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Should hype affect review scores? photo

Hype. It's the game industry's lifeblood, but also its poison. Developers and publishers prey upon the expectations and excitement of their customers, doing whatever they can to generate and maintain a buzz around their upcoming projects. We in the press are no better, all too eager to give game makers the platform they need to whip public interest into a frenzy of eager hope.

Sometimes a ride on the hype train pays off, with recent games like Dead Space and Fable 2 benefiting greatly from the extra attention and living up to their publicity. Other games have not fared so well, such as Too Human, which just couldn't deliver everything that game creator Denis Dyack was promising.

As a reviewer, I had always been told never to talk about a game's hype when officially criticizing a game. The more I think about hype and the way it has become so intrinsically linked the industry, however, I find myself asking if it's actually fair to dismiss a game's promises when discussing the final product.

Should hype affect review scores? Read on for my thoughts ...

Whether you're a reviewer or not, you cannot help but have expectations about a game. Positive or negative, one always prejudges, sometimes anticipating good things, sometimes anticipating bad. Publishers of course would much rather you expect the former, so will do all they can to sway your opinion and hopefully guarantee a pre-order or first-day-buy.

If the game does not deliver what you were promised, however, you're bound to be disappointed. Furthermore, it's likely that your lowered opinion of the final product will be significantly lower than it would have been, had you not been made to anticipate so much. While the publisher has made its money, this is of course bad news for the customer who got burned, having just spent sixty dollars on a total letdown. 

It's a reviewer's job to be as objective as humanly possible, and as fair as one can be when discussing a game. Of course, we as people have our personal preferences and there is always going to be some internal bias, but that shouldn't stop one from being able to recognize the positive and the negative in all things. That said, it is also a reviewer's job to write for their audience, an audience that is under no obligation to be "fair" when judging a game.

This is where I feel it may be important to consider hype when rating videogames. If you, as a reviewer, wait for a game which has been built up as the second coming and get significantly less than you were hoping for, is it really so professional to simply forget that and write about the game as it stands? If you truly are writing for your audience, then maybe you should discuss the publicity, since your readers likely have the same expectations you had.  

Of course, I can see the merit to the argument that hype shouldn't be discussed in reviews. A reviewer is there to talk about what a game is, not what a game isn't. By that same token, however, sometimes a game is a massive disappointment because of what it isn't, something which the publisher highlights when it starts writing publicity checks that its final product can't cash.

If you are buying a new home cinema that promises surround sound, but the final product delivered to your house has only stereo, you have a right to be upset, and a reviewer of said home cinema would be right to point out that the system's advertising is lying. Similarly, if a food critic goes to a restaurant that promises the best steak in town, only to find out that they don't have steak on the menu, is he to ignore that fact when writing about the tofu salad he had to eat? No, of course not. 

But somehow, it's unprofessional to talk about hype in a game review.  

With the rise of the Internet and the fact that gamers are now able to connect with the industry 24/7, it's only natural that developers have found a much bigger voice in recent years. Charismatic figures like Hideo Kojima and Cliff Bleszinski have become a lot more prominent thanks to the Internet, where everything they say is recorded and dissected by eager gamers. Fortunately for those two, they have the gamemaking skills to back up their words, so they rarely have to worry about overhyping their stuff. People like Denis Dyack or Peter Molyneux, at times, are prone to speak too highly of their products, and sometimes promise what simply isn't there. 

With developers now able to say so much, and eagerly saying it, it's almost impossible for even the worst game to get built up as something more. Many times we can see through the bullshit, but sometimes a game can look magnificent and wind up a big disappointment. For example, Star Wars: The Force Unleashed was expected to be the best Star Wars game in years, only to receive a mixed reaction in reviews and generally be regarded by gamers as a massive disappointment. 

Looking at the Metacritic scores for Unleashed, one wonders if some of those "60" scores would be a lot lower if they had considered how little of the game lived up to its promise.  

Another thing to consider is that it's a two-way street. While it's true that the games industry sometimes talks a bit too much, it isn't as if gamers remain completely blameless for getting overexcited. I remember back when Mirror's Edge was first revealed. After only thirty seconds of footage, comments cropped up from the masses declaring "DO WANT," as the general public already set their hope levels astronomically high over what was, at the time, nothing but concept.

We all do it, your writer being no exception, so where would we draw the line between who is responsible for a game's disappointment? If we were to factor hype into review scores, can we even make a fair distinction? 

It's a grey area, and one that I feel deserves more consideration than it gets at the moment. Should hype factor into review scores? I think it should definitely be weighed up on a case-by-case basis. As it stands, publishers will say whatever they can to make you buy a game. They will promise you the stars regardless of whether or not they are delivering trash. That's their business, but the business of a reviewer is to give an honest appraisal of a game, and if one of the points is that the publisher is lying, then gamers ought really know about it.

Ultimately, though, the decision should lie with the you, the reader. Do you believe that hype ought to be a part of the review process, or do you believe instead that it unfairly sways the tone of a review? We write for our readers, so we'd like to know.


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46 comments | showing # 1 to 46

covah's Avatar - Comment posted on 11/01/2008 09:56
covah
I've said this before and I'll say it again, GTA IV is NOT a 10/10 game, that was all hype. I'd give that game an 8 on a good day.
Cartman's Avatar - Comment posted on 11/01/2008 09:59
Cartman
It depends. If the dev goes all Denis Dyack and hypes up what isnt there, then he's promising something that you're not going to get. If a game hasn't been hyped by the devs, and its still bad, then thats down to you getting excited for something and being let down.

My thoughts are that you should have a core review first, where you review just the game, and then maybe have a section at the end where you talk about whether it got hyped by the dev, and if it lives up to said hype.

Good read anyways.
Justice's Avatar - Comment posted on 11/01/2008 10:00
Justice
Good article Jim, bias is something difficult to remove from reviews, especially if hype has you believe that a game would be incredible, but then the game turns out to be slightly bad as you've already mentioned.
Cube's Avatar - Comment posted on 11/01/2008 10:02
Cube
GTA4 and the rest of is total crap so with tons of bugs so obviously hype does.

and gta 1 and gta 2 was about the worst experance of my life but at least GTA 4 did not make me sick looking at it being played for 4 hours so that is a mild improvement and it might even have less bugs and crap than the other 3d ones like gta 3.

wait no it don't.
Jesus H Christ's Avatar - Comment posted on 11/01/2008 10:22
Jesus H Christ
People just need to learn to trust their own instincts, be reasonable when deciding what games to buy (i.e. don't buy into the hype), and realize that their own opinion is the ONLY one that matters.
Tmills2002's Avatar - Comment posted on 11/01/2008 10:27
Tmills2002
I think that a game should be reviewed as it is out of the box. It shouldn't be reviewed on what is was supposed to deliver or not. Because 90% of the people who buy it, don't follow the process it went through to get there, and thus it is kind of pointless to say "This game with 30 hours of gameplay was supposed to 60 hours, but it was cut" when the average person is excited about having 30 hours of gameplay. Also, game reviews shouldn't wait on patches either, you have to take into consideration that many people can't connect to the internet, so some people won't be able to patch some game. These games should not be given a pass (LittleBigPlanet, I'm looking at you).
mix's Avatar - Comment posted on 11/01/2008 10:31
mix
I have never bought a game because of a score it received from reviews. I always buy them on my own judgment; however, I will go out of my way to try/rent games that I might not have been too interested because of the highscore they received in reviews.

I don't think hype should influence a game because, in my opinion, 9/10 times hype fails.
Ali D's Avatar - Comment posted on 11/01/2008 10:41
Ali D
I don't think hype should enter into it: a review should be based on the games merits and faults. I think a writer can't be responsible for how much expectation has been built up and how people will react If someone can't manage their expectations and buy into marketing and hype, that's not a reviewer's concern.
Evil Cheese's Avatar - Comment posted on 11/01/2008 10:44
Evil Cheese
Nice post, Jim. I really enjoy reading these little insights into your mind. They help me understand your perspective as a blogger instead of you just being some guy on the Internet who writes about games.
CALkulon's Avatar - Comment posted on 11/01/2008 10:45
CALkulon
Can we cut all this anti-GTAIV bollocks out please? I'm entirely fed up of people slagging off the last big game, as if it's suddenly edgy and cool to do so. It was a damn good game, get over yourselves.

Anyway, on topic. Nice article Jim, it's a difficult situation to handle. For me though, hype should never affect a review. It is enough in and of itself that a heavily hyped game that turns out to be dross should be reviewed/scored lower than expected due to the hype, as that speaks for itself.

The problem with this is of course that hype does unfortunately sell games, as it does CDs, DVDs etc. But there is little to nothing that can be done about that, people cannot be forced to watch gameplay trailers or whatever it takes to develop an informed and objective opinion (as far as possible) about the subject. They'll see it advertised think "Sweet!" and buy it, like the headless chickens they are. It's the way of the world.
Qraze's Avatar - Comment posted on 11/01/2008 10:47
Qraze
if something hyped over and promised isn't in the final version then it should somewhat taint the review but the finished product is what really needs to be addressed. a rant from an idiot will always be a rant from an idiot, despite if the product delivers or doesn't.
LostSoulDX's Avatar - Comment posted on 11/01/2008 10:50
LostSoulDX
I totally agree that GTA IV was not a 10 game. It was a good play but once the excitement wore off I was left wondering how it got 10's and why it was so special. I think including a paragraph or two just devoted to the hype after the review score would be awesome.
ChillyBilly's Avatar - Comment posted on 11/01/2008 11:19
ChillyBilly
It shouldn't, but it does. All reviewers are guilty of this as well which doesn't help any. Yet another reason why reviews are pretty much shit. Just buy what looks interesting to you.
Don't believe the hype! Yeeaa Boyyeee!
dgschrei's Avatar - Comment posted on 11/01/2008 11:24
dgschrei
In my opinion, the hype around the game should influence the review of the game. But at the same time the reviewer should not be affected by the hype.
That of course sounds silly at first so I#ll try to explain what I mean by this. Of course Jim you are right that when a game company promises something that later doesn't make it into the game, the reviewer should point this out in his review.
After all game reviews are hardly an evaluation of the skill and talent of the developer. Game reviews are first and foremost and advice the reviewrs gives to his readers whether that particular game is worth shelling out 60 bucks for. And that makes it the reviewrs job to point out when the game company's advertisement doesn't match the final product.
On the other hand the reviewer should not be affected by the hype surrounded the game. A reviewer that already had the message "OMG THIS IS THE GREATEST GAME EVAR" planted into his head before he even started to play the game for review, will never be able to give a fair review again. Best example for this is, of course, GTAIV. All those reviewers that gave it a 10/10 rating either were already hyped to a point where they were no longer able to judge the game fairly or they just thought that their readers were expecting a 10 and so they gave it to them.
I still love Destructoid for not jumping on the bandwagon and instead pointing out the game's (many) flaws and then giving it an honest and fair review.
So in a nutshell, I want a review that tells me wether I am going to have fun with this game, and that part of the review I want to be as neutral as humanly possible, but a good review to me also has to tell me wether I will have as much fun with the game as the advertising told me and if that is not the case than it is the duty of the reviewer to point that out to me and because there should always be a punishment for lying to the customer, he also should adjust the review score to that.


Just one last advice or more a request I have: When you are reviewing a game and you discover a fatal flaw in the gameplay you shouldn't just write that this part of the gameplay is flawed, instead you should also write, how this flaw that completely ruined your gaming experience could be fixed. We know for a fact that developers read the reviews and if you give constructive advice in there it'll help the developers improve on their next game and therefore help raise the overall quality of the games.
akathatoneguy's Avatar - Comment posted on 11/01/2008 11:29
akathatoneguy
I don't think this is a difficult question at all. It absolutely should NOT affect review scores. If it does, you are saying that the exact same game, without the hype, would get a higher score, which is obviously not a good thing. All reviewers should seek to limit the effect of hype on their scores as much as possible, every time.

Hype should definitely be addressed within the text of a review, as far as mentioning how well highly anticipated features in a game work, or whether a game lives up to what a producer (such as Molyneux) promised, but that shouldn't factor into the score. After all, I don't see "Good game, but was overly hyped and thus gets a lower score than similar games of a similar quality" anywhere in the Dtoid review manifesto.
akathatoneguy's Avatar - Comment posted on 11/01/2008 11:36
akathatoneguy
@ Calkulon-

I agree. Suddenly (or not so suddenly, actually) it's sooooo cool to crap on highly touted games. That's the internet for you, though. Go against the grain and be super duper awesome!

I find it hard to believe that hype could have helped GTA IV. If anything, hype hurts high profile games, because those games can never meet expectations. If GTA IV had been some generic game that came out of nowhere, people would have been amazed, but because of all the hype, many of you were disappointed. Why would hype help a game that people believe underperformed? That just makes no sense. If anything, excessive hype hurts games (see: Too Human, Force Unleashed, Fable, etc.) and lack of hype helps games in reviews.

I mean, you guys actually think a reviewer said, "Hey, GTA IV is supposed to be awesome, so I'll give it a great score even if I don't actually think it was that good"? That is somehow more likely than you having different taste in games than that person?
zeroword's Avatar - Comment posted on 11/01/2008 11:57
zeroword
GTA4 was a 10/10 game back when it came out because everyone was riding its jock. Do you expect game reviewers to take the future into account when reviewing games now? In hindsight, it wasn't as great but was there anything better out at the time? No.

Once again, a 10/10 game isn't supposed to be perfect.

I believe hype should be discussed but the score should be based on what the game is and not what it isn't.
Jim Sterling's Avatar - Comment posted on 11/01/2008 11:59
Jim Sterling
Very interesting stuff coming out of this. I'm really pleased with the discussion here.
Drach's Avatar - Comment posted on 11/01/2008 12:11
Drach
If the developer is lying about their product Gamers should know. If the Hype is completely fabricated, The gamers should know. If the developer posts in his blog that the controls are "intuitive and crisp" yet when you play it they are sluggish and inaccurate, The gamer should know. I would appreciate it if the reviewer would write sentences such as the one you used, Jim: "By that same token, however, sometimes a game is a massive disappointment because of what it isn't, something which the publisher highlights when it starts writing publicity checks that its final product can't cash." this happens frequently in the consumer of games lives. So often we find ourselves being excited for a game to be released, and it's hyped by media, developer blogs, even publisher plugs. Only to get the game home and finding out it's a crap game that either cannot be finished due to flaws, or is way to easy to justify a $60 purchase. I often find myself reading reviews for old games that i buy (Rarely will I spend full price on a console game, I usually wait a few months then spend $20-$30 on a used or dusty copy.) but id I DO spend full price, that game had better have gotten astronomical reviews and acclaimed by critics (real critics like you, Jim.)
Jonathan Holmes's Avatar - Comment posted on 11/01/2008 12:14
Jonathan Holmes
It's so funny Jim would write this now, because just last night I was up thinking about the LittleBigPlanet review that I may or may not be a part of, and how the game's hype is so heavily effecting my feelings about it.

Right now, it's my sense that addressing my expectations of the game (and how they most definitely were not met) is fine for the text of the review, but to leave those feelings out when generating the numerical score. For some reason, that feels more fair to me.

What do you guys think?
Basch's Avatar - Comment posted on 11/01/2008 12:29
Basch
Hype really shouldn't affect scores, if Fable wasn't hpyed by a certain someone, it would've been better received; best to ignore hype.
exodus1925's Avatar - Comment posted on 11/01/2008 12:34
exodus1925
Wise man say: "Hype should not affect review, but review should affect hype."
dmgi's Avatar - Comment posted on 11/01/2008 12:34
dmgi
Hindsight Bias. All of you are saying GTA IV isn't a 10/10 game now because it's about 6 months after it came out, but I'm betting that most of you played like me. My first play-through was amazing, and if I was a reviewer I would have given it a 10 or 9. I loved the cellphone integration and I didn't mind people calling me because it didn't happen that often to me. I got called once a game day if at all. It's all about the player's experience with the game and it's hard to get that from any reviewer because you can't really compare mine and Jim's or even Yahtzee's experience because they are probably ultimately different. That's why before I read any reviews I want to see gameplay footage or play a demo myself before I play the game, because I want to see why the reviewer said something and if I can relate to it. Hype is a double edge sword it can make an above average game amazing but an average game the worst disappointment of all time. GTA wasn't hyped up by Rockstar as some other games were. Most hype was community-based reacting to information about the game. Compare that to Super Smash Brothers: Brawl, which had the daily or whatever updates to the website, but Super Smash Brothers also got a lot of community hype. The game's I buy blindly are suggested by friends or part of a series I trust, Call of Duty 4 and GTA IV respectively. I have always loved the freedom of the GTA series and even though the missions are repetitive sometimes I always stick through to the bitter end. Most of the people in my friend's list that played GTA didn't beat it and hardly got past the 'Uncle Vlad' mission. I really can't understand how a person can possibly spend $60 on a game and not beat it.

tl;dr GTA is a prime example of hype gone amazingly right, as so many people bought it and so many didn't beat it. Whether it was a 10/10 game it's up to the player. Beauty is in the eye of the beholder.
Ratcliff's Avatar - Comment posted on 11/01/2008 12:40
Ratcliff
What kinda question is that? Of course it SHOULDN'T,

but it does.
Methos's Avatar - Comment posted on 11/01/2008 12:58
Methos
Gamers aren't stupid, and it is quality games that usually end up selling the best (outside of licensed and the annual sports titles). I would go so far to say that there is a much better relationship between the reviewer and its audience with gaming. Compare the top grossing movies with the top selling games this year. The average scores for the video games are much higher then the films, because gamers are very tech-savvy and they will hear that new hot game is a stinker. Look at Too Human, a very polarizing game for some people. It was hailed as this epic RPG that ultimately failed, and it's sales were lower because of it.

Ultimately, everyone who previews video games is partly responsible for excessive hype. Every preview of a game that is just a glorified PR piece; with often little spoken about potential problems, bugs or lackluster elements. Take EDGE magazine, they don't bullshit in their previews. If they see something that sucks, they don't bury it in developer promises and pretty screenshots.

If electronic entertainment wants to sit at the big table and be taken seriously, hype in no way must affect reviewing scores in games.
Poopface Morty's Avatar - Comment posted on 11/01/2008 12:59
Poopface Morty
On hype...

Are we talking about what the developer and publisher are shilling (more so the developer, as the publisher is obviously going to push the living shit out of something) in interviews with publications and bloggers? Or are we talking about what a bunch of never-to-be-pleased gamers are expecting out of a game, allowing their own imaginations to take over the "WANT" train only to get a nasty derailment when the majority of gamers have no idea how much work and effort goes into a game, what is realistic to accomplish, etc (though they will assure you that they know these things).

The former? Calling out hype is fair game. The latter? That stuff needs to stay out of the review.
braulio09's Avatar - Comment posted on 11/01/2008 13:08
braulio09
Well, I think hype already affects it. For example, when promised that a game will have a certain feature and it doesn't have it, people criticize it (like with Rock Band 2).

I think hype should affect a review only when a significant part of the game is lacking. Who decides what's significant? Obviously, the reviewer while thinking about his/her audience.
AKK's Avatar - Comment posted on 11/01/2008 13:11
AKK
I feel like I complained about this about a year ago, and I still think that promises should not factor in. Why? Because even people on Destructoid don't always know what all of the promises are.

Initially, Peter Molyneux promised a game that was 100X the size of the original Fable. However, I would venture a guess that I'm not in the majority for remembering that fact (though I could be wrong). He failed on that promise, obviously, but should a review be affected by that? I don't think so.

If a game is falsely advertised, then yes it should be blasted. However, let's take Rock Band 2. They initially advertised a Juke Box feature, where you could simply listen to all of the songs in the game and not play to them. That got cut in the last months. Does that make the game bad? No, it's sad they got rid of it, but when advertising came about, they never claimed it had the feature.

If they had put "Jukebox!" on the back of the box and it wasn't there, then you should bash them. If they overextended themselves and weren't able to do everything they wanted to, it shouldn't hurt the final product's score.
Zanezibar's Avatar - Comment posted on 11/01/2008 13:11
Zanezibar
I am not even so sure if there is a distinction between the two. Certainly if the game being reviewed is in a series of games. How can you even remove your own ideas from those that have already been made. I think "Hype" is something that has and is in reviews whether you like it or not. I certainly appreciate a review that tells me what a game is not. The developers are the ones telling me what the game is. How can i trust them. Video games just like everything else is a business and they are trying to sell their product. I would hope that gaming transcends lying just to get sells but obviously it happens. Where do we get any kind of information about a game from the very beginning? The people that are making it. I am not so sure that there really is a question about whether or not hype should be involved in reviews or not. More like how is it not. Everything a review is, is matching up against what was projected or came to expect. I for instance loved any installment in the Age of Empires series. If i got to the latest or newest installment in that series it better be damn good or i would certainly consider it a disappointment. A review of a new game however comes so long after there has already been loads of information released about it, it would be near impossible to really remove yourself from those ideas. Maybe if we got someone that had no connection with video games at all to review a game we could get the review you all want. But would you really want that. The people reviewing the games that i love and play are gamers just like me and experience that same hype i have.
eternalplayer2345's Avatar - Comment posted on 11/01/2008 13:14
eternalplayer2345
I thinks it depends on where that hype comes from. If it's mostly fan-made hype then it shouldn't effect the review score because there will always be fanboys who are ready to declare it the "bestest game evar" as soon as it's a console exclusive. If the developers create that hype a la Fable 1 then a reviewer has every right to critique the game based on what was promised. Even then I don't think failing to deliver on hype should be a deal breaker, if the games is pretty fun sans what was expected then it shouldn't be docked no more than a point or so. Let's take brawl for example, that game remains in a gray area. The dojo was no doubt created because of the hype the fans created and nintendo simply fed that hype. Once that happened the hype became blown entirely out of proportion. So is it's brawls fault that it didn't meet those expectations? Not at all, I believe Nintendo delivered on what the dojo promised and not what the fans expected. That said, things like online are what the game should have been docked for because it was one of the areas where it didn't meet anyone expectation no matter what party set them forth.
AngelsDontBurn's Avatar - Comment posted on 11/01/2008 13:24
AngelsDontBurn
PLAYMOBIL FTFW!
ace of knaves's Avatar - Comment posted on 11/01/2008 14:17
ace of knaves
See, this wouldn't be a problem if scores weren't attached to reviews, but of course they have to be.

Okay, when reading a review, everyone wants to know the same thing: Is it as good as, better than, or worse than I've heard? Hype should be at least addressed, because it's what makes up our opinion of the game up until that point, and the reviewer's job is to confirm or deny what we've been told.

Even when there's a review for a game the critic and the audience knew nothing about beforehand, isn't the lack of hype always brought up in one way or another?

Simply put, the review should start at where the game is expected to be, and go from there. Never heard of a game before? The review starts at a neutral 5 (or 7, depending on the source). Is it GTAIV? Then it starts, in your mind at least, at around a 9, 10, or whatever you were expecting. A different score might be attached to the review when you go back to remove all bias, but why should you?

As long as you explain your position on the game before you played it, and how that changed when you actually did, there's no problem factoring hype into a review.
Stone Temple Pilot's Avatar - Comment posted on 11/01/2008 15:01
Stone Temple Pilot
On the other hand: how much did Nintendo's E3 Wii Music presentation make reviewers negative in advance? If the game had come behind the bushes, I think people would have been just confused, not angry. But it still gets very positive and very negative reviews, so the game must be interesting.
SourGr8pes's Avatar - Comment posted on 11/01/2008 16:58
SourGr8pes
Hype and name recognition can totally ruin games, as mentioned earlier, because GTA IV was GTA, many people felt disappointed by it.

As how a lack of hype can help a game? One word and one number: Persona 3. Most people have never even touched the Persona or SMT franchise (I only heard of it because I have a friend who's apebatshit crazy for Persona), and they regarded it with curiosity.
Meanwhile, people were drooling over the hyped and mediocre Blue Dragon because of the names involved, Persona 3 ended being the more critically acclaimed game overall.
bluenose's Avatar - Comment posted on 11/01/2008 17:35
bluenose
I read a quote a while back (I think it was from Miyamoto, but can't really be sure) that seems apropos. "Five years down the road, nobody will remember if a game was early or late a couple of months, but everyone will remember how good the final game was."

I really think that review scores should be held to the same standard. What was said to whom and when by people trying to hype and hence Sell their product before it is finished has no real bearing of the quality of the game that comes in the box. Just because marketing, PR, developers, publishers or your best buddy told you something about a game doesn't have any impact on what someone will think when they play the game.

Consider that many people will forgo following a game and its hype (or simply not be aware of it until they see it advertised post release) and will use the review scores as their first metric of the game. Surely those people want a fair and balanced opinion of the game and care little to none about the promises made about the game months and years before it was released. Not to mention the growing number of people who rely on sites like metacritic or gamerankings to accrue average scores and disregard the text of the reviews themselves.

Granted, your prejudices and expectations will have an impact on your experience when you play the game but that information is inherently personal and will change drastically from person to person. I suppose you could make an argument that game reviews are not acts of journalism so much as the personal opinions of people that the public chooses to listen to because of their point of view and as such the prejudices of those individuals are in fact Very relevant to the reviews. Taking that viewpoint I can see how a discussion of how well the game experience holds up relative to the reviewers' expectations is all fine and good - but surely the full review should be written from a mostly objective viewpoint so that it can speak to the full spectrum of readers.
OhJAM's Avatar - Comment posted on 11/01/2008 18:12
OhJAM
I believe that hype always works as a negative.
Not enough hype + quality game = sleeper.
Too much hype + quality game = letdown.

Also, judging a game on the failed promises of hype is only natural, as all media needs to be compared to something that could be considered a predecessor in order to be assigned a value based on a previously set benchmark. Whether that predecessor is another franchise, a previous entry in the series or the trailers and dev diaries is irrelevant - all shall be judged.

Only in rare cases can you not judge a game by these standards, and those rare times are what test your objectivity to the fullest, i.e. Katamari Damacy when it first released.
junglistgamer's Avatar - Comment posted on 11/01/2008 18:14
junglistgamer
To my mind it's a return to critique vs consumer advice. By taking hype into account you focus more on the consumer, attempting to look at the product from their point of view and asking 'is this everything that i was expecting'. It may still be a good game, but was it the game YOU wanted?

At the same time, you do a disservice to the product by not considering the positive aspects of a game despite the things it never lived up to, or at least failing to discuss them fully in order to further get into the mindset of the reader.

Personally i think it depends on the context in which the review is found and read, on a site like destructoid i wouldn't have a problem with Jim or other reviewers speaking openly about expectation vs delivered product. They can reasonably assume that if you're reading a destructoid review, you've read a lot of the hype that destructoid have reported on as an enthusiasts blog. If it was a more 'mainstream' publication, particularly in the print media they should perhaps view it without taking hype into account, as the reader is less likely to have been exposed to said hype.


It's all about the readership, power to the people!
Rosseh's Avatar - Comment posted on 11/01/2008 18:21
Rosseh
I think the hype/promises should be taken into account in a review as they are all part of the package as a whole. Although I thought we all said we were going to do away with numerical scoring because of its inaccuracy. But that seems to have faded into memory like the riots in the 60s.

Anyway, a little snippet for your viewing pleasure. No new points, just something to make you sigh and say "aaah, yeh"
http://www.youtube.com/watch?v=dOKrFBSDIg0
Kaspar's Avatar - Comment posted on 11/01/2008 18:25
Kaspar
@ covah

WORD!
I nearly died when I saw that GS gave it a 10/10.
As much as I had lost my faith in them because of the whole Gerstmann-Gate, I still would have expected them to continue being conservative with their 10's, not throwing them out of the window every time the hype-train passes by.
Demtor's Avatar - Comment posted on 11/01/2008 19:29
Demtor
Interesting thoughts here. Not sure if I care too much either way. As a reader, I don't read hype. I read news. Or at least I try to. Its hard sometimes to tell the difference, especially around events like E3 and such.

I don't see it as making that big of a difference. To me, if a game is shit, its shit. And the reviewer will probably tell me why and I'll decided my own mind whether or not it sounds like something I'd try.

I read this site though, so usually I'm able to get informed about upcoming games without fooling myself into believing a game is going to be something its not. Mostly because the people that keep Destructoid rolling along, kick ass ^_^
whormongr's Avatar - Comment posted on 11/02/2008 01:16
whormongr
I have to say that in this day and age there will be hype whether you like it or not- there has to be since companies are far bigger than they used to be and have large staff and salary payments to put out on a regular basis- on the question of whether it is good or bad- i would lean towards bad- mostly because hype will always go to the big boys- EA, activision, sony and MS- little guys like doublefine and american mcgee will never get the same kind of consideration- hell when I picked up psychonauts for PC I had never heard of it and picked it out of a bargain bin mere months after it came out, and it is to me to this day still the best game I have ever played. In fact few of my fave games were considerably hyped (and I am sure most of you are the same way), sometimes because of studio size, sometimes because larger games come out at the same time, either way they don't get the notoriety. The thing that is crap about this is that it in the end makes it more difficult for those studios to continue or to build on franchises that they have created- like I for one would love to see a dead head fred 2 ,or a stubbs the zombie 2, or a psychonauts 2, or that damn american mcgee's OZ, or any # of other games that I have failed to mention that were awesome. Instead we end up with "HALO battle wars extreme 7" or some such crap of sequels built purely on hype with no substance.
Arttemis's Avatar - Comment posted on 11/02/2008 09:48
Arttemis
As others have said, I think the main point of a review is to give a detailed subjective opinion as to whether or not a specific game is enjoyable or not with reasons explaining why - regardless of the amount of advertisement or publicity it gets.

Hype should be addressed in reviews the same way comparisons to other games can be handled.
Whether or not the game lives up to its hype or how it fares against comparison to previous games in the genre (or its own series) are definitely points that should be touched upon...

...but I feel that the review should focus mostly on whether or not the individual game is worthwhile on its own - free from hype or comparison.
Holyetheline's Avatar - Comment posted on 11/02/2008 10:04
Holyetheline
yes, factor in the hype dude.
Druid 01's Avatar - Comment posted on 11/03/2008 08:51
Druid 01
No, a review of a videogame is as much a news article as anything else considered so. And frankly, all news should be objective and unbiased, even if that means the writer consciously acknowledges any hype, and voluntarily questions everything written to make sure it is not written a certain way based on pre-conceived notions. You have an obligation to your readership to write your articles as if this is the only piece of information about the game they are receiving, encompassing any pros or cons that would be expected of the game if you knew nothing more than the genre.

However, I am a hardcore gamer in any sense of the term and i constantly gorge myself on multiple sources of info about any and all games coming out that could possibly interest me. So i think that a much better way to assess the hype any videogame review reader might have been exposed to is to post script the review specifically for this purpose.

P.S. - an article/add/"gameplay-footage"(which isn't always) released by developer XYZ/as seen here (hyperlink) on MAY 94th claimed "Blah blah lie blah bullshit" . . . and specifically mentioned/depicted element "Z" is not in the game.

Though this would obviously take alot of work.

my point is i want the main review to be [strike]unaffected[/strike] affected as little as possible by hype yet it would be fine with me to acknowledge it specifically in a different post or a post script note(s)
Dexter345's Avatar - Comment posted on 11/03/2008 16:36
Dexter345
I feel like hype should stay out of reviews. You speak mostly of one side of things, where developers promise sex on a plate and only deliver a decent game, and that they might ought to be penalized for it, but what about reviewers who will ride the hype, play the game, and think they're enjoying it more than they actually are because of it?
whatisdelicious's Avatar - Comment posted on 11/16/2008 23:00
whatisdelicious
I feel like hype is fine to talk about in the review, but the score shouldn't reflect hype at all. If a game was hyped to be super fucking awesome and ends up just being competent, like Force Unleashed, then it doesn't deserve a bunch of 2s and 3s as revenge--we're not trying to make examples of these games that oversell their concept, but it definitely should be addressed in the review with the score left unbiased.

Or on the other side of the coin, if a game comes out of nowhere with low expectations and ends up being a good game, it doesn't deserve super fucking high scores just because it blindsided everyone. Again, that deserves to be in the text, but not the score.
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