It was a year ago this month that I first laid eyes on Söldner-X: Himmelsstürmer, a beautiful shoot 'em up with multiple levels of parallax scrolling and eye-popping graphics. It was being shown to me via a laptop PC at a Microsoft party in Tokyo, where I probably already had a bit too much to drink. I gave it a spin and died quickly due to mild drunkenness, but I was impressed with the title, and said right away that the PC game would be right at home on the PSN or XBLA.
Today eastasiasoft announces that the lovely shooter is coming the North American PlayStation Network in October. It will contain features not originally available in the 2007 PC release, including new graphics and audio. Oh, and Trophies.
New hotness:
- Visual improvements including y-scrolling, new background animations, newly added effects and more
- Contains new enemies, including newly crafted standard foes and larger sub boss battles
- Additional boss battle and berserker mode background music (seven brand new tracks in total!)
- New sound effects added for an enhanced gaming experience
- Rebalanced game play with an easier default difficulty
- Rebalanced high score system, including new victory screens
- DUALSHOCK®3 / SIXAXIS / Trophies support
The press release also states that other territories outside North America should hear their release dates soon.
Be sure to check out the gallery of new screenshots below.
Does Söldner-X: Himmelsstürmer look like something you'd dig?
LAUNCH GALLERY (24 IMAGES)
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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It did look nice though.
How do you explain my getting only 19 FPS last time I tried it?
As for the whole, losing powers after you die thing, well dying in a SHMUP is an inevitable thing without hours and hours of practice. After awhile its a treat to be able to get through without dying. Until then, the comebacks after dying is where the thrill is. With some of the older side scrolling shooters, its all about how you handle your gimped ship after dying that makes you stand apart.
Look at it this way, being able to adapt to shitty situations is really the key to all SHMUPs.
Yeah, the one that they still have in stock after all this time. I haven't played it myself, but I've heard it's not a shmup. It tries to be one, but isn't.
Then again, I won't judge 'til I play it myself.
Though not without hiccups, I guess.