Final Fantasy X-2 is a strange beast, in that no one really knows what to make of it.
On the one hand, the response from "real" reviewers was relatively positive.
On the other hand, the collective gaming community seems to hate it with a fiery passion, with exclamations that Final Fantasy's first sequel "doesn't count" and that it was "Yuna's Barbie dress-up" instead of "a real Final Fantasy."
Yes, it's true that the game is now four years old, but that fact makes it easier to analyze the game on its own merits. I'll admit that, upon release, I was skeptical of Final Fantasy X-2; why the hell would I play a a game without Auron? But hindsight is 20/20, and, four years removed from the initial nerdrage that followed its release, I can now tell you why FFX-2 is not only better than you think, but actually really good. And the Final Fantasy series is still feeling the repercussions of X-2, whether you like it or not.

Why it wasn't that bad
Essentially, the answer to this is that it's fun. Period. The battle system is lightning-fast, strategic, and adds an extra chaining element to alleviate some of the boredom that characterizes badly-designed RPG battles. Yes, you can get through the game by repeatedly pushing the X button; but if you time it right, you can make it a lot more fun. I really can't overstate how good X-2 makes turn-based battling feel.
And despite its apparent immaturity, the game is pretty difficult. I remember numerous battles that were genuinely hard. Sure, it was geared towards kids, but there are sections in the game that could give seasoned RPG players a run for their money.
X-2 changes the core mechanics of Final Fantasy X in two drastic ways, by including mission-based progression and the job system. Admittedly, the mission-based narrative has its faults, but it is a nice reprieve from X's totally linear progression. Of course, Square Enix did a good job of twisting and convoluting the experience on the one hand, but X as a whole is essentially a variation on a theme.
On the other hand, FFX-2 made personal choice and experimentation a top priority. To elucidate, here's Dtoider KyleGamgee:
[My friend] went directly for the hot spots in Chapter 1. it turns out that HotSpots are how to advance the game, so he skipped ALL the back story and side stories that occur/begin in Chapter 1.
Here's the thing: The game let him. The game let him decide what to do. I decided to explore the hell out of Chapter 1. I went everywhere that wasn't a hot spot twice before I advanced to Chapter 2, then I did it again.
He goes on to explain the radically different experiences that the game provides, based on how the player approaches it. Ultimately, that should be one of the goals of any game—to provide unique experiences for everyone that plays it.
Lastly, the dresspheres are a fun and, I would argue, thematically sound way to implement the job system. The ability to change jobs mid-battle was an excellent way to add another layer of fun and strategy to an already fluid battle system. One ubiquitous complaint was that the job-changing animations were distracting and excessive. Indeed, the inclusions of these over-the-top FMVs did seem to imply that the focus of the game was Yuna Dress-up, except that, y'know, they can be turned off.
And it's not like X-2 was the first game to use clothing as a way to augment and change character abilities. Hell, almost every RPG to date uses the manipulation of its characters' clothing -- what do you think is happening when you equip that Leather Armor or the Kraken's Ring of Brilliant Debauchery?
To be honest (and to stretch the metaphor as far as possible), it's a theme that that is thousands of years old—nobody called Agamemnon a pussy when Homer used 20 verses describing his armor. With that in mind, it seems misguided to gripe about about such a clever mechanic: it fits the girls' character, and it's a design choice we've seen hundreds of times. The link between clothing and character load outs is hardly new.

Why you hated it
You probably hated it because none of the characters had any meat on their bones. Specifically, the chest and hip bones. (Here's looking at you, Lulu.)
But seriously, there's a laundry list of things not to like about this game: An asinine plot, the mini-games, horrible voice acting and dialogue, and, the Yuna-Barbie-Dress-up dressphere system. People have described all of these elements as "childish" and "shallow" and "kiddy," and to an extent, they're exactly right.
But if you look further than that, you have to ask yourself, "What about all this makes me hate it so much?" The answer, I would say, is that the entire game is contingent upon the characters. Not just female, but girly. This may sound rather trivial, but it's proven to be a hard pill for some people to swallow.
We all know that games can be wildly successful with female leads: Metroid, Tomb Raider, and Xenosaga prove this. These games all had female leads and did well, so what gives?
None of these games' mechanics were built, from the ground up, around the essential girl-ness of their characters. Samus could have just as easily been a guy (hell, most gamers thought she was a dude for the longest time), Lara Croft could have been replaced with Indiana Jones with no real detriment to the game, and any ol' androgynous Japanese guy could have played Shion's role with ease.
Not so with X-2. Every single part of the game is tied to the fact that the main character is a girl. The dressphere system, the quests, the storyline, and even some of the items and accessories you receive simply could not have been included in a game with male characters.
If you look at games as simple escapism, then I suppose that X-2 would be a good match: what better way to forget yourself (assuming the target audience is largely male) than by turning into an over-caffeinated 15-year-old girl? However, if you take Tim Schafer's view and see games in terms of wish fulfillment, then you've got a tall order to fill. How many male gamers wish to act like women?
Either way, Square Enix is asking a male-dominated field to experience life through the eyes of a prepubescent girl. And not just any girl, but a girl who is out of her goddamned mind and won't quit jibjabbing about her dead boyfriend long enough for you to get any ass-kicking done.
The sad part is that underneath all of this gender-bending, there are really solid gameplay mechanics that simply aren't getting the chance to shine through. If you can look past the game's thematic flaws, you will find a lot of fun; however, such drastic gender role-reversals are, unsurprisingly, difficult to pull off.

Why it's important
I suppose that one could argue that this game asks definite questions about gender roles in videogames and whether or not developers should expect male gamers to be okay with such drastic changes to their gendered identity. But, that may be a bit of a stretch: maybe Square Enix was just trying to make a lot of money.
A lot of the media has been praising the Wii's remarkable ability to attract new gamers, and it seems to me that X-2 was trying to do something similar—finding a new group of people that would play Final Fantasy games. I'm not sure how successful the venture was for Square Enix, but at least they made an attempt.
Furthermore, I have to respect any company who would take its most successful and cherished franchise and take huge risks with it. The first sequel in the franchise's history? Made up of girls? With some newfangled mission-based gameplay? Blasphemy, right? The hardcore fans of the series may have felt betrayed, but no one can deny that Square's got moxie.
When Final Fantasy IX was being developed, then-SE president Hironobu Sakaguchi said it was going to be the last traditional Final Fantasy game. While Final Fantasy X didn't stray too far from the beaten path, FFX-2 sure did. I would argue that X-2 actually marks the first non-traditional Final Fantasy game, and SE never looked back: Final Fantasy XI was an MMORPG, XII did away with most of the traditional elements of turn-based RPGs, and the Fabula Nova Crystallis series will be a multi-faceted monster in its own right.
For better or worse, these twists and turns and remakes and spin-offs can all be traced back to X-2, where Motomu Toriyama and his team really cut their teeth. To boot, the same development team that did X-2 will be working on Final Fantasy XIII. So think about that next time you want to write off X-2—are you prepared to ignore Final Fantasy XIII as well?
In the grand scheme of things, gender roles are changing, even in video games. Just look at the amount of all-girl Halo clans there are—and if Master Chief isn't hyper-masculine, I don't know what is. Conversely, there is definitely room for a game like X-2.
I'm not trying to change anybody's mind about this game, but I am advising you all to give it a shot. If you can have a little fun with the game and make sure to roll your eyes as needed, then you may find it as enjoyable as I did.
But I'm a fan of the work done rendering these ladies. Damn.
However, I typically can't play epic RPGs back to back, and after FFX, FFX-2 was too much too soon.
From what I did play of it, I generally found enjoyable. Unfortunately, it ended up as one of the games that I started but never finished. I have a couple other games to knock off that list before I get back to FFX-2. (Arc The Lad 2 immediately comes to mind.)
Bottom-line: I agree with this article. And Yuna is my dreamgirl (Blue AND Green eyes...best of both worlds)
I liked this part:
"Samus could have just as easily been a guy [...] Lara Croft could have been replaced with Indiana Jones [...] and any ol' androgynous Japanese guy could have played Shion's role with ease."
Heh, that's exactly why I like Samus and Croft (although Croft is an object of objectification)--because they are protagonists that exhibit strength and strong will. They could have just as easily been guys because we associate strength, strong will, and ruggedness with males. But that doesn't mean these traits are peculiar to males. It's the games like these that reinforce the "girly" girl mentality and through the power of suggestion move us to that conclusion.
But, screw gender discussions, now I feel like renting it again to give it a second whirl.
So yeah....fuck the haters.
It's too girly and fan service-ish. I said it. I can't play an RPG where I have to spend the entire game dealing with schoolgirl-isms. Don't care if there's "game" under there. Don't care if said game was good, or great, or perfection. They coated it with all kind of annoying "you go girl" and "grrl power".
I don't mind multiple endings, sure, but the way they did it was outrageous. Small, meaningless, meticulous things like talking to a moogle were things to raise your completion percentage, and honestly, as someone that DOESN'T like to use strategy guides to play their games, it didn't come off as innovative or autonomous. It came off as asinine and an artificial way to extend the game's length. That, and the fact that the game reset certain parts of your party with each new playthrough was enough to crucify the game for me.
You should never NEED a strategy to complete a game. The way FFX-2 was set up, you were in the LONG haul for frustration if you didn't so much as peek at an FAQ.
I completed my first run at 67.9%, got a dissappointing ending, and midway through the second run, I lost patience and never looked back.
But it could have my undying adoration for Yuna.
Though its been awhile, i can say that i really liked FFX's ending (which is kinda interesting in that i never liked Tidus, but liked the ending in a "awe that's so sad" kinda way and not a "haha he's dead" kind of way), and the very idea that they would hint/tease/think about messing with that ending in any form or way (specifically Tidus's end), just put a seriously bad taste in my mouth...
Thing is, when it comes to RPG's for me... good story generally comes first, not gameplay...
The other intial distaste come from everything that came out about the game made it seemed like it was all geared very much towards fanservice (y'know in a way unlike most other games featuring female leads) and girlyness feel(something that many games with female leads DON'T do)...
for me and RPGs, If the overall concept of the game seems bad and the story isn't good, then the gameplay ain't gonna save it... really, if i just want good gameplay and little everything else, then there are a mountian of better non-rpg games i can play
(How can any girl do that when there's a Tidus out there in pain, probably half-naked is a mystery to me.)
They called it a sequel.. I played it expecting a sequel. Instead I got a game that might have damn well been a brand new Final Fantasy altogether.. I would have prefered they called this one "Final Fantasy 12" rather than X-2.. At least I could have dealt with it at that point as a timeskip or something of that manner.
But this game.. Takes place so extremely close in timeframes to its previous, yet nearly everything about how we interact with the world had changed. That just drove me up the wall. Where the hell were dresspheres and all this other BS in FFX?
If it was a timeskip ahead by say, even 20 or 50 years.. Something to justify it.. Then I would have been fine.. But no, it's two freakin years. Two years and all of this crap has suddenly sprung up.
THAT was why I considered it a failure in my eyes. The story and the gameplay elements seem to have lept out of square's ass.. Like I said, just a little bit more story and more years of difference, and I would have been fine... So Yuna would have been 27 *10 years later*.. 37 or even 35.. I personally could care less... So long as it made more sense than a "We forgot to mention all of this that existed in the world of Spira - our bad."
There are so many parts that I roll my eyes to in these games....they usually go something like this:
person 1 "My life as a child on the planet Zorod was terrible."
person 2 "Zorod?"
person 1 "Yes, Zorod, the planet I grew up on as a child."
person 2 "A child?"
person 1 "Yes, it was terrible on the planet Zorod."
person 2 "Terrible?"
person 1 "Let me tell you all about it in excruciating explicit detail that takes about thirty minutes of your life. And, by the way, you can't skip it."
person 2 "OK, great."
I hate to break it to you, but if you're looking for gameplay, you shouldn't be looking at FF games. With games, traditionally story comes first and gameplay comes second (or third or fourth and so on). You may be one of those sick sadistic people that like grinding in a single player game, but that is actually pretty bad gameplay. The sphere system of X was alright, but towards the end of the game it all went to about the same place if I remember correctly. Still, it was a slight improvement over VII's system and a drastic improvement over VIII and VI (and don't get me wrong, VI is my favorite game ever, but the gameplay is terrible).
Seriously, you should stick with things like Super Paper Mario, Zelda, and God of War. Action/Adventure type of games with some platformer elements sometimes that involve a lot of button mashing and story skipping.
And not saying this to be mean or saying you have to play those games and should never play a FF game, just saying you would probably have more fun with the God of War and Zelda type games.
Yeah, that's why I said I don't like many of em. That's why the ones I have liked changed up the gameplay a bit and made it a bit more interesting. The last few jrpgs I've played have been snooze fests to me. I think I'm done with them forever.
this game would have been good if they had done away with that percentage system, it ruined the game for me. everything else about that game was pretty good. but that one flaw was enough for me to dislike the game. one pointless mistake and it's a BAD END.
wanna get high?
What Broham described above is the one thing I hate about RPGs. That's called telling you the story, rather than showing you or letting you play it. If I wanted a half-hour monologue, I'd watch a movie or read a book. But I'm playing a game, so gimme some action.
For instance, FF8 could have just told you about Laguna's past, but they let you play it.
Plus, those monologues are always so damn emo. I can't help but roll my eyes too.
Maybe someday ill buy X and play X-2, then play X. Im still trying to get through the Xenosaga saga.Im not done the first one yet. *sigh.
PS: I love chicks.
Sigh...warning: rant mode.
I think FFX and FFX-2 killed a lot of my interest in what was once my favorite gaming series in the 16-bit era. Regarding FFX, having a whiny nerd for a protagonist probably doesn't help. And it seems like since the 32-bit era, having the plot make sense became optional. FFVIII was great, but it completely falls apart at the end in regards to plot.
Could we please have a Final Fantasy game that is not essentially "teenagers save the world"? Is that too much to ask? Could we have a Final Fantasy game where storytelling takes priority rather than being molded around cut scenes with explosions and visually pleasing environments? Could Final Fantasy be used to tell a story with artistic merit? I think this has already been mentioned above, but really, if you're playing a typical JRPG and the plot is second or third-rate, you're investing dozens of hours of your time to see some shiny visuals. But if that makes you happy, I intend no disrespect.
...I guess I'm getting old. :P
X-2 is still near the top of my list in creativity and enjoyment. Was it the best game I've played? Hell no, but it kept me entertained and into a whole new world of RPGs, for which FFXII is very pleased.
Did anyone else think it was weird that even though Lulu was apparently VERY pregnant, she was still wearing that tight ass corset outfit?
Rikku's outfit good
Me buy it.....no
GuitarAtomik: I was too busy cursing a the game to care. Lulu was one of my favorites in the FFX. And to see her end up with the one of the FF character I hated the most is is more then annoying.
It really made my weekend being mentioned and quoted in the blog section of this my favorite site. I love Destructoid and this community, and this little nod has gone right to my head. Thank you, Orcist. *my wife rolls her eyes*
I love the openning scene and though the character made me want to smack them around for being so damn girlie, I'm sure other people liked that.
HEY! That is an incorrect statement. My hindsight is perfectly fine, thank you very much. 20/20 at the doctor's on that one, I assure.
Sorry I didn't comment sooner about this, been busy.
And for the record, yes, FFX-2 is that bad. Almost as bad, if not worse than Final Fantasy VIII -- which we all know was quite a disappointment.