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Shigeru Miyamoto believes in a Wii U future
Shigeru Miyamoto is a busy little beaver, isn't he? First a chat with GameSpot, and now a two-part interview with Time? Where does he find the energy? That's why I'm convinced that the man will outlive us all. I'm honestly a little disappointed with the youthful Nintendo elf's Time conversation, as it is nowhere near as candid or as enlightening as his GameSpot session. Nonetheless, it's always a treat to be able to peek into that wonderland of a brain. He addresses the Wii U's slow OS performance: "We had multiple different teams working on multiple different segments of the hardware and its features simultaneously. Certainly we'd had experience with that type of development designing the 3DS, but with Wii U the scope of the project was far beyond our development of the 3DS hardware. And with many of those features, you don’t get a true sense for how they interact or where the advantages and disadvantages lie within the broader framework until you're able to bring all the components together into a single unified system." Once the big April update arrives, however, Miyamoto expects everyone will have a far more convenient experience. He sort of dodges the question regarding pressure from smartphones and tablets, instead reiterating that people just need time to get accustomed to the GamePad. In fact, the only other big hurdle he sees is storage space: "[S]ince we've designed the system in a way that allows people to simply add the amount of storage media they need to supplement Wii U, we think it essentially gives people the greatest flexibility within a single device to really make the most of their entertainment in the living room." A very weak response to be sure, as it assumes that consumers at large will definitely warm up to the whole system sooner rather than later, if at all. Miyamoto represents Nintendo, so it's obvious that he would act very optimistic about the Wii U's long-term prospects. Nintendo admitted to being slow to understand the console's higher-spec infrastructure compared to that of the Wii, which in turn "drew on some of the same resources that might have been spent developing games," hence the less than optimal launch. Still, he sounds genuinely confident about the company's ability to provide consumers and developers a stable environment in due time. The interview winds down with a reflection upon how the gaming landscape changed or stayed the same over the past 30 years: "[I]n the past, people would get their information about how to play the game over the phone from help lines or from strategy guides. They had very limited access to sources of information about how to play a game or what they could do in a game. Now what we see is that there are a wide variety of ways to encounter that sort of information, and so the breadth of communication itself becomes an element that can be a part of the gameplay as well." As we are already aware, the Wii U capitalizes on this through services like Miiverse or browsing the Internet on the GamePad while a game runs in the background. Despite all of Nintendo's ups and downs, Miyamoto is amazed at far gaming as a whole has come, especially in how technology drives this space harder than any other consumer electronics sector. Amidst studio closures and all other kinds of bad news we've been hearing lately, the thought gaming still has so much potential should ease some of those worries. Miyamoto: The Wii U GamePad Gives Us Advantages over Tablets, Smartphones [Time] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
9:30 AM on 06.19.2013 Miyamoto wasn't pleased with his work on Zelda IIAfter following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't ...
10:30 PM on 06.18.2013 Warner Bros. Montreal responds to Arkham Origins skepticsIt's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are really good, and other times they are downright disastrous. Batman: Arkham Origins creative director Eric Hol...
8:30 PM on 06.18.2013 Gunpoint made back its budget in 64 seconds, kindaIf your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him t...
11:30 PM on 06.17.2013 Avalanche founder on trade-ins: Games are too shortThere are multiple good reasons for trading in a game once you have had enough, but in the eyes of Avalanche Studios founder Christofer Sundberg, length is the determining factor -- titles "have been too short,...
10:00 PM on 06.17.2013 New CD Projekt RED studio opening for 'smaller' gameThe Witcher developer CD Projekt RED is expanding out of Warsaw, Poland with a second studio opening next month to work on a separate game. In a statement provided to Gamasutra, managing director Adam Badowski shares the news...
2:30 PM on 06.17.2013 DLC for The Witcher 3: Wild Hunt on PC will be freeAs a development studio, CD Projekt RED is easy to look up to. That general sentiment continues following an interview with Rock, Paper, Shotgun discussing DRM and downloadable content for The Witcher 3: Wild Hunt on PC and c...
12:30 PM on 06.17.2013 IO cancels projects to focus on new Hitman gameWhen you think of IO Interactive, Hitman comes to mind. Maybe Kane & Lynch or Freedom Fighters as well -- sorry to reopen old wounds -- but the long-running stealth franchise is certainly right up in there. We'l...
7:45 PM on 06.14.2013 OUYA 'refresh' will be more like mobile than consolesSpeaking to OUYA CEO Julie Uhrman at E3, I got the latest word on how the Android-based console will evolve as technology advances and it becomes time for a new model. "We're always seeking feedback and advice from both gamer...
10:30 PM on 06.07.2013 Dungeon Defenders' devs report atrocious work environmentA lot of employees at Trendy Entertainment have had enough. They're fed up with the grueling work hours, disgusted by the gender inequality, and sick of the fear-mongering. And they're speaking up about it. An investigative r...
4:30 PM on 06.06.2013 Evolution talks community-centric focus of DriveClubOf the games shown off at Sony's PlayStation 4 announcement event, DriveClub was one of the more notable titles. Going in line with the racing genre's obsession with connected, social play, Evolution Studios will be focusing...
| Developer stuff
It's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are really good, and other times they are downright disastrous. Batman: Arkham Origins creative director Eric Hol...more
If your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him t...more
There are multiple good reasons for trading in a game once you have had enough, but in the eyes of Avalanche Studios founder Christofer Sundberg, length is the determining factor -- titles "have been too short,...more View all Developer stuff |


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