Unfortunately, we don't have anyone at the DICE summit this year. Something about me blowing our entire 2009 budget on Bob the Builder DVDs, Skittles, and zombie make-up. (Don't ask.)
So it's a good thing MTV Multiplayer's Stephen Totilo is there to hear stuff like this: this afternoon Electronic Art's John Riccitiello mentioned that there will be a new installment to American McGee's Alice series this year. As I was writing this, EA hit our inbox with a press release which clarifies that the title will come to Xbox 360, PlayStation 3, and PC in 2009. It's being developed by McGee's Shanghai-based Spicy Horse studio, most recently responsible for the GameTap-episodic-exclusive, Grimm.
Originally released in 2000 for PCs, Alice was a third-person action title that was a twisted take on the Alice in Wonderland story through the eyes of game designer American McGee. Word of the title being spun off into a film (and being ported to the consoles) never quite panned out. Perhaps this sequel will give the series some much-needed new life.
EA AND SPICY HORSE RETURN TO WONDERLAND
American McGee and EA Reunite For the Next Chapter in EA's Classic Alice Franchise
Guildford, UK. – February 19, 2009 – Electronic Arts Inc (NASDAQ: ERTS) and Spicy Horse today announced that they have signed a publishing deal for an all-new title based on EA’s 2000 classic, American McGee’s Alice™. The game reunites EA with American McGee, the creative visionary behind the original game. The new title is in development for the PC, PLAYSTATION®3 computer entertainment system and Xbox 360® video game console.
“This new project is a dream come true for me and the fans who’ve kept the Alice flame alive,” said American McGee, senior creative director at Spicy Horse. “EA gave us creative latitude and support on the original game which resulted in something beautiful and daring. This trip through the looking glass promises to be even more exciting.”
“EA Partners is thrilled to team up with American McGee and Spicy Horse on the next installment of the Alice franchise,” said David DeMartini, senior vice president and general manager of EA Partners. “American McGee’s interpretation of Alice was an instant classic, and EA Partners is ready to help him bring his innovative vision for the franchise to even darker, more exciting places.”
Spicy Horse was represented in the deal by CAA and Weissman Wolff.
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The dark atmosphere of the first one was amazing, I'd recommend it.
I love EA for paying for this.
I've also played the original one, it was on one of those Twilight CD's (was a company that illegally distributed multyple games on one disc, have a bunch here) and I bought the real deal shortly after.
The game gave me a fear of giant mushrooms, in Alice there were these evil giant mushrooms that would suck you in and chew you, gave me the creeps.
I was a cheater back then so I noclipped right past that part xD.
I just wonder what gan... what the story will be, I mean Wonderland and alice did get (mentaly) restored and the game covered both books (in wonderland and through the looking glass).
That being said, is there really any more we need to say about Alice that wasn't said in 2000? Unfortunately, the original game focuses on both books (Wonderland, and Looking Glass) - which doesn't leave much room for a sequel.
I'd rather he injected some darkness into a different 19th or 18th century fantasy IP. Obviously, the Wizard of Oz comes to mind. (which is only a scant thirty years later) - or hell, I'd *kill* for a darker game about Baron Münchhausen!
Alternatively, a complete remake of the original game could be acceptable.
jesus
otherwise amazing game... sequel or remake would be awesome.. maybe a little of both? (like riddick)
Also the weapons and enemies were awesome. Remember the knife, dices, cold "gun"? Rember the mask-spiders? The Mad Hatter? These creapy kids in the asylum? The chess level? The tortured mouse? The flesh columns near the end?
Also, and though it did feel abrupt, i really liked the final boss fights. I just kept falling and falling during the second one..
OMG.
Everything about it I loved. The style, the atmosphere, the tone, it was an experience. To say I'm excited about this would be an understatement.
Unless it's like American McGee's recent stuff.
thankfully I got it for my birthday in 07 and finally got to play it
Played the original more times than I'd like to admit!