pretty cool game, but to be honest the series has been declining since HOTD2 and this game didn't make me think things were going to get any better for the series.
Although the fully automatic sub machine guns and grenades used in the game make things easier on the trigger finger (and make the game seem easier), they tweaked the zombies to be a lot tougher and show up in bigger groups, you'll find that the strongest zombies can easily eat up at least half a clip. You'll quickly realize that surviving and scoring well requires a mix of short controlled bursts and spraying and praying. Grenades act like bombs in shmups and clear out rooms and run the possibility of harming your stage ending rank and chance of receiving extra lives and grenades. All of these mechanics come together well to create some awesome tightly paced stages, the bosses on the other hand could have used a lot more work.
There's some awesome set pieces during the boss fights, most notably, the third stage subway boss, but the battles suffer to much from being way to simple and easy. Most of the time, you simply need to aim for the center of the screen.
Overall, 8/10.
Sorry for the mini-review in the comments, more people need to know how good the game is! On a side note, I definitely don't dig the aiming reticules present in these Move and Wii editions of light gun games, they just take you out of the game and make things way too easy. Having a bunch of arcades near me has definitely spoiled me.
Anyway, I hate how Umbrella/Darkside Chronicles, Dead Space: Extraction, HotD: Overkill, etc, all have stupidly slow shooting mechanics. HotD 1/2/ nailed it with fast-as-you-can-shoot bullets. I wish these newer games would allow you to do that, but at least we're getting HotD4.
Move is getting all of the Wii's light gun games, now, which is great. We just need Sony to bring Hotd 1/2, Time Crisis 1/2/3, and CarnEvil, and everyone with a Move will have an awesome arcade in their living room.

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