long time.
I don't get why its hard to understand people's feelings on this. Why do I feel so strongly? Silent Hill was doing something that very few were doing on a console, and doing it far better than any of the others. I can imagine some people don't form emotional connections with games, or are unable to comprehend emotional attachments that aren't in line with their own, but is it so hard to understand the notion itself?
The Team Silent games are my Star Wars trilogy. What Konami has been telling me is that emotional attachment I formed, and the very idea that one could even be brought to form that kind of connection by a video game at all is unimportant. Gaming is a business, no shit, but it is also a means of entertainment that has more potential for creating meaningful connections than any other, and to be told that you no longer bear any importance because there's larger fish to fry is ass.
"Sorry man, all that emotional connection shit doesn't make cash. Action makes cash. The lowest common denominator lowers the bar for entry and that makes cash. People like you don't make us cash anymore, but thanks for supporting us back when brogamers were still just bros making fun of you for gaming."
I get that some people lash out, and we could all make fun of them for it, but just for a fucking second can we at least TRY to understand the real ass place they're coming from?
EXACTLY!
When you gotta start getting pissy over a spin-off of all things, theres something wrong.
Sorry i don't just arbitrarily like shit to like it. Total bummer, I know.

This is something I've wondered about since the release of AMY. It just seems that the technology and time of the mid 90s to earlier 2000s was perfectly aligned to make Survival Horror a dominant genre in the industry. As gamers, we were still adapting to what gaming tech could really accomplish, so those dated controls then seemed like the only option with these kinds of games.
Now we know that games are capable of more control, but that control also relinquishes some of the fear those games invoked. It just seems difficult for Survival Horror to keep consistent relevance. Still, I hope for Downpour to prove otherwise.
Why though?
If one wants to see how refinement should be done for survival horror, look at the Resident Evil remake from 2002. Everything played much better and was clunky than the original version while retaining the style, gameplay and atmosphere.
There seems to be a gigantic fallacy pervading the industry where "refinement" = "third person shooter where you suplex and shoot everything in the face, only the enemies has skin conditions".
Survival horror was already being refined, REmake and SH2 & 3 proved that. The only thing being done now is watering down the genre with generic popcorn crap.

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