As I've heard you reiterate many times in various podcasts, innovation doesn't mean anything to me if it's shit.
Innovation is awesome and of course always welcome, but without a fully and properly functioning game, who really cares?
As I say, this is more about the wider impact of Stuart's suggestion than Mirror's Edge itself. It's not fair of me to discuss the actual merits of ME's quality.
I read half the article, scroll to the bottom, and that's what I see.
Anyway, I agree entirely with what I read.
Innovation is a means to fun, not the other way around.
Take Red Faction. Okay, it had deformable terrain and was the first FPS of its kind to do that. (Actually, Magic Carpet did it to much better effect a few years earlier, but it hardly gets a mention for it.) But did the deformable terrain add anything to the game? No, not really. In the end, it was just another FPS. I played through it once to say that I did it and I never touched it again.
If a game is already good but some new innovation to it makes it even better, that's one thing. The innovation, whatever it is, should give the game an edge. But if a game has a true "innovation" yet the game it shite, there's absolutely no reason to give the faults a pass.
Then again, thanks to Microsoft and their abuse of the term "innovation", that word doesn't really mean anything any more in the computer world.
Innovation without proper editing and testing is just unprofessional and shoddy work.
The game is fantastic, and I've yet to see a reviewer knock points off for anything that actually mattered. It was more like they were just looking for reasons to criticize it because they were afraid to give it the score they knew it deserved.
A pure text review is capable of encompassing the positives, negatives, and the reviewer's reasoning behind them. It is only when a number gets tacked on that phrases like "grades" and "marking down" become enabled. I wonder if Keith Stuart would have expressed the same frustration if the reviews did not incorporate a number score at the end?
I'm not sure I completely agree with criticizing the game for consciously creating the opposite of the current stereotypes. How is that not like criticizing for a lack of "innovation"? It seems like it creates an artificial trinity of categories: "the same", "the cynically opposite of the same" and "new (innovative?)"
Either way, I agree completely with the reviewer/critic distinction. As far as hiding behind "innovation", yes, that is BS, and Space Giraffe sucked. But it's not really a problem, because everybody knows Lair, Space Giraffe, and Too Human sucked, because of good reviews. The hiding behind "innovation" is just whining that we chose to pay attention to.
If a developer wants to innovate, try making a great game that isn't about being fun. If they can pull it off, that would be the most important innovation of all.
But think about this: what about when some games get far enough into the realm of art that they aren't "fun"? Independent games, games created as pieces of art specifically, and various titles by Suda51 all arguably toe this line. Should they even merit a review or a critique?
I'm not saying that games should get a free pass when their weird enough that we can't tell if that's what the developer wants, but I think that especially innovative games SHOULD be acknowledged, for better or worse. Even a simple statement like "it just doesn't work very well, but it IS hella creative and I look forward to the day when they pull this sort of stunt off properly" would be enough.
Its tough, I think, because I sense that some reviewers (Kotaku, by their review style, and Anthony Burch) are leaning in that direction. But reviews are, more or less, consumer analysis, which one could use to base a purchase off of.
I would love to see regular, pronounced critiques of games - seperate from their consumer reviews.
I could go on about films, television series and games on both sides of the spectrum but that's for another post.
Factor 5 developed Lair, not Level 5.
Bioshock was a unique game, but it had a shitty ending. Portal was fairly innovative, and it didn't really have many (any?) faults. It's all about what you do with the gameplay. Mirror's Edge obviously needed a bit more fleshing out, it would seem.
In any case, I think this is blowing way out of proportion. ME's getting an 82 on metacritic for chrissake - that's not bad at all! The game will sell just fine considering all the marketing they're doing, and people will enjoy it just fine. It's not gonna be the second coming of christ, and Gears of War 2 will sweep the floor with it.
And if Eraser Head came out today, do you think it would be a block buster? Helll fucking no. Ebert & Roeper probably wouldn't even review it.
Getting something new to work perfectly is almost impossible on the first try - heck, getting something old to work perfectly on the hundredth try rarely happens. The fact that every once in awhile developers are willing to take a risk is worthy, not of praise, necessarily, but some admiration, notwithstanding - no game, even when presented in terms as purely objective as possible, is going to appeal to everyone, especially not to the same degree, though some reviewers seem loath to admit that (I guess it does sort of come with the territory). Every game, especially a new or unique one, is going to have flaws - some will consider them enough of a bother to put them off the game, and that's fine, but it's when they insist that anyone who doesn't see the game exactly as they do is an idiot that I stop listening.
Should flaws ever be ignored in lieu of something else? Not at all. Should a single perception of what counts as "flawed" (or, more to the point, "fatally flawed") be adhered to by everyone? As neat of a bow as that would tie, it's not going to happen, and reviewers as well as critics, I think, would do well to keep that in mind when they do a write-up about a game. Tell us everything we need to know about what we'll be getting, and leave the rest to us.
It's saving grace is the gameplay, which is great apart from the combat (which isn't integral anyway).
Don't you mean Factor 5? Level 5 don't make bad games.
Apart from that I agree with you completely.
You do know the internet is serious business, do you not?
I don't think the boundary pushing games should get a total pass when it comes to a review, if any at all. If a game is shit, its shit. But if we want to see more of a particular innovative game maybe just maybe we shouldn't completly tear down a title for pushing the boundaries of the industry.
Hi, thanks for signing up and responding.
No misrepresentation intended, but the crux of your article gives the impression that a game deserves a high score simply for being innovative. As someone stated earlier, Mirror's Edge currently has an 83 ranking on Metacritic, or something similar. That is a great score.
However, you share frustration that it will not get anything higher, which would take to a "near perfect" score. The game, however, clearly has control issues for some reviewers, which of course is a huge fundamental to the enjoyment of a game.
The question "should controls matter?" is answered with a resounding yes by any reviewer who is writing for consumers. Games with huge flaws like that don't deserve a near perfect grade.
Similarly, you brought up Killer 7. You have no idea how much I *love* that game, and long before Destructoid I gave it a 9 on a totally unknown little site. I would not do that now that I write for a broader audience and pay more attention to important factors like control. Killer 7 is a fantastic piece of art -- in many ways, however, it is a terrible videogame. I can't overlook that, even if K7 ranks in my mind as one of the most amazing pieces of art I've ever experienced.

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