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SEGA: MadWorld would 'possibly' be better on 360/PS3 photo

SEGA marketing mushroom (he is made out of mushroom bits) Alan Pritchard has dug up MadWorld -- otherwise known as The Corpse That Never Dies -- claiming, like so many before him, that perhaps the Wii was not the right place for a violent, black-and-white beat 'em up. 

"Going back 12 to 18 months when we released those titles, it was a risk," he tells Game Informer. "Nintendo was supportive of the strategy. There was an intent to take the Wii console a little older, and make a more core machine. So games like MadWorld, House of the Dead and The Conduit fit that strategy. House of the Dead is a more established and casual franchise, and that did very well. Conduit 2 is getting a good buzz.

"It was a huge risk that we really believed in at the time, but the title did not sell well. Was it on the wrong platform? I don't know. Would it have done better on 360 or PS3? Possibly"

Pritchard isn't the first SEGA representative to suggest that MadWorld may have been more successful elsewhere, which leads me to ask -- why are we talking about it and not porting it? Release it on the PS3 or 360, or even throw it up onto the PlayStation Network or XBLA.

If other publishers are willing to try it with No More Heroes, you might as well try to make some cash off of MadWorld

Sega: 'Madworld would have been better on 360, PS3' [Game Informer]








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62 comments | showing # 1 to 50
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Sonic9jct's Avatar - Comment posted on 12/15/2010 10:05
Sonic9jct
For a $15 download, I would buy this game to play it in HD. Also, better multiplayer.
bobyoko's Avatar - Comment posted on 12/15/2010 10:10
bobyoko
there was nothing wrong with the strategy to bring adult themed games to the wii, it's just that madworld wasn't a very good game. you use the same "strategy" over and over in stages that look exactly the same as the last. i tried to beat that game numerous times, but the repetition overwhelmed me. sold that turd for $5. anyhow, i don't see the game selling well on any of the other systems either. it's just a mediocre title, that's all.
kidplus's Avatar - Comment posted on 12/15/2010 10:11
kidplus
I liked the game but never finished it. It was hard for the Wii to steal time away from my 360 unless I was playing Brawl. If they but this up on PSN I'd buy it in a heart beat. Soundtrack was awesome too. I still listen to it.
thehoytman's Avatar - Comment posted on 12/15/2010 10:15
thehoytman
Throw a slick coat of high-definition on it, post it to PSN for $20 and I might buy it. I don't own a Wii.
LsTr Of SmG's Avatar - Comment posted on 12/15/2010 10:16
LsTr Of SmG
I'd definitely buy this as an XBLA arcade/PSN port. I've got it on the Wii and it's a great game but the controls don't suit the gameplay.
LittleBigD's Avatar - Comment posted on 12/15/2010 10:18
LittleBigD
I have the same opinion as bobyoko up there. Madworld was the Wii's Enslaved. Lots of reviewers talked it up, but when I got it home it just wasn't very good. Worth a rental, but that's about it.
The Cast's Avatar - Comment posted on 12/15/2010 10:19
The Cast
Able to chainsaw thugs in half with the Move would be bloody sweet.
Occams electric toothbrush's Avatar - Comment posted on 12/15/2010 10:23
Occams electric toothbrush
Very interesting...
pokota's Avatar - Comment posted on 12/15/2010 10:31
pokota
Wow, mattrodroid thinks people are wrong to not like the kinds of games they don't like. You guys hear that? Your opinions are all wrong!
Bakewell's Avatar - Comment posted on 12/15/2010 10:35
Bakewell
@mattroid
Your comment suggests that madworld had some kind of intellectual, region sense of humour attatched to it. Having played (and loved) madworld I thought the humour was rather base, I liked that.
llort het's Avatar - Comment posted on 12/15/2010 10:36
llort het
Of course it would do better on HD systems. To me it just looked flat out bad. Grinding tons of enemies looks boring. Then everybody said bosses were the best part. I saw the bosses on YouTube and it was the same exact waggle quick time event on YouTube. I'm not one of those idiots who is automatically pleased by over the top gore, which is why I don't care about mortal combat or god of war.
Salvathras's Avatar - Comment posted on 12/15/2010 10:36
Salvathras
How much has Vanquish sold so far ? Oh yeah, I forgot we don't talk about that one...

(Hint: Not too much.)
Insanity-Oo's Avatar - Comment posted on 12/15/2010 10:36
Insanity-Oo
....*throws opinion out the window....shrugs* Well, I'm bad and wrong so I don't need this anymore.
Noir's Avatar - Comment posted on 12/15/2010 10:51
Noir
Well of course it didn't do good, it was a 6-8 hour game with very little replayability that had a $50 price tag. Its a decent game by all means, but I still feel ripped off buying it for full price, buying it over $20 is a rip off really. If it was released at a lower price then it would've sold more at launch, but nope.
DinnertimeNinja's Avatar - Comment posted on 12/15/2010 11:01
DinnertimeNinja
Madworld PSN would sell like hotcakes!
Waquan's Avatar - Comment posted on 12/15/2010 11:02
Waquan
I thought it was a great game, but it was on the short side (um, like most Platinum Games??). Wouldn't mind seeing a port.
PEICanada7's Avatar - Comment posted on 12/15/2010 11:04
PEICanada7
Sales wise, what we're they expecting? It sold almost 600,000 units, which is more than The Conduit, and slightly behind HOTD: OverKill. So why was MadWorlds expectations so high in the first place? Vanquish has sold like crap on two systems. It has only sold 360,000 units combined and it was released in the holiday window, yet they're not harping on about that.

Bayonetta faired a tad bit better with 700,000 units sold on the PS3, and 800,000 on the 360, but neither one reached a million. So its not exactly like there were run away success either. Like Marvelous did with NMH, I think Sega should of had more reasonable expectation for MadWorld. If they did, than maybe they'd of realized that selling 600,000 should be good enough to make a sequel, like Marvelous did with NMH2!
able to think's Avatar - Comment posted on 12/15/2010 11:21
able to think
I strongly disagree. The motion controls made the gameplay slamming a guy onto a wall of spikes just wouldn't be the same if I wasn't miming the motions. Nor would my favorite death of Jude The Dude. Google it.
GoofierBrute's Avatar - Comment posted on 12/15/2010 11:21
GoofierBrute
I'd buy this again if it was on XBLA for a reasonable price.
bobyoko's Avatar - Comment posted on 12/15/2010 11:28
bobyoko
@mattroid
i don't think it's the gamer's fault. i, for one, am a huge japanese game fan. i love muramasa, sin & punishment, little king's story, and to a lesser extent, no more heroes, but it was the gameplay that turned me off to madworld. that, and the constant swearing/middle school behavior in the game made me wonder, who is this game for? i bought the game for it's japanese pedigree, and i sold it because it didn't live up to the hype.
amtalx's Avatar - Comment posted on 12/15/2010 11:34
amtalx
I have MadWorld for Wii, but the controls sapped my will to finish the game. It's simply not suited to motion controls. That said, I didn't see anything that would make me buy it again on 360/PS3. Make me another Vanquish plz.
Mr Andy Dixon's Avatar - Comment posted on 12/15/2010 11:35
Mr Andy Dixon
I'd buy it on XBLA/PSN. I never got around to trying it on my Wii for some reason.
Comrade Snarky's Avatar - Comment posted on 12/15/2010 11:36
Comrade Snarky
How well do they think a black and white brawler with a short campaign, no online, no leaderboards, no real replay value, no brand recognition, and very little advertising would have fared on the HD consoles? My guess is not too well.

I loved this game (bought it for $50 new and did not regret it), but it really cried out for some kind of online support/stat-tracking. And that's coming from someone who almost exclusively plays single player games. That kind of crap would not fly with the HD crowd.

If they added online support and uprezzed the visuals and threw it on PSN/XBLA, it *might* sell for 10 dollars. It was a little silly to ask Wii owners to pay 5 times that for a local-only, standard def affair. But I wholeheartedly agree with able to think regarding motion controls being a huge part of the fun. My point is that it's the game, not the platform, that was the problem--as Salvathras pointed out, just look at Vanquish.

Some games just aren't million-sellers. There's a good chance that if a title isn't an established IP, it won't be.
chiptoon's Avatar - Comment posted on 12/15/2010 11:37
chiptoon
Madworld was always going to be a niche game. But the real problem with it was that it just wasn't finished. the "cut scenes" in particular were a joke.

It was also annoying that the character you were playing had motivations that you weren't aware of until the very end. that felt weird.

Now House of the Dead: Overkill is one of my very favourite games, and I hope like hell it gets a mot^&E*ucking sequel.
KingSigy's Avatar - Comment posted on 12/15/2010 11:45
KingSigy
I don't think MadWorld's lack of success was because of the Wii. There was zero marketing for it.
Chris Carter's Avatar - Comment posted on 12/15/2010 11:46
Chris Carter
It was a pretty shit game, but I liked it just because it was former Clover people working on it, and Steven Blum was in it.

If they remake it into an HD format, add online multiplayer, and add a few missions, I'd buy it again.
Dv8thwonder's Avatar - Comment posted on 12/15/2010 11:49
Dv8thwonder
MadWorld is bad in any definition.
Xander Markham's Avatar - Comment posted on 12/15/2010 11:51
Xander Markham
I'm not convinced that a full priced, four-hour, enormously repetitive, black-and-white brawler would do much better elsewhere. According to VGChartz anyway, MadWorld sold 580k (even if a lot of them were at discounted price, but given the game's already state deficiencies that's hardly a surprise), which isn't far from the apparently hugely successful Bayonetta's 720k on the 360. And it's funny how House of the Dead, mooted at the time as one of SEGA's three so-called 'hardcore' Wii games, suddenly becomes casual when they need to make a point. I'm not suggesting Sega have any obligation to massage Wii's sales figures or even that the market for traditional games is especially strong on the console, but some of the things these reps come out with are rather suspect. If they don't want to make games for Wii then that's fine, but they should just be open about it.
runtheplacered's Avatar - Comment posted on 12/15/2010 11:51
runtheplacered
@ Mattroid,

So you're trying to suggest that people just didn't "get it"? Madworld? Seriously? WTF. Are we pretending like the game is deep or something? The gameplay was total shit. The overall problem with Madworld was that it just wasn't very fun.
Neroisonfire's Avatar - Comment posted on 12/15/2010 11:54
Neroisonfire
This game sucks only because wii fanboys raged forever about how if we want hardcore games we needed to buy this "incredible" game.

The game was pretty crappy which leads me to believe that wii fanboys are horribly deprived of games.
EggmaniMN's Avatar - Comment posted on 12/15/2010 11:58
EggmaniMN
God you people are dumb.

No, the game wouldn't do better on any other system.
Sæglópur's Avatar - Comment posted on 12/15/2010 12:06
Sæglópur
So pumped for Conduit 2. I reallyu enjoyed The Conduit.

I agree that MadWorld belongs on another system.
JynxShot's Avatar - Comment posted on 12/15/2010 12:09
JynxShot
I literally bought this 3 days ago and I fucking LOVE it.
I would definitely buy it again on either system.
Zepinephrine's Avatar - Comment posted on 12/15/2010 12:11
Zepinephrine
@ Karutomaru

You really think that Madworld is the best game on the Wii? You're entitled to your opinion, I'm just surprised by it.... I know of several excellent Wii games that are generally regarded as better than Madworld, not saying that Madworld is bad, just not the 'best Wii game'.
The Average Guy's Avatar - Comment posted on 12/15/2010 12:21
The Average Guy
I think that the main problems with Madworld were the lack of marketing and the $50 price tag. It's a great game, but not $50 material (which is probably why a number of people here say it's shit). The current $20 price tag, on the other hand? That's a steal. I got it for $30, so I'm perfectly satisfied with the game.

Oh, also, SEGA has a skewed definition of hardcore. Gore & violence =/= hardcore.
The Average Guy's Avatar - Comment posted on 12/15/2010 12:22
The Average Guy
Also, I don't mind Madworld going on other consoles as long as the Wii still gets it.
EdgyDude's Avatar - Comment posted on 12/15/2010 12:27
EdgyDude
"why are we talking about it and not porting it? "

Cuz it wouldn't sell unless it's a XBLA or PSN game to make it cheap, simply put it's short, repetitive and with casual difficulty (unless you beat it once, then you can play in hard mode) so even on the HD twins it still wouldn't appeal to "core gamers", same with The Conduit, it's an ok shooter but there are way superior shooters on X360/PS3 that overshadow it easily (Bioshock anyone?).
HubertJass's Avatar - Comment posted on 12/15/2010 12:30
HubertJass
@mattrodroid you seem to be implying that Madworld failed because modern gamers do not like Japanese games. I have to say that Madworld although it is Japanese made it is aimed so much at a western audience that many would mistake it for a western game.

On an unrelated note, I think Madworld wont do much better on HD consoles because a lot of its target audience have probably already brought, Bayonetta a game by the same developers as Madworld but a superior game in almost every way except it could be argued that Madworld had a better aesthetic. And Bayonetta didnt sell that much anyway so the target audience is small.

tl;dr No need HD Madworld cos Bayonetta better
Retrofraction's Avatar - Comment posted on 12/15/2010 12:34
Retrofraction
I do not know why madworld HD would be better than madworld SD.

The fact is that even thought the graphics are very pollished, the gameplay was not very pollished.
janoDX's Avatar - Comment posted on 12/15/2010 12:40
janoDX
Dear SEGA:

STFU, do Madworld 2, do HOTD: Overkill 2 (yep, theres a new rumor that HOTD:O2 will be released soon on wii). And now that the wii has more "hardcore base" since this year, start doing some fucking advices on TV, you did nothing to promote those 2 games.

Ok, im done...

janoDX
Mastrmeatwad's Avatar - Comment posted on 12/15/2010 12:57
Mastrmeatwad
good game. I also Like all of platinums recent IP, Bayonetta-one of my favorite games of the year, and Vanquish is good... I am always surprised with how many consoles have been put into households, how in the H do some of these games only sell 500,000 copies.?? Do the majority of households only WANT Mario, halo, and call of duty? Is that all the majority buy? Do they not want interesting and fun games other than those? Or are people just getting cheap, and only buy used now? My feeling is if a new IP or a GREAT game comes out I WILL buy it new-at a deal however (gift card, Kmart/TRU/Amazon, etc) But I feel inclined to support these, what I feel are great, titles so more are created. Look at old IP's that are AWESOME, yet did not sell well so we will never see a seq-
GohanGVO's Avatar - Comment posted on 12/15/2010 13:25
GohanGVO
I think the game gets more crap than it deserves, but I can see why it didn't sell tremendously well. Half of the bosses weren't fun to fight, the combat was rather shallow and the lack of online leaderboards killed the prospect of a community forming around it.

Do I think it could have sold better on 360/PS3? Maybe. But if it were primarily designed for those consoles, the game wouldn't be exactly the same as the Wii version. So, it's difficult to say one way or the other.
bobyoko's Avatar - Comment posted on 12/15/2010 13:26
bobyoko
ug, i thought we'd actually be able to have a decent conversation in here this time. way to kill the thread, guys.
Cla's Avatar - Comment posted on 12/15/2010 13:31
Cla
A mature game may possibly be better on systems suited more for a mature audience. Shocking.

I'm not saying it should not have been on the Wii. I'm just saying it was incredibly retarded to make it a Wii exclusive.
Sæglópur's Avatar - Comment posted on 12/15/2010 13:39
Sæglópur
Madworld was a fun beat 'em up. It was repetitive, but it's a beat 'em up.

And Enslaved was realllll fucking good.
gesheed's Avatar - Comment posted on 12/15/2010 13:41
gesheed
Yes yes yes yes yeeeeees!
theswitcher's Avatar - Comment posted on 12/15/2010 14:01
theswitcher
No More Heroes for the PS2/360 is one of the worst ports of all time. Worse control, tons of bugs, and pretty fucking ugly.
idrawrobots's Avatar - Comment posted on 12/15/2010 14:12
idrawrobots
Already played MadWorld, it was fun. like most Wii games, could have used more polish. I'm not going to buy it again but I wouldn't mind buying MadWorld 2.
Noir Trilby's Avatar - Comment posted on 12/15/2010 14:18
Noir Trilby
Y'know, I really wish devs would stop blaming the wii for poor sales. Is it tough for a third party to make money on the wii? Undoubtedly. Does the wii have many good third party offerings that aren't half-arsed? No, but it is possible - see Monster Hunter Tri, Silent Hill: Shattered Memories, De Blob. Madworld was a 6-8 hour repetetive beat em' up with timed levels. A fun arcade-style game, but ultimately with little replayability. Slapping fresh coat of HD paint on it isn't going to make the game sell anymore. If anything it will just highlight how linear and short the game is. It's a good rental, but that's all it is.
If lazy devs woud bother to put out good games on the wii rather than half-done, poorly conceived cash ins, maybe, jst maybe their game would bloody well sell! But, y'know, as usual, any excuse for devs to put the boot in on the wii when they haven't made the effort.
Adam Duffles Duffield's Avatar - Comment posted on 12/15/2010 15:47
Adam Duffles Duffield
sorry, the game didnt sell well because it was bloody disgusting. sieriously, youd have to have some sort of fetish to enjoy playing madworld =/
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