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Jesus Christ ... what is this?
Final Fantasy X-2 is a strange beast, in that no one really knows what to make of it. Gamespot, Game Rankings, and Metacritic gave it an 8.1, 86, and 85, respectively.* Inflated reviews aside, the general response from "real" reviewers was generally positive.

On the other hand, the collective gaming community seems to hate it with a fiery passion, with exclamations that Final Fantasy's first sequel "doesn't count" and that it was "Yuna's Barbie dress-up" instead of "a real Final Fantasy." Why the hate? And is it warranted?

Yes, it's true that the game is now four years old, but that fact makes it easier to analyze the game on its own merits. I'll admit that, upon release, I was skeptical of Final Fantasy X-2; why the hell would I play a a game without Auron? But hindsight, unlike Savant, is 20/20, and, four years removed from the initial nerdrage that followed its release, I can now tell you why FFX-2 is not only better than you think, but actually really good. The Final Fantasy series is still feeling the repercussions of X-2, whether you like it or not.

So, without further ado, hit the jump to find out why Final Fantasy X-2 isn't that bad, why you didn't like it, and why it's important in the grand scheme of things.

[Warning: Slavish loyalty to a sinking ship, pretension, and wild speculation ahead! Keep all appendages inside the vehicle. Oh, and it's going to be really long.] 

*(If anybody's keeping score at home, that means that FFX-2 should be about as good as Rogue Galaxy, Disgaea 2, Valkyrie Profile 2, and Xenosaga III.)

Seriously, Square, where the all yuken! is Lulu?

Why it wasn't that bad

Essentially, the answer to this is that it's fun. Period. The battle system is lightning-fast, strategic, and adds an extra chaining element to alleviate some of the boredom that characterizes badly-designed RPG battles. Yes, you can get through the game by repeatedly pushing the X button; but if you time it right, you can make it a lot more fun.

Despite its apparent immaturity, the game is pretty difficult. I remember numerous battles that were genuinely hard. Sure, it was geared towards kids, but there are sections in the game that could give seasoned RPGers a run for their gil. (See what I did there?)

Continuing my fanboy lovefest, the two major revisions to the game mechanics of Final Fantasy X -- the mission-based progression and the job system -- were well, but not perfectly, implemented. Admittedly, the mission-based narrative has its faults, which I'll get to in a second, but it is a nice reprive from FFX's totally linear progression. Of course, Square-Enix did a good job of twisting and convoluting the experience, but FFX as a whole is essentially a variation on a theme.

On the other hand, FFX-2 made personal choice and experimentation a top priority. To elucidate, here's Dtoider KyleGamgee:

[My friend] went directly for the hot spots in Chapter 1. it turns out that HotSpots are how to advance the game, so he skipped ALL the back story and side stories that occur/begin in Chapter 1.

Here's the thing: The game let him. The game let him decide what to do. I decided to explore the hell out of Chapter 1. I went everywhere that wasn't a hot spot twice before I advanced to Chapter 2, then I did it again.

He goes on to explain the radically different experiences that the game provides, based on how the player approaches it. Ultimately, that should be one of the goals of any game -- to provide unique experiences for everyone that plays it.

Lastly, the dresspheres are a fun and, I would argue, thematically sound way to implement the job system. The ability to change jobs mid-battle was an excellent way to add another layer of fun and strategy to an already fluid battle system. One complaint was that the job-changing animations were distracting and excessive. Indeed, the inclusions of these over-the-top FMVs did seem to imply that the focus of the game was Yuna Dress-up, except that, y'know, they can be turned off.

Secondly, it's not like FFX-2 was the first game to use clothing as a way to augment and change character abilities. Hell, almost every RPG to date uses the manipulation of its characters' clothing -- what do you think is happening when you equip that Leather Armor or the Kraken's Ring of Brilliant Debauchery?

To be honest (and to stretch the metaphor as far as possible), it's a theme that that is thousands of years old -- nobody called Agamemnon a pussy when Homer used 20 verses describing his armor. With that in mind, why do people gripe about about such a clever mechanic that ties into the characters so well?

"I hate guys! I love women! I'll all yuken! anything that moves!"

Why you hated it 

You probably hated it because none of the characters had any meat on their bones. Specifically, the chest and hip bones. (Here's looking at you, Lulu.) 

But seriously, there's a laundry list of things not to like about this game: A weak storyline, childish mini-games, horrible voice acting and dialogue, and the Yuna-Barbie-Dress-up dressphere system. People have described all of these elements as "childish" and "shallow" and "kiddy," and to an extent, they're exactly right.

But if you look further than that, you have to ask yourself, "What about the dialogue/narrative/gameplay mechanics makes me hate it so much?" The answer, I would say, is that the entire game is contingent upon girly characters. Not just female, but girly. This may sound rather trivial, but it's proven to be a hard pill for some gamers to swallow.

We all know that games can be wildly successful with female leads: Metroid, Tomb Raider, and Xenosaga prove this. These games all had female leads and did well, so what gives? None of these games' mechanics were built, from the ground up, around girly characters. Samus could have just as easily been a guy (hell, most gamers thought she was a dude for the longest time), Lara Croft could have been replaced with Indiana Jones with no real detriment to the game, and any ol' androgynous Japanese guy could have played Shion's role with ease.

Not so with FFX-2. Every single part of the game is tied to the fact that the main character is a girl. The dressphere system, the quests, the storyline, and even some of the items you receive simply could not have been included in a game with male characters.

If you look at games as simple escapism, then I suppose that FFX-2 would be a good match: what better way to forget yourself than by turning into an over-caffeinated 15-year-old girl? However, if you take Tim Schafer's view and see games in terms of wish fulfillment, then you've got a tall order to fill. How many male gamers want to act like women?

Either way, the developing team for Final Fantasy X-2 is asking a male-dominated field to experience life through the eyes of a prepubescent girl. And not just any girl, but a girl who is out of her goddamned mind and won't quit jib jabbing about her dead boyfriend long enough for you to get any ass-kicking done.

The sad part is that underneath all of this gender-bending meta-ness, there are really solid gameplay mechanics that simply aren't getting the chance to shine through. If you can look past the game's thematic flaws, you will find a lot of fun; however, such dramatic gender role-reversals is, unsurprisingly, difficult to pull off for most gamers.

I am Rikku, creator of boners. See me frolic.

Why it's important

I suppose that one could argue that this game asks definite questions about gender roles in video games and whether or not developers should expect male gamers to be okay with such drastic changes. But, that may be a bit of a stretch; maybe Square-Enix was just trying to get that 14-year-old girl dollar.  

A lot of the media has been praising the Wii's remarkable ability to attract new gamers, and it seems to me that FFX-2 was trying to do something similar -- find a new group of people that would play Final Fantasy games. I'm not sure how successful the venture was for Square Enix, but at least they made an attempt.

Furthermore, I have to respect any company who would take its most successful and cherished franchise and take huge risks with it. The first sequel in the franchise's history? Made up of girls? With some newfangled mission-based gameplay? Blasphemy. The hardcore fans of the series may have felt betrayed, but no one can deny that Square's got moxie.

Furthermore, when Final Fantasy IX was being developed, then-SE president Hironobu Sakaguchi said it was going to be the last traditional Final Fantasy game. While Final Fantasy X didn't stray too far from the beaten path, FFX-2 sure did. I would argue that X-2 actually marks the first non-traditional Final Fantasy game; and SE never looked back. FFXI was an MMORPG, FFXII did away with most of the traditional elements of turn-based RPGs, and the Fabula Nova Crystallis will be a multi-faceted monster in its own right.

For better or worse, these twists and turns and remakes and spin-offs can all be traced back to FFX-2, where Toriyama and Co. really cut their teeth. To boot, the same development team that did X-2 will be working on Final Fantasy XIII. So think about that next time you want to write off X-2 -- are you prepared to write off FFXIII as well?

In the grand scheme of things, gender roles are changing, even in video games. Just look at the amount of all-girl Halo clans there are -- and if Master Chief isn't hyper-masculine, I don't know what it is. Conversely, there is definitely room for a game like FFX-2. 

Well, if you made it this far, I commend you. I'm not trying to change anybody's mind about this game, but I am advising you all to give it a shot. If you can have a little fun with the game and make sure to roll your eyes as needed, then you may find it as enjoyable as I did. If, after reading this entire diatribe, you still hate the gameplay, then feel free to e-kick me in the nuts.

[Very special thanks to KyleGamgee, Rev. Anthony, Aaron, DMV, and Kokomo for the help and the input. Your handjobs are in the mail.]


Continue: More Square Enix stories





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56 comments | showing # 51 to 56

Joseph Leray's Avatar - Comment posted on 05/07/2007 12:18
Joseph Leray
I keed, I keed!
l_neiman's Avatar - Comment posted on 05/07/2007 13:39
l_neiman
I actually enjoyed it a fair amount when I played through it. After playing FFX with my girlfriend (basically I'd play and she'd watch, and if I was leveling up she'd take a nap or something) I got her hooked on Square RPGs, and we both wanted to know what the heck was going to happen with Tidus and Yuna, and FFX-2 gave us an answer. Sure it was annoying to get 100% completion, but I found a great guide on GameFAQs that was very clear and concise, and ultimately I think the ending was worth it, so I can't say that I regret playing it. It's not my favorite FF game, but it's also not my least favorite.

Luis
ElementalBlazer's Avatar - Comment posted on 05/09/2007 20:49
ElementalBlazer
My friend liked it and I always made fun of him, but then again I never really got into Final Fantasy
Josip estan's Avatar - Comment posted on 05/28/2007 10:31
Josip estan
I have today something very important.You will see that my comment has diffrent background than everyone else.This is an ultimate perfection game.You shall say why?Then this is your answer!I am a hardcore final fantasy gamer and i know all about it.On this site nor I nor anyone has right of true judgment of game because you all talk about your way of feeling the game.Nobody mentiod itīs true nature that this is a game where everyone has to see something casual.This game gives you moral value or willpower,call it whatever you want,cause it force you to behave more smarter knowing yourself and harmony with whole universe,but it is pointless to explain you when nobody wrote what i did,the words are imperfect so try your best for understanding(if you think that this is just unracional then you are not preperd for the next step in your life-the eventual potential evolution(the words are really imperfect,ha?)The story has many moral elements of telling but less physical story and thatīs what iīm agreeing with I_neiman(below)that this is a game that is not the best ff but it is not the worst.every animation is a story for itself.When i was finishing the last scene and the last CG animation appeared I knew that there is a second part,i was almost sure of it.
mr mysterio's Avatar - Comment posted on 07/02/2007 16:51
mr mysterio
If you say this game sucks, may your mother die of cancer of the eyes.
Khaos0666's Avatar - Comment posted on 10/15/2007 05:49
Khaos0666
Are you guys on drugs or something? Why the hell do I read these things I will have no idea. FFX-2 was a great game. Storyline, Battle System, and even the lvling system were all great aspects of a [i]sequal[i]. You guys gotta keep in mind that its a continuation FFX, so of course the story ain't gonna change, nor is Tidus gonna come back. Your not gonna get to play Auron, or anything like that. You know why cause Tidus and Auron never existed in Yuna's time. The Fates is what brought them there in the first place. Be happy that they are still remembered in the games storyline. As far as the girly aspect of the game. I think that was the general concept. We guys like the short skimpy outfits that make women look slutty :P joking. Its about time that there was a game where the main characters were all chicks and not combinations of male and females. Now I can stop listening to my wife bitch about how Square is sexist. Gawd you guys don't even know. but I digress. FFX-2 was ment to be a second chapter of a already great story. On that note, you guys wanna bitch and complain about a game that shouldn't have been? Turn your attentions towards FFXI, that shouldn't have been titled thus. I think i would have less problems playing that game if it was titled FFO (for Final Fantasy Online, added for the idiots that wouldn't get that.). Thus making XII into XI then making the awaited XIII into XII and the expansion to that become XIII. Thus making everything easier on the actual fans of FF.As far as FFX-2 being > FFVII not likely but it was a nice try. FFVII was the greatest FF RPG (post 16 bit). Although we'll see if FFVII will hold its title come FFXIII.This concludes another statement/questionier/response from the members of Project Chaos Media to you. Have a nice fucking day!
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