This is a really inspiring story for would-be programmers out there. Bob's Game is a Nintendo DS title made by one man -- on his own -- over the course of five years, with all programming knowledge learned along the way.
Robert Pelloni started work on the game when he was 20 years old, and the original version was intended for the Game Boy Advance. Upon the DS' arrival, however, he switched gears to make the game work with the touch screen interface.
This game is a sort of masterpiece for me. I've invested well over 15,000 hours into this game's development over five years. That is no exaggeration. All concepts, story, code, sprites, tiles, music, samples, fonts, etc. were created entirely by me from scratch.
... I'm proud of my work, and I'm sure that shows-
I have a lot of passion for what I do. I believe that in some cases "too many cooks spoil the broth." In my opinion, the best games are the ones designed by one guy with a vision. In this case, it can't be any more pure or true than that.
With 20 hours of gameplay, over 200 hand-drawn sprites, dialog and weather effects, it's an incredibly impressive effort and one that definitely needs to be rewarded with attention. If you want to support this guy's hard work, feel free to Digg it here.
What do you think? Impressive feat, or do you reckon you could do better?
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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liked the "(A)Repent" bit.
That being said...
[i]I hope this to become one of the last great old-school
2D retail console games- truly the vision of a single mind.[/i]
... yesh, that's just a cocky statement. I most certainly don't hope that. There's still great old-school 2d retail console games coming out, and I hope there always will be.
This guy apparently busted his ass making something from scratch with limited technical knowledge. Instead of going the candy ass route and using something like an RPG maker he did it old school, which in my book makes it worth respect.
i dont mean to beep my own horn but.... beep beep
That being said, does this involve anything other than just walking around and talking to people? Don't get me wrong, I think it's impressive that he has the dedication to do this for five years, but I would like to see the full game before drawing conclusions about it.
this actually looks like something i want now.
*Clap*
*Clap*
If anyone can criticize this guy, its could only be the industry. For any neigh-sayers out there, lets see you guys finish a project, any project. Then when your done, lets see if it even comes close to as nice looking as nice this game.
@RPG-maker
If the game isn't good it will only take a little from this impression. And he'll prolly get a job at pro developement team even if it totaly sucks.
That said. It doesn't look fun. It looks like the boring parts of final fantasy 8 when you're walking around school.
Also, where are his pants? he programs for a month in his tightie-whities?
This is an impressive feat indeed.
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