Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Shenmue: from peach tree prototype to Virtua Fighter RPG to final release

5:38 PM on 03.19.2014 // Dale North
  @DaleNorth

Yu Suzuki details Shenmue's history

At Yu Suzuki's GDC postmortem of Shenmue, he fully detailed the classic Dreamcast game's development, from an early prototype to a Virtua Fighter RPG to its final beloved form. Many details, images, and concepts were shown for the first time ever, which was a total thrill for me as a huge fan of the game and Suzuki's other works. 

The Old Man and the Peach Tree

Before working on what would be Shenmue, Yu Suzuki had only worked on arcade games in the late 1980s. The average play time for his games worked out to be about 3 minutes on average. He wanted to make a game for consoles that could be played with no such time limit, so he began research by playing popular games at the time.

He started by researching Japanese role-playing games of the early 1990s. Suzuki immediately found issues with these games. For example, he didn't like that walking animations continued when players walked into walls, or that you couldn't talk to an NPC without directly facing them. Dissatisfied, he set out to solve some of these problems with his new title. 

The first prototype for this new game began back in 1995. The Old Man and the Peach Tree was to be a Sega Saturn title that would increase freedom of conversation and controllability as well as give player free motion and promote conversation with a world's characters. It would follow the player in a third-person view, and would be complimented with cinematics. 

It would be set in 1950s China, in the city Luoyang -- an idea that came to Suzuki after visiting the country in 1993. It would tell the story of a man named Taro. This young man would visit China to search for a Kung Fu master named Ryu.

Suzuki had it planned out so well that he detailed a cutscene where a man suspected of being Ryu was shown skipping rocks across a lake. Every rock skip would hit a fish, taking them out, and leaving them floating belly up. Sometimes he would hit two or three fish with one stone. After witnessing this spectacle, Taro was certain that the man was in fact Ryu.

Virtua Fighter RPG

Using results from this prototype, Suzuki set out to make a full-blown RPG in the Virtua Fighter engine in 1996. It would be a Virtua Fighter RPG that told fighter Akira's story. It would be presented in full 3D, with voice work, cinematics, multi-character battles, and more. It would still be set in China, and Akira would be its hero.

Suzuki created four acts -- sadness, departure, fighting, and starting afresh -- to tell the story of the loss of a father, a trip to china, a heroic battle, and the journey beyond. He came up with the idea of  "borderless development"  to avoid being too literal, so he brought in a movie director, a playwright, and a screenwriter.

This team would meet offsite and brainstorm to come up with 11 different chapters that would tell Akira's story. Suzuki showed the 11 images they created to stand for each of these chapters. These are beautiful works that should be shared!

Shenmue ~Chapter 1: Yokosuka~

Suzuki decided to target Sega's next console, which they were calling the next-gen Saturn at the time. The specifications were not set at the time, so Suzuki had to guess at a spec to meet, and guided his team to create what would be Shenmue to fall in his guidelines. 

In 1998, he changed the title, codenamed Guppy, to codename Berkeley. The final name would be Shenmue ~Chapter 1: Yokosuka~  There would be 11 chapters, each released individually. Suzuki planed for the first two to be released on the upcoming Dreamcast. 

Suzuki kicked things off by setting three keywords to set the tone: leisurely, fully, and gently. He wanted to hit on four major game features: open-world exploration, high quality cinematics, quick time events, and free battles.  Suzuki wanted players to be free to play the game as they wished, so he worked in minigames, subquests, scripted conversations, and a great number of NPCs. 

But he was up against the data compression technology of the time. To store the game he was building, 50 to 60 CD-ROMs would have been required. 

To work down the size, Suzuki and his team came up with several techniques. One of them, called Magic Maze, was created around the idea that seeds are easier to carry around than trees. Automated tree and forest generation examples were shown in the demonstration. For rooms, the Magic Room system worked as a unit-based form of compression, using data for objects normally plaed in rooms to automatically construct them through a sort of simulated interior designer's eye.

The idea behind the Magic Weather system is now common in games, but it was revolutionary for the time. Suzuki's team used simulations and historical data to generate changes in time, with appropriate lighting and weather displayed. They used three years of historical weather data starting from 1986 for the city of Yokosuka, making the weather in Shenmue historically accurate!

Their work to create a similar system for NPCs brought about some funny bugs. A simulation had NPCs getting up in the morning, eating breakfast, taking the bus to work, going to lunch, going back to work, and then taking the bus home. One day, Suzuki's team found that no one showed up for work in Yokosuka's warehouse district. After a bit of searching they found the area's entire population stuck in one convenience store. They all went to buy breakfast, but it was so congested that they couldn't leave. Suzuki said that they increased the size of the automatic doors and put a limit on the occupancy of similar buildings.

Other bugs revealed included cats that walked on two legs (they incorrectly applied a human skeletal system to animals) and male NPCs that "walked like Marilyn Monroe."

Shenmue was one of the first games to feature product placement. Both Coca-Cola and Timex signed on to have their brands shown in the game. Suzuki recalled that Coca-Cola didn't like how vending machines stuck out into streets, so his team had to go back and adjust positions for every machine in the game. 

In 1999, Suzuki and team were to a point to where they were spending two-week cycles working all day to play check and look for bugs. They would find 300 items to improve a day, Suzuki recalled. 

By winter of 1999, they were finally able to release Shenmue for the Sega Dreamcast.



Dale North, Former Dtoid EIC
 Follow Blog + disclosure DaleNorth Tips
I am Destructoid's Editor-In-Chief. I love corgis. I make music. more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Quickposts
Status updates from C-bloggers

Lawman avatarLawman
So Zack Furniss told me I should play Dying Light on Hard. Guess who's never listening to Zack Furniss again? :-/
EdgyDude avatarEdgyDude
Deadpool spoilers: He gets cancer.
beargreasey avatarbeargreasey
So Kanye just announced his new game, Only Once. It looks beautiful and personal. It's just a shame that I still have no idea what it is.
CoilWhine avatarCoilWhine
I dunno why people are getting so huffy about Windows Store / XbOne Quantum Break crossbuy. It means double the gamerscore for me, and AW and AW:AN are rereleasing on the One so I'll have owned them 3 times over. Great games.
Nekrosys avatarNekrosys
I once considered pitching an idea for a Dtoid Australia podcast, but then I realised it'd probably just be Zyk and I getting drunk on Foster's and complaining about Atlus for half an hour each week while incessantly calling each other cunts.
Parismio avatarParismio
New Splatfest is Pokemon Red vs Pokemon Blue. Im Blue Team bitches!
Jed Whitaker avatarJed Whitaker
Been sick but these pills are fixing me right up. [img]http://www.azquotes.com/picture-quotes/quote-don-t-call-it-a-comeback-i-ve-been-here-for-years-ll-cool-j-63-60-01.jpg[/img]
KingSigy avatarKingSigy
Why is it impossible to find a raid group in Destiny? Am I just cursed or something? All I want is to get a clan and do a raid.
ikiryou avatarikiryou
I don't even care how the rest of this day is.
Gamemaniac3434 avatarGamemaniac3434
*Starts up XCOM: UFO Defense* Alright, I'm ready to do this...hmmmm...not much going on. Space ship! Shot it down! Lets fight, I've played XCOM...wait...what the fuck do all these buttons do? Alright I got it now! Annnnnd 1/6 soldiers survived. Hmmm.
BaronVonSnakPak avatarBaronVonSnakPak
Going to Deadpool in 45 minutes. I can't wait to see Ryan Reynolds junk.
jak2364 avatarjak2364
http://www.game.co.uk/en/dying-light-the-following-the-spotlight-edition-only-at-game-298773 I'll need to ask for a credit line increase, but sure, why not?
Nathan D avatarNathan D
Hnnnggg. My End of Evangelion video I made like 2 years ago has almost 700,000 views. I never thought it'd get this far. It was the first video I ever made and just did it for fun. Guess I have an eye for editing and an ear for music placement.
gajknight avatargajknight
I want to listen to classical music. But I'm in a funky mood right now. The solution?
SeymourDuncan17 avatarSeymourDuncan17
Been watching Better Call Saul, being a pretty big fan of Breaking Bad, and it's been pretty decent. Like a b-side to BB. But, this scene with Trevor (GTAV)-famous Steven Ogg has been my highlight. There's more to it before this, but it's the best part.
Parismio avatarParismio
Whens the racist Wakka animation?:
SeymourDuncan17 avatarSeymourDuncan17
Well, wherever you are, Human...
jak2364 avatarjak2364
...Well, nice to know I could improve a game I didn't take a survey on!
SeymourDuncan17 avatarSeymourDuncan17
jak2364 avatarjak2364
...Does Ubisoft let their employees do drugs before they write surveys? It really seems like it. "The progression of the main character (skills) in the game should be adapted" Can anyone tell me what the hell that's supposed to mean?
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -