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Should innovative games get a free pass?

12:22 PM on 11.16.2008, Jim Sterling 91 comments

Should innovative games get a free pass? photo
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The Guardian has an interesting article up at the moment which discusses the review performance of DICE's high profile first-person-runner Mirror's Edge. Comparing the review scores to this year's biggest releases, writer Keith Stuart expresses frustration that a game as innovative as Mirror's Edge won't receive near perfect grades from the gaming press.

The reason? Game reviewers are not enough like film critics, and its flaws should be overlooked simply because it's innovative. 

"... If it were a movie, Mirror's Edge would be critically lauded by the specialist film press – it would be considered a forward-thinking masterpiece," Stuart argues. "Sure, it's dangerous to compare two such different media, but there are key similarities – one is the way in which critics should be able to deconstruct the experience on offer and draw from it undeniable values that outweigh concerns about basic construction."

Stuart continues, suggesting that fundamental design flaws should be glossed over simply because the game is unique: "So should we really be marking Mirror's Edge down for control issues – a game that aspires to re-interpret the very interface between player, screen and character?"

For one reviewer's answer to this question, and a full response to the subject, read on ...

To answer the question -- should we mark an innovative game down for control issues? If it's a serious hindrance to a game's enjoyment, then yes, absolutely!

The presented argument, while it puts forth interesting notions, seems to be about giving a free pass to games that are "innovative" even if they might not be very fun for the player. Games can be mindblowing, artistic endeavors, yes, but they need to be enjoyable first and foremost, and if a game frustrates with poor controls or bad design choices, they don't deserve to achieve a perfect review score.

In the case of Mirror's Edge, what I see is a game that has meticulously gone out of its way to be "different." From the unique first-person-action elements, to the bright colors, clear skies and even the Asian, brunette, modestly chested female protagonist, this game is one that has tried to lay the exact trap that Stuart has fallen into -- inflation of a game's merits simply because it's pretending to be some brand new innovation. Frankly, the games press has actually surprised me by seeing through all that for once and giving the game an honest appraisal, whatever their opinions may be.

I would argue that the gaming press often does the opposite of what it is being accused of. The word "innovation" is thrown around a lot these days, especially in the post-Wii age where people have convinced themselves that each game must be completely different from the last. While a game should not be a near carbon copy of another, the phrase "doesn't innovate" is one I hear a lot, and I don't feel it's a valid complaint if the game is still of an excellent caliber.

This is not about the quality of Mirror's Edge, which I am yet to play through entirely. We posted our review and Nick was very fair in his assessment. What he did not do was simply ignore the problems just because it was "new," which is what Stuart is suggesting we do.

I am reminded of Space Giraffe designer Jeff Minter, who famously threw a tantrum over Frogger outselling his game and blaming the poor sales on the fact that his game was new and people didn't want that. It's a nice excuse to use, isn't it? The truth of the matter, however, is that Frogger simply remains a better game than Space Giraffe could ever hope to be. Minter's tantrum serves to highlight this mentality that innovation should be rewarded, regardless of quality.

Factor 5 reacted the same way when Lair received poor grades. Game director Julian Eggebrecht accused the games media of being unable to understand the "innovative" game, which wasn't even all that innovative. Similarly, Too Human creator Denis Dyack has swept away criticism of his game by hiding behind what he claims is "innovation." 

Innovation is a convenient new word to hide behind, especially as it can be used to call a reviewer's intelligence into question. After all, if you don't like an "innovative" game, you have to be ignorant and stupid, right? We have seen examples of developers using this preconception to play a sweet tune indeed. People like The Guardian's columnist are the instruments.

Another thing to consider is what the role of a games reviewer is. What truly is the job of a reviewer? Is it to delve deeply into a game's subtext, break it apart and analyze its artistic merit? Or is a reviewer's job to help you decide whether or not it's a good fuckin' game? I do not approach this job with the intention of blasting apart game design philosophy and drawing metaphors about how the designer is trying to get in touch with his feelings about his father. This is because I am a reviewer, not a critic. 

What Stuart wants is a videogame critic, and I think it's unfair of him to lump the roles of critic and reviewer into one entity. That's not how it works. I think more videogame critics would be a great thing, actually. We could do with more writers that provide deep and engrossing game analysis. However, I disagree that reviewers should be the ones doing that. Comparing a film critic to a game reviewer is not only wrong due to media differences, but professional ones as well.

Ultimately, innovation has its place in the games industry, of course it does, and analytical critics are more than welcome to go with them. However, we play games to have fun, and most of us want an experience that caters to that simple goal. Videogames can be beautiful, mindblowing, intense experiences, and I will defend their right to be considered art forever, but that doesn't mean a game can hide behind claims of innovation and expect a free pass.

Cutting someone's head off with a sword strapped to a baby horse is innovative. You still go to jail for it. 

[Article discovered thanks to Negative Gamer]


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ace of knaves's Avatar
ace of knaves at 11/16/2008 12:33
I was going to give some sort of analogy, but nothing could ever hope to top those last two sentences.
pendelton21's Avatar
pendelton21 at 11/16/2008 12:33
For how much I love and adore ME mainly because it's different, I completely agree. The problem with saying that innovative games should be judges less harshly is that game developers will take that more into consideration. Then, in the future, you have an industry where everyone is trying to one-up one another in terms of innovation, with gameplay taking a backseat. I'd rather play another Mario game than a piece of art with shitty controls.
DarkTetsuya's Avatar
DarkTetsuya at 11/16/2008 12:33
Mirror's Edge may be short, but at least it's not 10 more levels of the same green/gray/brown shooting and exploding bodies.
BFeld13's Avatar
BFeld13 at 11/16/2008 12:39
I'm currently writing a blog on this for later today, but I only found some niggling faults with Mirror's Edge. The controls work very well, and it truly is a unique game. I don't think DICE is trying to hide behind the aura of innovation. I honestly feel that they did, in fact, innovate.
GrayFox's Avatar
GrayFox at 11/16/2008 12:43
Innovation is great and all, but that's most of what the game has to offer I'm going to pass 10 times out of 10. I don't want to pay full price for the prototype, I want the finished, polished product.
mr spooky's Avatar
mr spooky at 11/16/2008 12:46
I remember playing Max Payne with some kind of cheat that would let me jump off a large cliff and I could see the bottom of the street.
GunSlap's Avatar
GunSlap at 11/16/2008 12:47
Well put Jim!
Innovation is awesome and of course always welcome, but without a fully and properly functioning game, who really cares?
Jim Sterling's Avatar
Jim Sterling at 11/16/2008 12:47
BFeld13: if a game is innovative as well as great, then perfect. But Stuart is suggesting that if the controls -- arguably THE most important part of a game's foundation -- are flawed, an innovative game should get them glossed over.

As I say, this is more about the wider impact of Stuart's suggestion than Mirror's Edge itself. It's not fair of me to discuss the actual merits of ME's quality.
dprime's Avatar
dprime at 11/16/2008 12:48
Cutting someone's head off with a sword strapped to a baby horse is innovative. You still go to jail for it.

I read half the article, scroll to the bottom, and that's what I see.

Anyway, I agree entirely with what I read.

Innovation is a means to fun, not the other way around.
John B's Avatar
John B at 11/16/2008 12:48
Sorry, but innovation is only part of a game. If the innovation can't counteract bad gameplay, then the faults should not be "looked over".

Take Red Faction. Okay, it had deformable terrain and was the first FPS of its kind to do that. (Actually, Magic Carpet did it to much better effect a few years earlier, but it hardly gets a mention for it.) But did the deformable terrain add anything to the game? No, not really. In the end, it was just another FPS. I played through it once to say that I did it and I never touched it again.

If a game is already good but some new innovation to it makes it even better, that's one thing. The innovation, whatever it is, should give the game an edge. But if a game has a true "innovation" yet the game it shite, there's absolutely no reason to give the faults a pass.

Then again, thanks to Microsoft and their abuse of the term "innovation", that word doesn't really mean anything any more in the computer world.
F Whipple's Avatar
F Whipple at 11/16/2008 12:49
All they have to do is hype up the sequel to monstrous proportions and it'll get a free pass. It's happened many a time this generation.
bart999's Avatar
bart999 at 11/16/2008 12:51
Only in video games would a "broken" product ever even be a factor. Mirror's Edge is innovative, but the controls are imprecise and inconsistent. That's like parts of a movie being completely blacked out or the sound blipping out because the makers didn't properly edit before release.

Innovation without proper editing and testing is just unprofessional and shoddy work.
Captain Morgan's Avatar
Captain Morgan at 11/16/2008 12:55
I agree but welcome any effort to try and shake things up.
Zerozaki Ishiki's Avatar
Zerozaki Ishiki at 11/16/2008 12:55
I just don't see that the controls are flawed.
The game is fantastic, and I've yet to see a reviewer knock points off for anything that actually mattered. It was more like they were just looking for reasons to criticize it because they were afraid to give it the score they knew it deserved.
RonBurgandy2010's Avatar
RonBurgandy2010 at 11/16/2008 12:57
OrangeMango beat me to it.
OrangeMango's Avatar
OrangeMango at 11/16/2008 12:59
@Ace of Knaves

Was your comment sarcasm... or not? I can't really tell :P
Mxyzptlk's Avatar
Mxyzptlk at 11/16/2008 13:01
A movie can have technical faults yet still be entirely watchable. A game, not so much. Very nice editorial sir.
KMCC's Avatar
KMCC at 11/16/2008 13:01
All the mentions of "grades" and "marking down" in this write up point to the fact of numerical grades being used in most game ratings. In my opinion, that is the factor here, but it is only hinted at.

A pure text review is capable of encompassing the positives, negatives, and the reviewer's reasoning behind them. It is only when a number gets tacked on that phrases like "grades" and "marking down" become enabled. I wonder if Keith Stuart would have expressed the same frustration if the reviews did not incorporate a number score at the end?

I'm not sure I completely agree with criticizing the game for consciously creating the opposite of the current stereotypes. How is that not like criticizing for a lack of "innovation"? It seems like it creates an artificial trinity of categories: "the same", "the cynically opposite of the same" and "new (innovative?)"

Either way, I agree completely with the reviewer/critic distinction. As far as hiding behind "innovation", yes, that is BS, and Space Giraffe sucked. But it's not really a problem, because everybody knows Lair, Space Giraffe, and Too Human sucked, because of good reviews. The hiding behind "innovation" is just whining that we chose to pay attention to.
Maxxthepenguin's Avatar
Maxxthepenguin at 11/16/2008 13:02
I mostly agree but take issue with one point of yours: Enjoyment. Not everything in a medium should exist to be enjoyable. Not every great movie is particularly enjoyable. Most have their moments of enjoyability, but many have deeper, more meaningful intentions than being like that. You can watch One Flew Over the Cuckoo's Nest and enjoy parts of the movie, but the overall tone of the movie and the overall feeling you get from it is not enjoyment, it's dread, empathy, and sadness. It is not the mere enjoyment that makes that movie great, it is the dread, empathy, and sadness. If we limit the gaming medium to pure enjoyment, then we will limit its potential to be truly great and that would be a damn shame.

If a developer wants to innovate, try making a great game that isn't about being fun. If they can pull it off, that would be the most important innovation of all.
dmgi's Avatar
dmgi at 11/16/2008 13:04
Innovation is great, the developers that cling to that idea because the whole experience wasn't well done when the reviews come in are idiots. If the game was innovative the developer should feel great that he made something new, but he has to take the bad reviews in stride, learn from his mistakes and make a better game. Innovation is useless without application, I can invent a game that you can control every single body part of the character by a complex combination of controls, but if it isn't fun or intuitive then it should be scrapped and then I'll try to make it work better.
KMCC's Avatar
KMCC at 11/16/2008 13:05
I should have added that anyone who doesn't realize how important controls are doesn't really get it.
ThunderHeartXI's Avatar
ThunderHeartXI at 11/16/2008 13:07
I agree that if 'innovation' turns out to be shit, then the game should be marked down for it. I certainly appreciated people trying out new things, but if it doesn't work well or people just don't like it then you either need to tune it up or maybe you're just not going down the right path. I personally really enjoyed Mirror's Edge, even though it stumbled about a noticeable amount while trying to separate itself from the crowd. I really hope that DICE or some other developer can continue to make this kind of game but in a more polished fashion.
cpugeek13's Avatar
cpugeek13 at 11/16/2008 13:09
Innovation doesn't make a game good, but it makes a good game great.
icarus's Avatar
icarus at 11/16/2008 13:13
Two words: Red Steel.
SLiFE's Avatar
SLiFE at 11/16/2008 13:15
Two more words: Assassin's Creed.
Origim's Avatar
Origim at 11/16/2008 13:16
No game should get a free pass period. It's always refreshing when developers try something new, but that shouldn't entitle them to special treatment if it doesn't.
eternalplayer2345's Avatar
eternalplayer2345 at 11/16/2008 13:25
We should be all the more critical of innovative games. Because, if we allow for tolerances the gaming community might make it seem like it's ok to not pay attention to things if you got something original. I just beat mirror's edge and it has its flaws. The basic idea is amazing but the execution leaves something desired and that just can't be ignored
unangbangkay's Avatar
unangbangkay at 11/16/2008 13:27
A game must indeed still play well to be appreciated, and innovative games shouldn't be given special treatment if they aren't fun.

But think about this: what about when some games get far enough into the realm of art that they aren't "fun"? Independent games, games created as pieces of art specifically, and various titles by Suda51 all arguably toe this line. Should they even merit a review or a critique?

I'm not saying that games should get a free pass when their weird enough that we can't tell if that's what the developer wants, but I think that especially innovative games SHOULD be acknowledged, for better or worse. Even a simple statement like "it just doesn't work very well, but it IS hella creative and I look forward to the day when they pull this sort of stunt off properly" would be enough.
Ogu's Avatar
Ogu at 11/16/2008 13:31
Innovation lasts only a bit, but a fun game is timeless. Super Mario Bros. was totally innovative, metroid? hells yeah innovative. But that's not why we still play those 20 year old games.
Tubatic's Avatar
Tubatic at 11/16/2008 13:34
I think critics of games are essential at this point. The medium, I feel, is definitely ready for it, now more than ever, primarily for how expressive beyond fun these games can be now.

Its tough, I think, because I sense that some reviewers (Kotaku, by their review style, and Anthony Burch) are leaning in that direction. But reviews are, more or less, consumer analysis, which one could use to base a purchase off of.

I would love to see regular, pronounced critiques of games - seperate from their consumer reviews.
grafkhun's Avatar
grafkhun at 11/16/2008 13:39
agreed Jim, critics and reviewers are in two seperate spheres. A reviews goal is to help the reader decide whether or not to buy the game, while a critic, as you said, is to offer an analytical look at it. I only played the Mirror Edge demo but from what I've played, it does seem very innovative, but there are some design issues as well. Staurt is wrong in saying that it should be AAA status automatically just b/c it's something new.
The-Excel's Avatar
The-Excel at 11/16/2008 13:49
Whenever a creator decides to break norms and do something different like this, they are taking a risk. Like all risks, there is a chance that it will not be as profitable as the safe route. If it's good, it's great; if not, it will only piss people off.

I could go on about films, television series and games on both sides of the spectrum but that's for another post.
Celdurant's Avatar
Celdurant at 11/16/2008 13:55
I agree with this write up completely. Offering free passes simply because a game is "innovative", as freely as that word is thrown around nowadays is ridiculous. One problem though with this article though.

Factor 5 developed Lair, not Level 5.
Sharpless's Avatar
Sharpless at 11/16/2008 14:04
I get what he's saying. I think Mirror's Edge is a brilliant game. The concept is great, the visual style is great, the overall story is fairly promising. I haven't played through the full game yet, but I think I can understand where some complaints are coming from. If a game is too short, or becomes too monotonous or boring, those are legitimate complaints.

Bioshock was a unique game, but it had a shitty ending. Portal was fairly innovative, and it didn't really have many (any?) faults. It's all about what you do with the gameplay. Mirror's Edge obviously needed a bit more fleshing out, it would seem.
rbrooks's Avatar
rbrooks at 11/16/2008 14:07
all the negative reviews i've read about this game have sounded like the reviewer sucks at the game...I don't understand why mario has one button, and they are knocking this game for controls.
stevesan's Avatar
stevesan at 11/16/2008 14:14
Flawed innovation has no place in the consumer market. Don't waste the average consumers' time.

In any case, I think this is blowing way out of proportion. ME's getting an 82 on metacritic for chrissake - that's not bad at all! The game will sell just fine considering all the marketing they're doing, and people will enjoy it just fine. It's not gonna be the second coming of christ, and Gears of War 2 will sweep the floor with it.

And if Eraser Head came out today, do you think it would be a block buster? Helll fucking no. Ebert & Roeper probably wouldn't even review it.
BulletMagnet's Avatar
BulletMagnet at 11/16/2008 14:39
Innovation shouldn't be used as an excuse to completely ignore a game's fundamental flaws, but neither should the latter automatically "cancel out" all of the good things that the former brings to the table. To stick with Mirror's Edge, as someone who bought the game I'll be the first one to agree that it's nowhere near perfect, but regardless I'm still enjoying it quite a bit, thanks in part to the unique and semi-unique things it offers.

Getting something new to work perfectly is almost impossible on the first try - heck, getting something old to work perfectly on the hundredth try rarely happens. The fact that every once in awhile developers are willing to take a risk is worthy, not of praise, necessarily, but some admiration, notwithstanding - no game, even when presented in terms as purely objective as possible, is going to appeal to everyone, especially not to the same degree, though some reviewers seem loath to admit that (I guess it does sort of come with the territory). Every game, especially a new or unique one, is going to have flaws - some will consider them enough of a bother to put them off the game, and that's fine, but it's when they insist that anyone who doesn't see the game exactly as they do is an idiot that I stop listening.

Should flaws ever be ignored in lieu of something else? Not at all. Should a single perception of what counts as "flawed" (or, more to the point, "fatally flawed") be adhered to by everyone? As neat of a bow as that would tie, it's not going to happen, and reviewers as well as critics, I think, would do well to keep that in mind when they do a write-up about a game. Tell us everything we need to know about what we'll be getting, and leave the rest to us.
gamadaya's Avatar
gamadaya at 11/16/2008 14:42
Fuck no. The point of review games is to judge them on how fun they are (or that should be the point anyway). It's a very simple concept.
Funky Goodness's Avatar
Funky Goodness at 11/16/2008 14:57
Having just beaten ME, I have to say that the story was completely predictable and the characters were boring and one dimensional.
It's saving grace is the gameplay, which is great apart from the combat (which isn't integral anyway).
SephirothX's Avatar
SephirothX at 11/16/2008 15:12
In logic, sure there's a foundation behind the thought of giving innovative games a slight pass. However, look at the Nintendo Wii... its innovative and is getting a HUGE free pass in the game industry, and now look at all of the mediocre games it gets away with because of its innovation.
Mr Pibb's Avatar
Mr Pibb at 11/16/2008 15:18
"Level 5 reacted the same way when Lair received poor grades. "

Don't you mean Factor 5? Level 5 don't make bad games.

Apart from that I agree with you completely.
braulio09's Avatar
braulio09 at 11/16/2008 15:19
Nice read and I definitely agree with you, Jim. I just think that last sentence kinda deters the article's message.

You do know the internet is serious business, do you not?
mikeyed's Avatar
mikeyed at 11/16/2008 15:27
If the game's intention was to frustrate players with some design elements, then yes, it is fine to ignore those elements for the greater good. However if a game just can't operate the way the developers intended it to, then maybe they should have put a little bit more time and care into their supposed artistic endeavor. All art is is an expression of one's passion, so if you're passionate about something, then DO IT RIGHT THE FIRST TIME WHINY DEVELOPERS!
Keef_Gamesblog's Avatar
Keef_Gamesblog at 11/16/2008 15:32
Hello there. I'm the writer of the Guardian story and have really enjoyed reading the responses to the piece here on Destructoid. I think Jim has slightly misrepresented my argument though - I never really suggested that innovation should get a free pass; my point was that if a game makes a genuine leap forward (or an amazing sidestep) that reviewers should ensure the profound level of this creativity is reflected in the score, and isn't lost within the usual formal structure of a game review. Of course fun is vitally important, but sometimes you just have to nail your colours to the mast and say 'that was an amazing idea'.
Corak's Avatar
Corak at 11/16/2008 15:33
I don't think "innovative" games should get a completly free pass. However, the industry and myself loves a truely unique game. Something that pushes the boundaries of what we think games can be. Much the way the first Star Wars movie changed the way hollywood did movies. It wasn't the best movie ever made but because of the boundaries it pushed it gets somewhat of a "pass" from critics. Most agree Empire is a better movie but it needed to be because of what the first one accomplished. Much the same way a Mirrors Edge 2 would need to be, a much better game because the first one was the "innovative" title.

I don't think the boundary pushing games should get a total pass when it comes to a review, if any at all. If a game is shit, its shit. But if we want to see more of a particular innovative game maybe just maybe we shouldn't completly tear down a title for pushing the boundaries of the industry.
BattyAdroit's Avatar
BattyAdroit at 11/16/2008 15:42
Keef just owned this discussion. Well said.
exodus1925's Avatar
exodus1925 at 11/16/2008 15:48
If it is labelled a game, then it should be reviewed as a game, not a film. If there are flaws in its gameplay then this should negatively affect the score. I thought Mirror's Edge was a cracking game though.
Jim Sterling's Avatar
Jim Sterling at 11/16/2008 15:55
Keef:

Hi, thanks for signing up and responding.

No misrepresentation intended, but the crux of your article gives the impression that a game deserves a high score simply for being innovative. As someone stated earlier, Mirror's Edge currently has an 83 ranking on Metacritic, or something similar. That is a great score.

However, you share frustration that it will not get anything higher, which would take to a "near perfect" score. The game, however, clearly has control issues for some reviewers, which of course is a huge fundamental to the enjoyment of a game.

The question "should controls matter?" is answered with a resounding yes by any reviewer who is writing for consumers. Games with huge flaws like that don't deserve a near perfect grade.

Similarly, you brought up Killer 7. You have no idea how much I *love* that game, and long before Destructoid I gave it a 9 on a totally unknown little site. I would not do that now that I write for a broader audience and pay more attention to important factors like control. Killer 7 is a fantastic piece of art -- in many ways, however, it is a terrible videogame. I can't overlook that, even if K7 ranks in my mind as one of the most amazing pieces of art I've ever experienced.
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