A few weeks ago, Sega's Mike Hayes indicated that his company might be restricting support for the Wii after he claimed that MadWorld was on the wrong system. After the inevitable backlash, the company has backtracked, claiming the quotes were "erroneous" despite them having been said. Hayes has assured fans that the Wii is still integral to Sega's plans.
"With Tournament of Legends we’ve definitely brought that down to more like a T-rated level. So there’s a viable market there," explains Hayes. "Is it going to be as big as the Teen or Mature market that exists on the Xbox 360 or PS3 platforms? Certainly not. Is it viable, because the cost of development on the Wii is significantly less than those other platforms? Then, potentially the answer is yes.
"Our general view of the Wii is that it’s a platform that’s done Sega particularly proud; we’ve been very supportive of it with the success we’ve had with the Mario & Sonic series, success we’ve had with the Sonic series, and some of the redesigned IP like House of the Dead. So the Wii remains a very important part of our mix. So you will see certainly quite a few more announcements on Wii titles that Sega will be producing and publishing."
I certainly hope Sega continues to support the Wii, but I do wish consumers would support Sega. It's criminal that MadWorld and House of the Dead: Overkill did not perform better, and I find it dreadful that some of the Wii's best third party games tread water like they do. There's really no accounting for taste.
Wii Core Still Important to Sega, says Mike Hayes [Industry Gamers]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Also, you can get Madworld for £5 so no one has an excuse anymore.
I couldn't stand playing that game after an hour and the (can't believe I'm saying this) extremely excessive cursing.
Seriously, it wasn't that good IMO.
I understood exactly what kind of vibe it tried to establish, at first, and it was hilarious. But then it got to a very annoying breaking point. Sometimes I felt like it was a cop-out for them not thinking of anything witty or corny on a B-movie level. Maybe I'm wrong, but first hour impressions scarred me.
Launching a new M rated property on a T rated system is completely different. The Monster Hunter Ads were also very child/How to Train your Dragon oriented.
"here's really no accounting for taste"
"It's criminal that MadWorld and House of the Dead:Overkill did not perform better"
both of those comments are directed towards the consumers and in fact they said that the Consumer is a Criminal for not buying those games.
they are out of their minds to think that we would by lack luster products so they can make a hefty profit of of it.
Easily you can put an ad on for example... WWE Monday's Night RAW or any WWE show, you got there almost 10 million people watching the ad and maybe thinking "I should buy this game", put the ad on Comedy Central a lot, theres a lot of places where to put the TV ads, and Sega failed so much, Capcom doesnt failed with the ads, used a very funny style, and it used the best hours to play the ads...
I used a lot the word ad or ads... LOL
I think MadWorld and Overkill sold badly because they look juvenile, obnoxious and stupid. Of course, look closer and you'll see they're both tongue in cheek and have genuine charm, but who the hell looks closer at games these days, let alone Wii games.
And The Conduit, heh, doesn't really matter how mature your audience is when your game is that aggressively generic.
Trauma Center doesn't seem to be letting up anytime soon, so you have to imagine those are doing alright, and shocker; they're not spraying blood and f-bombs in your face when you open up the DVD case. Similarly, Resident Evil 4 and Umbrella Chronicles also did well, good games with an established universe making people interested in the straight up fanservice that UC provided.
Dead Space Extraction tried to fanservice a fanbase that is pretty much tiny even on the platforms Dead Space was released for, and that audience probably didn't gravitate towards its RICH UNIVERSE with RECOGNIZABLE LOVEABLE CHARACTERS.
Then you have No More Heroes, offbeat weirdness comparable to Killer 7 which didn't even manage to sell that well on the massively popular Playstation 2.
You can blame the console all day, but truth is a lot of these titles have public perception problems even taken in isolation, regardless of platform.
As for Madworld, it fell into the category a lot of games do for me - I don't want a 'fun for an afteroon' game these days, however well it's made. Still considering whether 3D Dot Heroes is going to fall into this category, or if it has sufficient depth.
Anyway, I love Sega's Valkyria Chronicles, and further in the past, Rez, so good on them for publishing a wide variety of games to please all sorts of different gamers.
The atrocious, annoying dialogue and pathetic voice acting alone was enough to make me hate House of the Dead: Overkill. Besides, I prefer Dark Side Chronicles over it.
Conduit proved to be an underwhelming, cookie-cutter FPS. Quite frankly, the only reason its one of the highest titles on my Wii's gameplay time record is due to the online play which is really the only reason its worth owning in my opinion.
I'm somewhat interest in Tournament of Legends but will wait for reviews given High Voltage Software's track record.
I hope Conduit 2 will turn out to be a signicant improvement over the original title. If so, I'll buy it.
Those comments were made by Mr. Sterling, not Mr. Hayes.
@janoDX
Even during the Attitude Era, live WWE programming has never reached an audience of 10 million viewers per episode. At best, Raw would get 7 million viewers during the late 90s. Nowadays, the show averages about 3 to 4 million viewers every week.
@Jim Sterling
I don't think Mr. Hayes is necessarily backtracking; rather, it sounds like he is clearing up what was said by relatively low-ranking personnel who happen to work at Sega. I believe it was a producer (Constantine Hantzopoulos?) working on Iron Man 2 who said Sega will likely cut back on enthusiast-centric products on the Wii.
Even so, MadWorld IS arguably on the wrong console. It's no secret that the enthusiast audience has moved away from the Wii due to a lack of compelling first and third party content during the console's early years. And with third-parties treating it like a second class console, is it any surprise that consumers have become jaded and skeptical about offerings that promise to be of a much higher quality?
It's not really B&W either, just to get the artsy folks off of my back. Psycho is B&W, this game is two-tone. This game isn't even competent two-tone either. Comics use pixels to create the illusion of shading. Mad World has none of that, it just looks like a bunch of scribblings by some fool with a Sharpie marker.
Gimme a break... It's not my fault Mad World sucks. Quit blaming the consumer!
all im sayin'.
Whatever. You talk about support, so where's Desrtuctoid's Monster Hunter 3 coverage? It's one of the biggest games for the Wii this year, and there is no review ready or updated hands on impressions...no ads for it. All I see on the front page is 360/PS3 related stuff. You guys show support too!
Really? Because the Call of Duty games on Wii are million-sellers. Sonic games too as I recall. Plus, Wii games don't need to sell as much as HD titles because, as the SEGA guy up there mentioned, they cost much less to develop. Stop believing all the hate and see the facts.
On topic, I'm glad SEGA has confidence in the Wii. I'm not certain why Tournament of Legends of all things is inspiring this confidence, but I think it's a good thing that SEGA's proud all the same.
My biggest complaint with my wii is the batteries. I know there's options out there for rechargable batteries but they just haven't looked appealing. I still can't believe they would make the biggest mistake of releasing a wireless controller dependant on AAs.
Seriously. That's the only Sega IP I can think of that I know I would buy day one, no questions asked.
I wish Sega would publish these entertaining games on the platforms where their players are, instead of on the one that's the least demanding for development overhead.