Street Fighter IV has been lauded as one of the best 2D fighters made in recent memory, but we could have seen a very different scenario play out. In our conversation with Seth Killian for the next episode of Bit Transmission, we received some insight into how the game managed to use 3D polygons while still retaining the accuracy players expect from a Street Fighter title.
When we first started out with Street Fighter IV [...] it was soft. It was lacking some of that pixel-perfect stuff that you want. But I just wanted to testify and say that you can actually get it done with 3D models. You just have to fudge it a bit. Which is, you don't actually have to use the models as the collision. You can do collision apart from the models. You can fudge it with the way collision works and use 2D collision systems even with 3D models.
Initially, it played wrong. That's all I can say. It didn't feel like a Street Fighter and the collision boxes were all mapped to the 3D models and that changed. So, we pushed reboot in the middle and went back to the 2D hit boxes. I think it's a lot of what preserved the Street Fighter feeling.
Makes perfect sense to me. If you want to preserve a feeling of a classic fighter, why not make use of the tools and techniques that create that feeling? It's always good to hear when developers don't abandon concepts in pursuit of the newfangled.
Make sure to come back on Wednesday to listen to our entire interview with Capcom's Seth Killian on episode six of Bit Transmission.
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
Likes
Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games
Meet the rest of the team
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
32 comments | showing # 1 to 32
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Not in the least. I would think that this choice should have been decision #1. How did Street Fighter EX handle it?
Do you have to ask? LOL
Very floaty, janky, and anything unlike what Street Fighter even feels like.
I AGREE COMPLETELY!
Yeah, I guess they should have known... Still, I would love to try the old version to see what it feels like!
Oh and the EX games were pretty bad, besides the music and some of the hilariously bad characters(which I adore but for the most part don't really belong in SF).
@Rammstein
What anime-big-eyes SF games are you talking about? Alpha?
Lazy bums D:<
You're not the only one to tell me that, actually.
Sure it wouldn't be Street Fighter, but then they threw that out when adding another dimension.
The bottom line is, if they had added 3d hit detection, it would no longer feel like a Street Fighter game. It would be a Soul Calibur, Tekken, or Virtua Fighter kind of game.
You hated the "Disproportionate-Bodies" of SFA, but like SF4's style?
You don't find it weird that skin-tone Hulk is wearing a white gi and shooting Hadokens?
Best regards, Katya, CEO of pc burn in test, rhel iscsi target
Football Uniforms