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Shooters are 'f**king boring,' says designer of Black photo

Before you get all up in arms over a recent remark made by Stuart Black, the senior designer of Criterion's Black, allow me to elaborate; the Destructoid headline character limit, she is a cruel mistress. Speaking to OXM, Black -- the man, not the game (bummer, I know) -- went off on the current line-up of shooters.

"There's a lot of cover-based shooters out at the moment. But when a guy hunkers down behind something, you've just got to sit there and wait for him to pop his head up. Pops up, couple of bullets to his head, pops back down again ... and I'm waiting for him to pop back up again? F***ing boring. I can't be bothered hanging around like that."

I'd say that accurately describes the general cover-based shooting experience. What's so great about Black expressing this rather typical outrage with the genre is that he's working on a shooter himself. Whether the project he's attached to ends up being Black 2 or not, it doesn't matter.

You'd think he wouldn't be in the trash-talking mood unless his game was up to snuff, so it'll be infinitely entertaining to see how that goes. Good luck with that!

Black creator: current FPSs are "f***ing boring" [OXM via That VideoGame Blog]








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55 comments | showing # 1 to 50
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Volomon's Avatar - Comment posted on 02/24/2010 04:03
Volomon
Oddly enough, never heard of Black the game or the person. So irrelevant to my interests.
CrudeDarkness's Avatar - Comment posted on 02/24/2010 04:08
CrudeDarkness
I remember black the game world was made out of glass. Everything you shot gets destroyed. I wonder if they are going to carry the "whole world is destructible" formula to black 2. looking at his comment that might be the case. Instead of waiting for the guy to pop his head up, you just shoot the thing he's hiding behind along with him.
Sexualchocolate's Avatar - Comment posted on 02/24/2010 04:11
Sexualchocolate
@Volomon - dude you missed out! Black was a fantastic game last gen.

I totally agree with this Black fella, the "wait for head to pop up and shoot" mechanic is pretty overdone now, sure, I know people take cover in real life, but cerial, super cerial, I'm kinda bored of that mechanic.

I'm intrigued as to what Black is working on, his comments have coloured me so.
Saph's Avatar - Comment posted on 02/24/2010 04:38
Saph
This is just PR talk, the new shooter will have a cover system but you'll be able to wreck the things the enemies hide behind. Mark my words.
Ckarasu's Avatar - Comment posted on 02/24/2010 04:39
Ckarasu
I agree with the guy, to an extent. While the cover mechanic does make combat a bit more slow paced. This could equate to a more boring game. That's not to say that it is a bad gameplay mechanic. It makes battles a bit more strategic in nature, and the alternative (just using crouch to get behind cover instead of sticking to it) is a bit lame.


That's how I see it, anyways.
Baron Lez's Avatar - Comment posted on 02/24/2010 04:43
Baron Lez
After playing and trying to design shooters for so long I can see were the guys coming from, the FPS is boring, occasionally something comes along to challenge it but the simple fact is there is little depth in the shooting. Even Cliffy B has come out and said the future of FPS titles is adding more RPG to them (even if Cliffy B is nuts) and games like Dues Ex and Mass Effect are proving this more and more.

FPS games have lost their charm.
Gene Eric's Avatar - Comment posted on 02/24/2010 04:50
Gene Eric
Yeah who needs cover! You just charge head on to your enemy fire and take all the bullets until your health goes down, or that lucky headshot.
ParaParaKing's Avatar - Comment posted on 02/24/2010 04:52
ParaParaKing
Nice overdramatic headline. He's talking about cover based shooters not shooters in general.

Also he is right. Most shooters are fucking boring.
Gene Eric's Avatar - Comment posted on 02/24/2010 04:55
Gene Eric
@ParaParaKing

I know. You just do nothing in a shooter but just shoot at stuff. How boring! Maybe if i can talk someone to death instead.
watermanx's Avatar - Comment posted on 02/24/2010 05:05
watermanx
That's why I'm playing borderlands.
ChaosTeaCup's Avatar - Comment posted on 02/24/2010 05:10
ChaosTeaCup
I'd rather shoot than jump, and that's a fact.

Also, Black was ok, but this guy needs to have something pretty special up his sleeve, if he's gonna talk shit. Also, cover mechanics made third person shooting work, and made them a hell of a lot of fun - at least in the case of Gears and Uncharted.
Skribble's Avatar - Comment posted on 02/24/2010 05:11
Skribble
-Destructible environments (BFBC2)
-Dynamic Interactive environments (Spec Ops - The Line/Brink/Mirrors Edge)
-Location specific damage (Fallout 3)
-Weapons other than guns and knives (AvP)
-Items/Abilities to enhance gameplay aspects and increase user interactivity with the game world(SS2)

It all comes down to distilling a game down to its basic elements and figuring out ways for the player and AI to exploit those elements to create dynamic situations that encourage player activity. Movement aspects like speed and momentum, visual properties like the player camera and the way the player can view objects and sprites, AI and how it responds to other AI and specific actions, and player interaction with the game world like leaning on walls, grabbing ledges, etc.

It doesn't take much effort to add more to the FPS genre by design, it's just a lot of work implementing said designs.
beastrn's Avatar - Comment posted on 02/24/2010 05:25
beastrn
HURRAH!

Cover IS boring (and stupid, and easy, and enforces regenerating health with no risk) and it's about time people wise up to it!
shinryu's Avatar - Comment posted on 02/24/2010 05:36
shinryu
I think being able to see stuff you wouldn't IRL while behind cover makes it so boring.
Chronic Logic's Avatar - Comment posted on 02/24/2010 05:51
Chronic Logic
That's because in real life, actual combat is based on finding cover and NOT running and gunning or gunkata or gunfu or all those other crazy gun styles in old school video games.

And what the fuck man? The guy who made the game Black is called Black? Guy's got a big ego.


@Gene Eric

Ah, so you finally came back after a six month hibernation?
Trevor McGee's Avatar - Comment posted on 02/24/2010 05:54
Trevor McGee
Black was mediocre at best, and that's coming from someone who was eagerly awaiting the game since the day it was announced and bought it day one, almost bought it a week early but Wal-Mart couldn't sell it early even though they put it out early.

The environments weren't as destructible as they claimed and you could always tell what was and what wasn't destructible because every thing had graphical breaks in them, the points where things would be destroyed at or reduced to.

Also, while I don't care about jumping too much in most FPS it was a little aggravating in Black when I'd come across obstacles that were only about shin high and couldn't just walk over them and since there was no jumping you'd have walk around it even though logically you should be able to just step over the god damn thing.

Then there was the rather blank and vague story to go along with the game. It wasn't a bad game, but it wasn't a great game either.
360COMIC's Avatar - Comment posted on 02/24/2010 06:03
360COMIC
without the perks and kill streak rewards, mw2 would get boring pretty fast. but, it doesn't.
Maurice Tan's Avatar - Comment posted on 02/24/2010 06:09
Maurice Tan
Meh!

How many FPS's use a cover system? How many of them are any good, or boring? Why doesn't this guy distinguish between 3rd person shooters and FPS's? Oh right, PR talk to "cover" for his utterly average previous game.
MCChampaignMillionaire's Avatar - Comment posted on 02/24/2010 06:09
MCChampaignMillionaire
Destruction!!!!
Themightylebeau2009's Avatar - Comment posted on 02/24/2010 06:12
Themightylebeau2009
@ 360COMIC - Keep yer killstreaks and perks, Im having a blast with Plasmids and Tonics lol same thing, different game. But how funny would a Big Daddy suit in MW2 be?

I would love a sequel to BLACK, its not a great game but opening doors with a shotgun, and watching debris literally fly everywhere, glass, dust, bricks smoke all going off at once made for a pretty game. I also liked the soft focus when you reloaded....but I guess thats just me.
foxhound421's Avatar - Comment posted on 02/24/2010 06:15
foxhound421
I think a huge contributing factor to this problem is the sheer volume of enemies that get thrown at you in the typical FPS. put me up against one or two REALLY smart enemies with just as much health as I have who I have to outsmart. Instead of giving me magically regenerating health and having me mow down hundreds of enemies with my brain on a flatline, make me think and work for each victory.
Kohlstream's Avatar - Comment posted on 02/24/2010 06:27
Kohlstream
@Foxhound

Yeah, that would be an awesome idea. Remember in MGS3 where you had to fight The End? That was brilliantly done and it felt so good to finally take him down.
Chronic Logic's Avatar - Comment posted on 02/24/2010 06:37
Chronic Logic
The great thing about third person shooters is that you can easily use a cover base system unlike a fps which makes things harder. But, problem with a third person shooter using the cover system is that you obviously see more than just your character, you see everything in your screen including the enemies.

I don't know if this has been used in any third person shooters, but in order to solve the "cheating" issue of being able to see around walls and such from a third person perspective, the game should utilize a "cone" radius which projects from the character's eye vision. Think of it as fog of war in rts games. Anything that is in the character's vision range is in color and anything that isn't in range is in gray and only shows what he saw the last time. For example, let's say that in Gears of War, you run up to a small wall and hide behind it, when you hide behind the wall, your character's back is against the wall, so the character can't see any behind the wall. From the player's perspective, pretty much everything is in gray since your character is facing the camera sort of. So when you ran up to the wall, you saw an enemy at the bottom of some staircase walking up. When you hide behind the wall, the enemy is gray color and is "frozen" at the bottom of the staircase. When you turn around and climb over the wall, the image of the gray enemy at the bottom of the staircase is gone and you immediately see that the enemy is now at the top of the staircase.

Fuck, that was kind of hard to explain, I hope I didn't confuse anyone.
Chronic Logic's Avatar - Comment posted on 02/24/2010 06:39
Chronic Logic
@foxhound421

Isn't that what multiplayer is for?
Sexualchocolate's Avatar - Comment posted on 02/24/2010 06:46
Sexualchocolate
@Chronic Logic - Fuck. I want that game. Make it so.

You explained that really well, i get it and think it's a fucking brilliant idea! Somethig like that would really push forward the realism in 3rd person games a whole lot.

Me likey.
ChaosTeaCup's Avatar - Comment posted on 02/24/2010 07:00
ChaosTeaCup
I see what you're saying Chronic, and it would be an interesting angle for a game, but I don't think that having an over perspective of view in third person is a problem, and it is a game afterall, so the suspension of belief is not a stretch. If you apply this sort of lateral thinking to any game genre you'll find that every game suffers in the realism stakes. But they are games. And as someone who plays Gears online pretty much every day, those ideas that you suggest, whilst coming from a noble concern, would absolutley kill the game stone-dead.
jc83's Avatar - Comment posted on 02/24/2010 07:02
jc83
I never played Black but I watched my brother and I thought it looked really entertaining. Short but entertaining. I'd love to see a sequel. Might actually get around to playing the original.
Sean Daisy's Avatar - Comment posted on 02/24/2010 07:09
Sean Daisy
@Chronic Logic

The fact is that there are lots of elements of any game of this type that aren't "realistic":

The ability to run around for as long as you like, with no compromise on your ability to aim down the sight and shoot perfectly every time. In real life you'd get tired and your aim would suffer.

Never mind the fact that every game on the market has a maximum of three states: Alive, crawling on the ground, or dead. You never get shot in the arm and drop your weapon, or get shot in the leg and have any issue with sprinting to a cover point.

Never mind the fact that you reload and that clip half full of bullets you dropped magically reappears in your bullet total.

So if you wanted to pick apart realism in third-person shooters (or pretty much any shooter) you could make a huge list pretty quickly. Often there are programming, or enjoyment constraints to implementing these.

What you do have there though, is a cool idea for a gameplay mechanic that is also more realistic.
wanderingpixel's Avatar - Comment posted on 02/24/2010 07:27
wanderingpixel
Cover is an important element to any shooter, but I agree with him about how games that are all about cover can be boring. Though Gears of War does it pretty well.
bVork's Avatar - Comment posted on 02/24/2010 07:29
bVork
Cover is the logical evolution of leaning and I quite enjoy it when it is done well. That said, he sounds like he's going to put his money where his mouth is, rather than just trashing other games, and I'll be quite interested to see what he comes up with as an alternative.
Xzyliac's Avatar - Comment posted on 02/24/2010 08:02
Xzyliac
Hey! Gene Eric is back!

Yeah that's a silly thing to say. Fact is that's how combat in most shooters is done with a few exceptions because it's representative of real life. Unless you have some crazy super powers or something. Or it's Halo on anything but Legendary.

But fuck that I wanna know if a Black sequel is coming out or not. Christ.
Gene Eric's Avatar - Comment posted on 02/24/2010 08:10
Gene Eric
@Xzyliac

Oh hi. I missed the fun times here.
j3tbl4ck's Avatar - Comment posted on 02/24/2010 08:11
j3tbl4ck
More Black please... Kay Thanks Bayh.
foxhound421's Avatar - Comment posted on 02/24/2010 08:56
foxhound421
@Chronic Logic: why should that type of experience be limited to multiplayer? i'd like to go up against an AI that can compete with me and the The End battle in MGS3 that Kohlstream mentioned is a great example.

i'm just saying that if you want to freshen up the FPS experience, stop throwing henchmen at me. make every battle a boss battle. it's a simple matter of quality over quantity.
reindall's Avatar - Comment posted on 02/24/2010 09:03
reindall
Some of them are. I couldn't bother myself to finish Halo 2 or Bioshock even though they are regarded by some as great games.
reindall's Avatar - Comment posted on 02/24/2010 09:04
reindall
Having said that, yes, I do realize both of thsoe were not cover based :-p
JFF's Avatar - Comment posted on 02/24/2010 09:50
JFF
Cover and regenerating health make the games shallow.
Elsa's Avatar - Comment posted on 02/24/2010 10:08
Elsa
I'm not a huge fan of cover systems either... I don't have the patience. Hopefully he's taking shooting back to UT3-esque arena shooters.
SnatchTease's Avatar - Comment posted on 02/24/2010 10:21
SnatchTease
Only some shooter, like Criterion's shooters.
Mildpooptastic's Avatar - Comment posted on 02/24/2010 10:31
Mildpooptastic
To bad the game Black was garbage, they were like WHOA! look at this graphics but it was all slow and the screen shaked uncontrollably every 5 seconds it was terrible!
lastdual's Avatar - Comment posted on 02/24/2010 10:45
lastdual
Black had crap AI. Cover mechanic or not, if a game has smart, aggressive AI that tries to flank you and reacts to incoming fire, exciting scenarios can always play out. It's not the cover mechanic that's broken...
matrixdude171's Avatar - Comment posted on 02/24/2010 10:58
matrixdude171
So he's a hypocrite.
Retrofraction's Avatar - Comment posted on 02/24/2010 11:04
Retrofraction
the fact is no fps is relistic, the fact that the government would allow people to carry automatic weapons around and mowing people is not realistic.
Kalmah's Avatar - Comment posted on 02/24/2010 11:11
Kalmah
Killzone was a cover-based FPS, and I loved it. While I also love Black's mindless run-and-gun I don't see the big deal of a little strategy.
Namelessted's Avatar - Comment posted on 02/24/2010 11:19
Namelessted
No. Fuck Stuart Black. He is a fucking moron if he thinks the shooter genre is getting boring. Has he been playing the games the rest of the world has? Gears of War, Halo 3, CoD4, Uncharted 2, Modern Warfare 2, hell even Mass Effect 2. The consoled shooter genre is the best it has ever been.

You also have to consider that this trash talk is coming from the guy that made "Black", a completely mediocre shooter than did absolutely nothing to change the genre in any way. This guy is seriously a dumb fuck and if he doesn't make the best game ever then I reserve the right to slap him in the face the next time he talk about how bored he is when he plays video games.
HORRORBOROS's Avatar - Comment posted on 02/24/2010 11:23
HORRORBOROS
I'm a big fan of Black's "trotting towards your enemies as you empty a clip" mechanic myself
ChaosTeaCup's Avatar - Comment posted on 02/24/2010 11:58
ChaosTeaCup
Bravo, NamelessTed!!

It's refreshing to hear an unapologetic declaration of happiness with the shooter genre. There has tended to be a lot of snooty anti-FPS posteuring in the gaming world of late, and it's nice to see an unabashed positive appraisal of what the majority of gamers are actually saying with their wallets.
Davedude's Avatar - Comment posted on 02/24/2010 12:43
Davedude
Black was a fun shooter... reminded me of F.E.A.R. with it's health packs, but it had multiple ways to go through a level. Also, it felt like Rainbow six, and I remember at the time of playing it, the game looked really good and felt exciting. Then again, that was a while ago.
Regardless, Tribes was the best FPS evar. No exceptions.
Baron Lez's Avatar - Comment posted on 02/24/2010 12:50
Baron Lez
Yup it's great the console shooter basically didn’t exist until the 360 was invented and then since it’s invention we are still yet to get shooters with as much depth as Deus Ex, System shock 2, Quake 3 and oh so many multiplayer Half life and Half life 2 mods.

Now don’t get me wrong, I don’t hate shooters that much, but the design of shooters now days is some crazy blend of pegging it to the next check point while attempting to dodge bullets that are impossible to avoid so you can find cover and heal up.

Since shooter titles sell by the bucket load, it seems the perfect place to try doing new things like Left 4 Dead or Mass Effect. But we still get trashy FPS games that bring the whole lot down like a wave of bad platforming games on the SNES.
DinnertimeNinja's Avatar - Comment posted on 02/24/2010 13:15
DinnertimeNinja
@Baron Lez,

Console shooters didn't exist until the 360?

Are you joking?

I agree with your other points but I don't understand your first sentence.
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