But I'm a fan of the work done rendering these ladies. Damn.
However, I typically can't play epic RPGs back to back, and after FFX, FFX-2 was too much too soon.
From what I did play of it, I generally found enjoyable. Unfortunately, it ended up as one of the games that I started but never finished. I have a couple other games to knock off that list before I get back to FFX-2. (Arc The Lad 2 immediately comes to mind.)
Bottom-line: I agree with this article. And Yuna is my dreamgirl (Blue AND Green eyes...best of both worlds)
I liked this part:
"Samus could have just as easily been a guy [...] Lara Croft could have been replaced with Indiana Jones [...] and any ol' androgynous Japanese guy could have played Shion's role with ease."
Heh, that's exactly why I like Samus and Croft (although Croft is an object of objectification)--because they are protagonists that exhibit strength and strong will. They could have just as easily been guys because we associate strength, strong will, and ruggedness with males. But that doesn't mean these traits are peculiar to males. It's the games like these that reinforce the "girly" girl mentality and through the power of suggestion move us to that conclusion.
But, screw gender discussions, now I feel like renting it again to give it a second whirl.
So yeah....fuck the haters.
It's too girly and fan service-ish. I said it. I can't play an RPG where I have to spend the entire game dealing with schoolgirl-isms. Don't care if there's "game" under there. Don't care if said game was good, or great, or perfection. They coated it with all kind of annoying "you go girl" and "grrl power".
I don't mind multiple endings, sure, but the way they did it was outrageous. Small, meaningless, meticulous things like talking to a moogle were things to raise your completion percentage, and honestly, as someone that DOESN'T like to use strategy guides to play their games, it didn't come off as innovative or autonomous. It came off as asinine and an artificial way to extend the game's length. That, and the fact that the game reset certain parts of your party with each new playthrough was enough to crucify the game for me.
You should never NEED a strategy to complete a game. The way FFX-2 was set up, you were in the LONG haul for frustration if you didn't so much as peek at an FAQ.
I completed my first run at 67.9%, got a dissappointing ending, and midway through the second run, I lost patience and never looked back.
But it could have my undying adoration for Yuna.
Though its been awhile, i can say that i really liked FFX's ending (which is kinda interesting in that i never liked Tidus, but liked the ending in a "awe that's so sad" kinda way and not a "haha he's dead" kind of way), and the very idea that they would hint/tease/think about messing with that ending in any form or way (specifically Tidus's end), just put a seriously bad taste in my mouth...
Thing is, when it comes to RPG's for me... good story generally comes first, not gameplay...
The other intial distaste come from everything that came out about the game made it seemed like it was all geared very much towards fanservice (y'know in a way unlike most other games featuring female leads) and girlyness feel(something that many games with female leads DON'T do)...
for me and RPGs, If the overall concept of the game seems bad and the story isn't good, then the gameplay ain't gonna save it... really, if i just want good gameplay and little everything else, then there are a mountian of better non-rpg games i can play
(How can any girl do that when there's a Tidus out there in pain, probably half-naked is a mystery to me.)
They called it a sequel.. I played it expecting a sequel. Instead I got a game that might have damn well been a brand new Final Fantasy altogether.. I would have prefered they called this one "Final Fantasy 12" rather than X-2.. At least I could have dealt with it at that point as a timeskip or something of that manner.
But this game.. Takes place so extremely close in timeframes to its previous, yet nearly everything about how we interact with the world had changed. That just drove me up the wall. Where the hell were dresspheres and all this other BS in FFX?
If it was a timeskip ahead by say, even 20 or 50 years.. Something to justify it.. Then I would have been fine.. But no, it's two freakin years. Two years and all of this crap has suddenly sprung up.
THAT was why I considered it a failure in my eyes. The story and the gameplay elements seem to have lept out of square's ass.. Like I said, just a little bit more story and more years of difference, and I would have been fine... So Yuna would have been 27 *10 years later*.. 37 or even 35.. I personally could care less... So long as it made more sense than a "We forgot to mention all of this that existed in the world of Spira - our bad."
There are so many parts that I roll my eyes to in these games....they usually go something like this:
person 1 "My life as a child on the planet Zorod was terrible."
person 2 "Zorod?"
person 1 "Yes, Zorod, the planet I grew up on as a child."
person 2 "A child?"
person 1 "Yes, it was terrible on the planet Zorod."
person 2 "Terrible?"
person 1 "Let me tell you all about it in excruciating explicit detail that takes about thirty minutes of your life. And, by the way, you can't skip it."
person 2 "OK, great."
I hate to break it to you, but if you're looking for gameplay, you shouldn't be looking at FF games. With games, traditionally story comes first and gameplay comes second (or third or fourth and so on). You may be one of those sick sadistic people that like grinding in a single player game, but that is actually pretty bad gameplay. The sphere system of X was alright, but towards the end of the game it all went to about the same place if I remember correctly. Still, it was a slight improvement over VII's system and a drastic improvement over VIII and VI (and don't get me wrong, VI is my favorite game ever, but the gameplay is terrible).
Seriously, you should stick with things like Super Paper Mario, Zelda, and God of War. Action/Adventure type of games with some platformer elements sometimes that involve a lot of button mashing and story skipping.
And not saying this to be mean or saying you have to play those games and should never play a FF game, just saying you would probably have more fun with the God of War and Zelda type games.
Yeah, that's why I said I don't like many of em. That's why the ones I have liked changed up the gameplay a bit and made it a bit more interesting. The last few jrpgs I've played have been snooze fests to me. I think I'm done with them forever.
this game would have been good if they had done away with that percentage system, it ruined the game for me. everything else about that game was pretty good. but that one flaw was enough for me to dislike the game. one pointless mistake and it's a BAD END.
What Broham described above is the one thing I hate about RPGs. That's called telling you the story, rather than showing you or letting you play it. If I wanted a half-hour monologue, I'd watch a movie or read a book. But I'm playing a game, so gimme some action.
For instance, FF8 could have just told you about Laguna's past, but they let you play it.
Plus, those monologues are always so damn emo. I can't help but roll my eyes too.

Maybe someday ill buy X and play X-2, then play X. Im still trying to get through the Xenosaga saga.Im not done the first one yet. *sigh.
PS: I love chicks.
Sigh...warning: rant mode.
I think FFX and FFX-2 killed a lot of my interest in what was once my favorite gaming series in the 16-bit era. Regarding FFX, having a whiny nerd for a protagonist probably doesn't help. And it seems like since the 32-bit era, having the plot make sense became optional. FFVIII was great, but it completely falls apart at the end in regards to plot.
Could we please have a Final Fantasy game that is not essentially "teenagers save the world"? Is that too much to ask? Could we have a Final Fantasy game where storytelling takes priority rather than being molded around cut scenes with explosions and visually pleasing environments? Could Final Fantasy be used to tell a story with artistic merit? I think this has already been mentioned above, but really, if you're playing a typical JRPG and the plot is second or third-rate, you're investing dozens of hours of your time to see some shiny visuals. But if that makes you happy, I intend no disrespect.
...I guess I'm getting old. :P
X-2 is still near the top of my list in creativity and enjoyment. Was it the best game I've played? Hell no, but it kept me entertained and into a whole new world of RPGs, for which FFXII is very pleased.
Did anyone else think it was weird that even though Lulu was apparently VERY pregnant, she was still wearing that tight ass corset outfit?
GuitarAtomik: I was too busy cursing a the game to care. Lulu was one of my favorites in the FFX. And to see her end up with the one of the FF character I hated the most is is more then annoying.
It really made my weekend being mentioned and quoted in the blog section of this my favorite site. I love Destructoid and this community, and this little nod has gone right to my head. Thank you, Orcist. *my wife rolls her eyes*
I love the openning scene and though the character made me want to smack them around for being so damn girlie, I'm sure other people liked that.
HEY! That is an incorrect statement. My hindsight is perfectly fine, thank you very much. 20/20 at the doctor's on that one, I assure.
Sorry I didn't comment sooner about this, been busy.
And for the record, yes, FFX-2 is that bad. Almost as bad, if not worse than Final Fantasy VIII -- which we all know was quite a disappointment.

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