No more fighting, folks. Super Smash Bros. Brawl's designer, Masahiro Sakurai, has revealed on the site's official page that you're going to have choices when it comes to how you play the game. As Sakurai put it, the Wii is versatile, allowing for four different control schemes. He just had "no choice but implement [sic] them all!"
He then goes on to say that he recommends the GameCube controller, effectively confirming the fact that the Nintendo Wii is really, after all, two GameCube's duct taped together. Still, fans of the waggle and poke should fear not -- Wii remote specific actions should be present.
"Hmm? How do you do smashes and dashes with just the Wii Remote?" Sakurai muses. "If I get the chance to tell you, I will."
I'm assuming the game is going to come with an instruction manual, Sakurai-san. Don't put yourself out; just release the game this year.
i get tired just thinking about it.
GIVE ME MOAAAAAR!
Also this won't alienate old users which is a lot were afraid of.
Mario
Link
Pit
Fox
Pikachu
Kirby
Samus Zero Suit
Samus Chozo/Power Suit
Wario
Solid Snake
Meta Knight
That is all that is revealed so far...11 is a decent number so far and they said they didn't want to go clones (ie: Young Link, Captain Falcon/Gannondorf, Luigi/Dr. Mario, etc). Also we can look forward to a Fire Emblem character but which one?
Just like not every DS game should use touch controls and the micraphone, not every Wii game should use motion controls and the pointer. The controls are their to serve that game, the game is not there to serve the controls.
IMO, they should do what they did with the first game and double the amount of characters, even if they do have to clone. Why? Because you'll only like certain characters, and it's nice to have a large handful to fight from, rather than one or two.
Nintendo, add as many Fire Emblem characters as you want. There's a plethora to choose from. Scratch that, make a SSBB-esque game with ONLY FE characters. (Pretty please?)
^_^
As far as I'm concerned the reason MOST EVERY SERIOUS smasher wants to use the gamecube controller is because as is even the classic controller or nunchuck duo does not have a better set up for this game.
smash needs just a few buttons
- joystick for movment
- A button
- B button
- Jump button (A MUST!!!!!)
- quite honestly the smash nub is competitively considered a great thing to use (with the cube version at least) it allows for the use of the fastest smash attacks without charge delay, and allows for up smashes out of dashes without using crouch cancels
no other option will let you adjust your shield size like the cube version. :(
and as far as comfort is concerned you can shove your classic controller up your ARSE. If I wanted to play with "gamecube controller 0.0001" I'd go buy a beta playstation controller OOOOOOOHHHHHOHOHOHOHOHOH LOLOLOlololOLolOolOloLolOLOLOL
So there. for classic gaming the gamecube controller wins hands down
I think we are all in agreement that the classic controller sucks mouse pads. Regardless unless some fluke of the motion control give an edge, the cube controller will remain the competitive choice of pro smashers.
AND NEVER MENTION the up on analogue for jumps. Again, I think all pro smashers are in agreement that if they got rid of the redundant and hindering "feature" we all would be happy.
I don'tt hink I hae a problem with no clones...although I did play with Falco (clone of Fox). But Roy was the clone of Marth so if they take the basic characters from the original, then Marth is in.
What is wierd is they said NO clones but they already have 2 Samus'. But I suppose Power/Chozo Suit will be like the sniper like the old smash and the Zero Suit will be more of a ninja fighter HI-YAH!
The first step towards recovery is admitting you have a problem.
Long Live Nintendo!!!
CLASSIC GAMES.
Jezzus titty flippin timmies...
Look at this blog cause there is a scan that is TWO pages and there are TWO separate Samus', each with their own name and not directly next to each other.
All signs would point towards two different characters.
This isn't an admission of anything. It's giving players options. And it's nice that you've already decided that the application of motion controls has failed, because the game's not out yet.
They don't have two samuses from what I can tell, it's one samus that can transform to zero suit, much like Zelda and whatever her alter ego was.
The Classic controller is much better for many SNES games, like Super Mario World. Due to the position of the B button relative to X and Y on the GC controller, SMW is unplayable on a GC controller. You can't dash into a full jump without hitting the spin jump and falling to your death.
I said this before, in the other blog, but I think Nintendo has proven unequivocally that they don't really give a shit about "MOST EVERY SERIOUS" gamer. Frankly, I don't either. I used to consider myself a serious gamer, but since apparently serious gamer's can't have fun with the "broken" motion sensing controls, I'm not really a serious gamer. And here I thought all it took was spending 90% of your disposable income and free time on games.
Streamlining it is great for casual Smash Bros players like me you just want to pick up and play with out learning too much. And to play drunk. One hand for your Wine Cooler, the other for your Wii-Remote.
Doomtrain- Nintendo never said that every game made for the Wii should take advantage of all of it's features. That would be dumb. Not every 360 or PS3 game uses all of the buttons and joysticks and joypads on those controllers, and likewise, not every Wii game should use all the options it's controllers have either.
On a seperate note, I'm hoping for Rhythm Tengoku characters in this game.
D-pad- Move, double tap to dash(you haee to do it with the control stick anyway) I was also thinking to move you would be able to tilt the wiimote for analog precision as you would with a control stick.
B button blocks.
1 and 2 for regular and smash attacks respectively.
A button to taunt.
To jump you can flick the wiimote up and to force yourself down you would flick it downward. Or up and down on the d-pad respectively.
Now is that so hard?
They actually originally announced that the game will be played only with GameCube/classic controller for old school feel and not to alienate the veterans. It wasn't saying motion controls failed, just not needed for what they were doing. But it is probably save to say that Nintendo convinced them to include some motion controls since it is on the Wii.
And about Samus, did you look at the scan in that blog? Why two characters on a page if they are the same? I mean in Melee and on articles of Melee, they never included Sheik as a playable character. They always just listed Zelda and one of her moves was to switch to Sheik. If they did it like Zelda/Sheik, which move of Samus' are they going to take away? Her Ball bomb cause that is Down + B, her blaster, her missile, or her screw attack? Taking any of those away would lead to a big and bad reaction so I think it is probably save to say that from that scan, there is two Samus...one a shooter, one a fighter.
[img]ttp://www.destructoid.com/elephant//ul/31508-SSSashBrawl2.jpg[/img]
Or just have the up arrow to make you jump since that is what most people used in the other 2 versions.
+100
@thestripe
sorry, but theres more then enough Wii games with wonky controls that already prove this point.
Die Wii Die
Yeah. It's a little difficult to jump with the stick, so I usually use the X and Y buttons.
But it seems as though despite Sakurai giving us options( 4 for god's sakes) people are STILL bitching. Noone said you had to use the motions. That's why there's an option(well many options)
And to capitalize on Wii's game's being "poke and stab" moniker, you do realize that the human mind subconsciously thinks you're in the game, so you move along with it. It brings a more interactive experience to games.
Just saying from looking at your comment history :O
I'm just speculating here, but I think I wasted a lot of money on importing 4 decks of Hanafuda cards as well.
Shit.
troll or not, am I wrong?
"effectively confirming the fact that the Nintendo Wii is really, after all, two GameCube's duct taped together."
That was a joke. Carry on.
Anyways, I like Nintendo's decision. The only concern I have is using the B button while holding the wiimote sideways. Thinking about it just seems awkward.
"This isn't a pure character addition. Rather, under certain conditions, Samus will "remove" her Power Suit. Whoa! That's a woman under there!"
I am wrong...but I am not! Sadness I forfeit...
But why include new pic...perhaps something in the future is changed? Perhaps there is still hope? cause they did removed the old site. I look to the future. Seppuku here I come!
@dangale
I apologize if I've offended anyone’s delicate sensibilities. I forget that video games are serious business.
And you being an ass.
[img]http://i156.photobucket.com/albums/t29/bhive01/seriouscatinnernets.jpg[img]
That game is SO going to be crushed by Happy Hands: Napoleon Dynamite Edition.
[img]http://img.photobucket.com/albums/v469/Artadius/happyhands.jpg"[/img]
other than that all the other controllers seem fine :D