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Should innovative games get a free pass? photo

The Guardian has an interesting article up at the moment which discusses the review performance of DICE's high profile first-person-runner Mirror's Edge. Comparing the review scores to this year's biggest releases, writer Keith Stuart expresses frustration that a game as innovative as Mirror's Edge won't receive near perfect grades from the gaming press.

The reason? Game reviewers are not enough like film critics, and its flaws should be overlooked simply because it's innovative. 

"... If it were a movie, Mirror's Edge would be critically lauded by the specialist film press – it would be considered a forward-thinking masterpiece," Stuart argues. "Sure, it's dangerous to compare two such different media, but there are key similarities – one is the way in which critics should be able to deconstruct the experience on offer and draw from it undeniable values that outweigh concerns about basic construction."

Stuart continues, suggesting that fundamental design flaws should be glossed over simply because the game is unique: "So should we really be marking Mirror's Edge down for control issues – a game that aspires to re-interpret the very interface between player, screen and character?"

For one reviewer's answer to this question, and a full response to the subject, read on ...

To answer the question -- should we mark an innovative game down for control issues? If it's a serious hindrance to a game's enjoyment, then yes, absolutely!

The presented argument, while it puts forth interesting notions, seems to be about giving a free pass to games that are "innovative" even if they might not be very fun for the player. Games can be mindblowing, artistic endeavors, yes, but they need to be enjoyable first and foremost, and if a game frustrates with poor controls or bad design choices, they don't deserve to achieve a perfect review score.

In the case of Mirror's Edge, what I see is a game that has meticulously gone out of its way to be "different." From the unique first-person-action elements, to the bright colors, clear skies and even the Asian, brunette, modestly chested female protagonist, this game is one that has tried to lay the exact trap that Stuart has fallen into -- inflation of a game's merits simply because it's pretending to be some brand new innovation. Frankly, the games press has actually surprised me by seeing through all that for once and giving the game an honest appraisal, whatever their opinions may be.

I would argue that the gaming press often does the opposite of what it is being accused of. The word "innovation" is thrown around a lot these days, especially in the post-Wii age where people have convinced themselves that each game must be completely different from the last. While a game should not be a near carbon copy of another, the phrase "doesn't innovate" is one I hear a lot, and I don't feel it's a valid complaint if the game is still of an excellent caliber.

This is not about the quality of Mirror's Edge, which I am yet to play through entirely. We posted our review and Nick was very fair in his assessment. What he did not do was simply ignore the problems just because it was "new," which is what Stuart is suggesting we do.

I am reminded of Space Giraffe designer Jeff Minter, who famously threw a tantrum over Frogger outselling his game and blaming the poor sales on the fact that his game was new and people didn't want that. It's a nice excuse to use, isn't it? The truth of the matter, however, is that Frogger simply remains a better game than Space Giraffe could ever hope to be. Minter's tantrum serves to highlight this mentality that innovation should be rewarded, regardless of quality.

Factor 5 reacted the same way when Lair received poor grades. Game director Julian Eggebrecht accused the games media of being unable to understand the "innovative" game, which wasn't even all that innovative. Similarly, Too Human creator Denis Dyack has swept away criticism of his game by hiding behind what he claims is "innovation." 

Innovation is a convenient new word to hide behind, especially as it can be used to call a reviewer's intelligence into question. After all, if you don't like an "innovative" game, you have to be ignorant and stupid, right? We have seen examples of developers using this preconception to play a sweet tune indeed. People like The Guardian's columnist are the instruments.

Another thing to consider is what the role of a games reviewer is. What truly is the job of a reviewer? Is it to delve deeply into a game's subtext, break it apart and analyze its artistic merit? Or is a reviewer's job to help you decide whether or not it's a good fuckin' game? I do not approach this job with the intention of blasting apart game design philosophy and drawing metaphors about how the designer is trying to get in touch with his feelings about his father. This is because I am a reviewer, not a critic. 

What Stuart wants is a videogame critic, and I think it's unfair of him to lump the roles of critic and reviewer into one entity. That's not how it works. I think more videogame critics would be a great thing, actually. We could do with more writers that provide deep and engrossing game analysis. However, I disagree that reviewers should be the ones doing that. Comparing a film critic to a game reviewer is not only wrong due to media differences, but professional ones as well.

Ultimately, innovation has its place in the games industry, of course it does, and analytical critics are more than welcome to go with them. However, we play games to have fun, and most of us want an experience that caters to that simple goal. Videogames can be beautiful, mindblowing, intense experiences, and I will defend their right to be considered art forever, but that doesn't mean a game can hide behind claims of innovation and expect a free pass.

Cutting someone's head off with a sword strapped to a baby horse is innovative. You still go to jail for it. 

[Article discovered thanks to Negative Gamer]


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89 comments | showing # 51 to 89

Necros's Avatar - Comment posted on 11/16/2008 16:18
Necros
Maybe it's just because game reviewers are the major representation of criticism, but I never thought of separating them from game critics. If you really can, then I suppose reading articles by games critics would solve pretty much all my issues with modern game reviews.
mo0man's Avatar - Comment posted on 11/16/2008 16:21
mo0man
Batman Begins was an awesome movie, but the cinematography during the action sequences were fucking horrible; couldn't see a damn thing. What if the entire film was that way? It would be a fucking retarded movie, regardless of the ideas and acting that went into it.
wonky360's Avatar - Comment posted on 11/16/2008 16:28
wonky360
Mirrors edge is like running looking through loo rolls, without peripheral vision is is almost impossible to judge where your feel are etc. I applaud the effort and hope that it covers it costs etc, but instead of feeling empowered I felt uncomtorfable and limited.
KMCC's Avatar - Comment posted on 11/16/2008 16:31
KMCC
yeah................BattyAdroit is right.

Keef, well said.

I still think the score thing might be the key log to all this trouble though...
Ninjasnake's Avatar - Comment posted on 11/16/2008 16:44
Ninjasnake
While I understand the need for the game to be reviewed as a game, it sucks that several hundred people will probably not play a game that does have innovative qualities that need to be experienced simply because a mediocre review score.
KBake's Avatar - Comment posted on 11/16/2008 16:50
KBake
Mirror's Edge is innovative in that it took what is good of the first Price of Persia (3-D version), and put it in the First-Person perspective. However, even then, innovation should be lightly used. Evolution is better term. Mirror's Edge is an evolutionary step from what PoP was good at.Just like Gears of War 2 is a evolution from the first game. None of it's "innovative new features" are really innovative, just an evolutionary step towards something better. Thats why going back to play an older game is so hard, because we have evolved past that and created something better.
NotAZombie's Avatar - Comment posted on 11/16/2008 16:55
NotAZombie
An easy way to decide it is did you have fun with the game y/n?

That segways to my point about reviews. Sure reviews matter but at the end of the day it should be did the person playing the game deciding what they think without really considering what the reviewer said.
Loogibot's Avatar - Comment posted on 11/16/2008 17:03
Loogibot
The innovation should have been focused on the gameplay and "fun" aspect of it. Period.
Holiday's Avatar - Comment posted on 11/16/2008 17:20
Holiday
I will give points for creativity, originality and innovation because the video game industry for the most part likes to stew in it's own safe but excessively banal shite. God not another WWII shooter, not another alien invasion FPS, not another pointless hack n slash, ad naseum.
Kyousuke Nanbu's Avatar - Comment posted on 11/16/2008 17:49
Kyousuke Nanbu
The problem is that the Mirror's Edge isn't a Wii exclusive, if it had been it would have been hailed as the second coming of Jesus and the greatest game in all creation.
Wexx's Avatar - Comment posted on 11/16/2008 17:54
Wexx
There should be 'Critical reviews' and reviews. Someone (like Anthony, or someone just as pretentious) could critically review the game, then someone else could review it as a normal, passerby 'next big thing' review.
ajaxender's Avatar - Comment posted on 11/16/2008 18:33
ajaxender
I agree entirely with everything youve said here.

Just as you want to see more video game critics, i want to see more movie reviewers. Critics are fine and all, but sometimes i just want to say ' yes i know this latest blockbuster movie is pointless, violent, mindless bullshit with not much plot and stereotypical characters BUT is it entertaining to watch?'.
Take Wanted as an example; it was pretty terrible and probably critically panned, but it was still great fun to watch the insane action.
bcrt2000's Avatar - Comment posted on 11/16/2008 19:38
bcrt2000
Jim, its this line of thinking which makes people like Activision CEO Bobby Kotick queue up "exploitable" games like Call of Duty 6, 7 & 8, Tony Hawk 13, 14 & 15, and Guitar Hero 5, 6, & 7 instead of creatively risky games like Mirror's Edge, Assassin's Creed, Shadow of the Colossus, etc.

The reason why people will give a creative but imperfect game a higher rating than a polished run-of-the-mill game is that they want to see gaming move forward into new genres and not the same shit over and over.
Dexter345's Avatar - Comment posted on 11/16/2008 20:04
Dexter345
I agree. Also, you guys should hire a video game critic.
Ronsauce's Avatar - Comment posted on 11/16/2008 20:07
Ronsauce
"if a game makes a genuine leap forward (or an amazing sidestep) that reviewers should ensure the profound level of this creativity is reflected in the score, and isn't lost within the usual formal structure of a game review."

I still disagree with this. The "innovation" should be acknowledged in the body of a review, but the score is a reflection of how good the game is. A flawed, innovative game shouldn't be considered as good as a near flawless game that refines aspects of other games.

Should games that build off of the ideas of other games be rated the same as the games they borrowed ideas from even if the new, innovative ideas aren't implemented nearly as well?

I'd like to think not.
Crumpet Lips's Avatar - Comment posted on 11/16/2008 20:23
Crumpet Lips
I thought Mirrors Edge was very innovative and really enjoyable. It's one of the only games I have played where I have been so engaged in it, when I am running past something and I have to duck in the game to dodge it, I find myself actually ducking in my chair. It's pretty funny to watch my housemate do the same thing.

I think DICE did a fantastic job with this game, I really really enjoyed the unique experience it had to bring to the table. Really fun game.
Jim Sterling's Avatar - Comment posted on 11/16/2008 20:35
Jim Sterling
"Jim, its this line of thinking which makes people like Activision CEO Bobby Kotick queue up "exploitable" games like Call of Duty 6, 7 & 8, Tony Hawk 13, 14 & 15, and Guitar Hero 5, 6, & 7 instead of creatively risky games like Mirror's Edge, Assassin's Creed, Shadow of the Colossus, etc."

I could just as easily turn that around and say it's YOUR line of thinking that allows the Dyacks and Minters of the world to make absurd crap and then hide behind "innovation" as justification.
GohanGVO's Avatar - Comment posted on 11/16/2008 21:17
GohanGVO
The funny part is that nearly all of the reviews I have read for Mirror's Edge hit on the same notes - fun, yet flawed. Yet, the reviewer's tolerance of those faults is what has lead to a wide range of scores. It is like a cup half-full/half-empty scenario.

As for the topic, I do think innovation should be applauded and lauded as long as it is warranted.

For example, I adore Zone of the Enders: The 2nd Runner. That game took mecha-based action games to an awesome level, especially due to its speed and enemy count. While the game is most definitely not faultless, though, I can look past the issues and praise it for being a bundle of joy wrapped in bacon made from the radical pig of win.

I love that game too damn much. :3
whatisdelicious's Avatar - Comment posted on 11/16/2008 22:03
whatisdelicious
The only problem I see with Sterling's argument is that he underestimates the capabilities of the medium. Why is a game's purpose only to be "enjoyable"? Why is every game held to the same base standard of "is it fun?" Can't games be more than that if they aspire to?

Schindler's List, for example, isn't what you'd probably call a "fun" experience, and neither is reading "The Diary of Anne Frank" or "Number The Stars." But all three of those are excellent, powerful pieces of work. They grip you. They are not fun, but they are extremely compelling.

Why are we not allowed to have a videogame equivalent of these works? A game where it is not fun to play, but it is still a moving experience? Even games like Resident Evil are still held to the "is it fun?" scale, which really doesn't make sense when you think about it. It's supposed to be "survival horror," where you're constantly on the verge of death with zombies breaking down the door. Why would that be fun?

I guess it all comes down to the perception of what a videogame is and can be, and it seems like we've pigeonholed them all into the "entertainment" category.
mikeyed's Avatar - Comment posted on 11/16/2008 22:23
mikeyed
@whatisdelicious

Yeah, but Shindler's List was meant to be uncomfortable. Spielberg planned each frame of that movie with purpose and dedication, however Mirror's Edge, while it aspires to be innovative has incidentally fallen into its own trap of defeating the purpose of a game, to be playable. If Schindler's List had poor quality sound or bad cinematography, whatever the theme was intended would inevitably be lost...
whatisdelicious's Avatar - Comment posted on 11/16/2008 22:34
whatisdelicious
That's because Schindler's List was created with the idea in mind that films can be serious works of art that can be hard to watch, while Mirror's Edge was made with the idea that games need to have Convention X, Y, and Z and if they don't, they get railed for it.

If Mirror's Edge was created without the pressures of conventional game design and the need to sell however many millions of copies else it would be a financial failure, it would've probably ended up being a very different game than the one just released.
mikeyed's Avatar - Comment posted on 11/16/2008 22:45
mikeyed
What? So now it's not an artistic endeavor? It's a whored out cash cow of a game? What a shame, then maybe they should make games that aren't crap, so they make more money.
bcrt2000's Avatar - Comment posted on 11/16/2008 22:47
bcrt2000
"I could just as easily turn that around and say it's YOUR line of thinking that allows the Dyacks and Minters of the world to make absurd crap and then hide behind "innovation" as justification."

I'd be offended because I think that there is nothing innovative about Too Human ;)

Assassin's Creed was flawed because it was a little repetitive and the game mechanics were very game-ish (like hiding in some random out-of-place shelters placed on rooftops would make guards not know where to look for you). Mirror's Edge gets some flak because the environments are sterile and you can't always disarm the enemy AI when you want to.

Those games have some flaws but I think most of us would like to see the next iteration of those games to see where they could push those genres, and push the game industry in general.

Also, game reviewing is still in a nebulus form. We haven't reached the point in video games where we have a "Godfather" of games which is the pinnacle of game making, and a game that we can compare every game after it to. Until the industry reaches that pinnacle, we're always going to see inflated game review scores.
manasteel88's Avatar - Comment posted on 11/16/2008 23:17
manasteel88
I want to give credit to Mirror's Edge for having a great idea and within this industry is a great way of dealing with great ideas. That is getting different teams from different companies to retool it and turn it into an even better game with a better review score. For that reason alone I can't wait for somebody to make a game better than Mirror's Edge.

We give high marks for Call of Duty 4 not for being a truly innovative game, but for evolving from other gaming ideas into a game that is more interesting than the last. God of War did nothing innovative but instead they retooled some ideas and made a great game from it. Ideas that aren't perfected shouldn't be rewarded just for being progressive. They need to be analyzed as a complete product and Mirror's Edge is not as good as other first person games regardless of whether it moves the industry foward.
Cowzilla3's Avatar - Comment posted on 11/16/2008 23:20
Cowzilla3
While I don't agree that a game has to be eintertaining to be good, maybe thats a poor word choice. Anyway more game critics is something that would be awesome. I'd love if dtoid had a sort of "critic" review a few months after a game came out disecting it and placing it in its artisitc context, that would be aamzin.
whormongr's Avatar - Comment posted on 11/16/2008 23:22
whormongr
I haven't been interested in this game outside of downloading the demo because of the hype- my opinion still hasn't changed- I don't see the game as being "innovative"- in all it is like a story based 1st person version of the psp game free running- which was a fun distraction, but not all that interesting. It is not that I am not a fan of innovative games, hell my favorites being psychonauts, portal, alice, the sims and a host of others that were very innovative when released- though right now I am really enjoying playing Saints Row 2- not because it is innovative, but because it is a fun game to play- everything I have experienced about mirror's edge just doesn't seem fun.
questworld's Avatar - Comment posted on 11/17/2008 02:23
questworld
I think it's always best to acknowledge and make a note what "innovation" is there so that developers know you "got it" otherwise you might risk alienating any desire to pursue and improve on the concepts introduced in a game. That of course isn't cause for a free pass. Wii Music, for instance, is rather shallow in terms of the depth and quality provided around the core concept of being able to mix up familiar tunes and music, but the concept is sound and deserves to expanded and improved upon. There's definitely something there but the current product is at best still green.
mice elf's Avatar - Comment posted on 11/17/2008 07:49
mice elf
There are several points i'd like to address but gotta be back working soon...

first off, the difference between a reviewer and a critic. The word critic does not imply a specialist position that differs from a reviewer. a critic is anyone who lays out their thoughts on games. if they weren't reviewing games how would a games critic make money, aside from occasion columns and freelance articles? a critic can review games, all reviewers are critics. there's very little sense in your separation of the two entities when they are often interchangeable.

i think Jim's impressions of innovation and different to how they are actually percieved. a lack of innovation is the mainstay of the mainstream. look at most successful media and it is almost uniformly formulaic and lacking in innovation. however, the epoch defining masterpieces of art, cinema, literature and music feature innovative techniques and changes to the norm. many summer blockbuster films and number one albums do quite well critically but do not linger in the minds of society. however, flawed masterpieces offer innovation in many ways (too numerous to mention) that might grate the mainstream audience but push the artform forward. not everyone loves these pieces of art but they undeniably progress our understanding of the piece and our relationship with the world around us.

mirrors edge is not the best game this year mechanically but it could be the most important this year in how we interact with game worlds and their visual presentation. if gaming is to take its rightful place alongside other forms of media we need to recognaise that moving forward often means embracing elements that don't fit into the regime that has gathered over the last 20 years. move on or get left behind.
Cowzilla3's Avatar - Comment posted on 11/17/2008 07:52
Cowzilla3
While I don't agree that a game has to be intertaining to be good or at least interesting I do agree that it helps. Anyway more game critics is something that would be awesome. I'd love if dtoid had a sort of "critic" review a few months after a game came out dissecting it and placing it in its artisitc context, that would be aamzin.
Demtor's Avatar - Comment posted on 11/17/2008 08:27
Demtor
I think a lot of reviews I've read for Mirror's Edge have been fair. I'm tired of developers hiding behind the wall of "innovation" when they make a game that has glaring problems. To me, it seems like both an arrogant and ignorant thing to do. To just ignore your mistakes in a game and just pass it off as "people don't get it."
whatisdelicious's Avatar - Comment posted on 11/17/2008 12:04
whatisdelicious
@mikeyed: I'm not saying that it's a "whored out cash cow" or whatever just because they needed to conform to certain game conventions. I was simply saying that I feel like, had DICE had the kind of freedom that was offered to the creators of works such as Schindler's List, Mirror's Edge probably would have been even more bold, strayed farther from the norms, etc.

But I still blame a part of that on the limitations created by what is expected of games, such as that base that every game has to conform to: "Is it fun?" I still don't understand why every game, even stuff like horror or war games, have to meet that standard.
Cyberxion's Avatar - Comment posted on 11/17/2008 13:20
Cyberxion
What’s frustrating is that reviewers are often inconsistent about the matter of innovation. Take for example Jeremy Parish’s love for Megaman 9. He wrote an in-depth blog-post about how Megaman 9 was a fantastic game even in the absence of innovation, and then went on to write a review for Wario Land: Shake it that panned the game for its lack of innovation. He implied that the game wasn’t fun, but he didn’t qualify it with anything substantial beyond constantly pointing out how non-innovative it was. So why does Megaman 9 deserve a pass in spite of its lack of innovation, whereas Wario Land: Shake it does not? Well, it could be argued that Megaman 9 is more fun, but that’s subjective. And besides, I’m inclined to believe that it’s because Parish’s nerd-boner for Megaman 9 was double-ended, while his feelings for the Wario series were clearly tepid at best. He had more invested in Megaman, and so could ignore the fact that Megaman 9 wasn’t all that far removed from any of the rest of the games in the series, and at the end of the day, was even less innovative than Wario Land: Shake it. So is innovation really all that important, or is it a crutch that reviewers rely on overmuch when they can’t qualify their dislike of a given game with anything really substantial? I’m leaning towards the latter. Innovation should certainly be praised when it’s in evidence, but a lack of innovation shouldn’t detract from a game’s worth as long as it’s still well put-together and fun to play. I appreciate new concepts, but they’re not worth much if the game beneath them isn’t worth half a squirt of piss.
Keef_Gamesblog's Avatar - Comment posted on 11/17/2008 13:23
Keef_Gamesblog
Again - great comments since I last posted on here, and I accept that some people are just going to flat-out disagree with me.

What a lot of people are talking about is the difference between a videogame reviewer and a videogame critic - I think this is a really important point. However, I'd suggest that all contributors to the specialist games media should err on the side of criticism - they are, after all, writing for gamers, not casual onlookers who happened to have glanced a game review while looking through a newspaper. I think games writers can afford to take more risks with how they cover games, but I think they're being confined by accepted conventions of games journalism. These conventions, I believe, implicitly wok against games like Mirror's Edge, with qualities that transcend formal notions of 'good visuals' or 'good controls' and offer something else beyond.

But mostly, I'm glad people are talking about it, because it interests me and I've learned a lot!

Oh and Jim - you're spot on about Killer 7!
GohanGVO's Avatar - Comment posted on 11/17/2008 13:48
GohanGVO
@Cyberxion

I believe Parish's point about Wario Land: Shake It! is that, compared to past Wario games, the gameplay and level design felt a bit phoned in. There was nothing there, for him, that felt substantially different than games he has played before (and in some ways were worse than Wario Land 4).

Megaman 9, on the other hand, is 'innovative' in the sense that Capcom took a chance and went back in time 20 years to create a game on par with one of the best platformers ever.

How often do game creators blatantly go all the way back to eras past to create such an 'old school' experience? It would have been so easy for Capcom to pump out another garbage MM title on the DS (which they have/will), but at least this one time they took a risk. For Parish, it worked wonderfully.

/End Parish Defense Force
Cyberxion's Avatar - Comment posted on 11/17/2008 14:37
Cyberxion
@ Kyousuke Nanbu

No, it wouldn't have. For everything even remotely innovative that Nintendo actually does, there’s a large group of very vocal people who will rail it and Nintendo because it doesn't do anything for them and their "hardcore" sensibilities. So even if this game was a Wii exclusive, and it’s arguable that it may have been lauded simply for offering elitist hardcore pricks something to call their own, the matter of innovation wouldn’t come up beyond maybe offering people another opportunity to make snide, hateful comments about the Wii. Everyone else would bitch because it’s a Wii game, going on about how it could have been so much more if it were on a more powerful console. The few people who might dare call it innovative would be dismissed as Wii fan-boys, and would be met with page-long lectures about how the Wii isn’t innovative.

Innovation only seems to apply to things we like, and not at all to things we have a bug up our ass about. Mirror’s Edge is popular, and so its status as an innovative game is being defended. The Wii is reviled, and so its innovation is questioned. This is how we work as gamers. We’re all so far up our own asses that we can’t see the forest for the shit. Funny thing is, both the Wii and Mirror’s Edge meet the textbook definition of innovation pretty-much exactly, our personal bias be damned. So maybe Mirrors Edge would have been called innovative had it been released solely on the Wii after all, but not because of it. It would be innovative because…well, it is.

Of course this was an over-simplification of things, but it’s meant to prove the point that as far as we gamers are concerned, we either don’t have a clue about what truly makes something innovative, or we don’t care to apply the definition to things we dislike or have no interest in. Hell, I could say that Mirror’s Edge isn’t innovative for simply having applied the first-person concept in a new way, but that would be ignorant and dismissive. Its innovation is apparent whether or not I acknowledge it.
Cyberxion's Avatar - Comment posted on 11/17/2008 15:40
Cyberxion
@ GohanGVO

Sure, he may have felt that it was phoned in. But is that because it truly was, or because it didn’t innovate as much as he’d have liked. See, that’s the question here. Why does Wario get slammed almost entirely for its lack of innovation, whereas a game like Megaman 9 gets a pass?

See, even had Capcom actually innovated, rather than having simply mined our nostalgia, adopting an old design-aesthetic was a design choice borne of a business decision. It becomes far less impressive when you consider that they did it so as to avoid taking any real chances. Though if we ignore that, it’s still only a unique idea at best, and not a case of innovation. You don’t innovate by taking substantial steps backwards after all, or at least that seems to be Parish’s approach, even if most of us are so nostalgia-crazed that we eat it up like fine caviar. And even if the game’s design was legitimately innovative, it still wouldn’t be enough to explain the disparity in his approach to the two games, given that when you take the nostalgia blinders off, Megaman 9 is a game that features design concepts that originated more than twenty years ago. A unique graphical style, even if it’s innovative, isn’t enough to carry a game anyway. And while the game is fun, there’s nothing to suggest that Wario isn’t, aside from his conceit that the game is lacking innovation. And that’s the problem here.
ShadowKirby's Avatar - Comment posted on 11/17/2008 18:45
ShadowKirby
"However, I'd suggest that all contributors to the specialist games media should err on the side of criticism - they are, after all, writing for gamers, not casual onlookers who happened to have glanced a game review while looking through a newspaper."

I totally agree on that point. The issue here is that most gamers don't make the difference between a review and a critic. A review is simply pointing out the pros and the cons of a game in order to give an idea if I should or not buy the game. A critic may give a quick overview of those points but will rather look at the themes of the game's story, the different gameplay methods used and if it's relevant to the media as an whole, especially to such a young media as gaming. Games like Mirror's Edge needs reviews and critics to look at both side of the issue. One to look at "if gamers are gonna like it" and the other to look if it will leave a mark in the history of the medium which will interest more the academics than the gamers.

It's also a matter of where you're looking. If I want a deep critic of a game, I'll go to Gamasutra, not Destructoid.

Also @ Cyberxion
"Why does Wario get slammed almost entirely for its lack of innovation, whereas a game like Megaman 9 gets a pass? "

It's because Wario as the pretencion of being a new game but does little to actually do anything new. From a reviewers standpoint, it may not be a bad thing ; don't fix what isn't broken, but from a critic point of view that game isn't really relevant. Megaman 9 on the other was made to be some kind of window to an older era. It gives a glimpse to younger gamer of how it was back in the days. It's like making a movie in black and white in 2008. The style (and gameplay in the case of a game) is the same but they rely on modern technology. You may argue that gameplay evolved since then and you are right but gameplay is also a very important aspect of the medium and had to be the same for the main goal of the game from a critic standpoint "opening a window to the early NES era" to succeed.
Jetrockite's Avatar - Comment posted on 11/18/2008 13:55
Jetrockite
@Keef. It's not all about great ideas. What if that certain idea is executed badly? Yeah, I agree the industry loves new and refreshing content which has never really been done before, Portal being a good example, but the game has to have some sort of basic foundation for that game to get a good score.

The creative ideas will get it more points but it would knock off points if it's awkward to play. Perhaps some sort of game-art critic or whatever would give it good scores, because all that person needs to notice and base their score on, is on simply, it's art. A game reviewer bases their score on how the game plays, as well as the creativity and uniquity (is that a word?) of the game.
Cyberxion's Avatar - Comment posted on 11/18/2008 16:16
Cyberxion
@ ShadowKirby

The comment you made about Wario having the pretense of being a new game is completely irrelevant, though honestly it doesn't even make sense. Both it and Megaman 9 were new games, despite Megaman 9 styling itself with an old-school aesthetic. Not that it matters. You still have to take the games on their own merits, and their respective developer’s intentions are largely irrelevant in the scheme of things. They don’t address how fun a game is to play, nor does harping on about innovation or a lack thereof for that matter. And that’s what I’m getting at here. If you’re going to dismiss one game almost entirely on the basis that it lacks innovation, then it’s probably not fair that you turn around and praise a new entry in a series that is nine games strong (not including spin-offs and one-off games), is built upon a formula that was established over twenty years ago, and yet does nothing substantially new with it. And when you do so as a reviewer, then it calls into question the matter of whether or not innovation is as important as we make it out to be. In essence, it’s a question of whether or not “innovation” is yet another tool we use to hide or justify our bias.

Now both games are well-made and fun to play, and that is more relevant to me than whether or not they innovated the platform genre, chiefly because innovation doesn’t always translate into quality, and a lack of it doesn’t always translate into a lack of quality. This is another point I tried to make earlier. I don’t know why a game’s fun-factor wouldn’t be just as important to a reviewer, who is paid to tell us how much fun he thought a given game is. So I certainly think that whether or not a game is fun in the absence of innovation is entirely relevant, as well it should be.

As far as the argument that Megaman 9 is an artistic window into an older era goes, games are simply another form of entertainment. They represent escapism. And while certain gamers crave the arrival of the day when the hobby is regarded as a legitimate form of art, Megaman 9 does nothing to bring us any closer to that day. Its 8-bit aesthetic simply represents a unique design choice at best, and a business-driven nostalgia-mine at worse. And for all that it does to effectively remind us of games we played twenty years ago, if the game itself wasn’t fun to play, its art-style and the feelings of nostalgia it evokes in us wouldn’t somehow make the game any better. Its developers very well have had altruistic motivations for having developed Megaman 9, but none of it elevates the game to a different standard than the next game. It's an irrelevant concern that does nothing to change the fact that Megaman9 lacks innovation just the same as Wario does, but like Wario, it’s a fun game.

So my opinion still stands. There's a disparity evident here that gets right up my ass. ;)
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