Unless SEGA saw the Remake and realized it's popularity and how a proper Remake should be done and, say a year from now, they announce a Streets Of Rage Remake...
There are just lots of variables that we may not be aware of...
I've got it, it's awesome, though a lot of the cool stuff from v4 has been strangely omitted and the shop system sucks.
Lesson to be learned here kiddies, DO YOUR OWN SHIT. Stop paying homage to people who want your money, and not your admiration.
I agree with Tiago, the world needs more cool developers like Gearbox.
Well said Jim. "Bastard Corporate Bully-Boy".
http://www.phipsisoftware.com/ultima4/Ultima4.html
Agreed 100% Leave fan games for programming/game design practice. If you're going to put that much time and work into something (and it requires a tremendous amount, believe me) and have the talent on board to make it happen, why *wouldn't* you put all of that towards your OWN ideas rather than someone else's? If it's a success, you get the accolade! Besides, if you're paying tribute to something, any classic gamer worth his/her salt ought to be able to tell right away.
1 - Sega sucks because they can't make good old-style games (i.e. sonic remake vs sonic 4).
2 - Sega was a b*tch to cut it off after EIGHT YEARS of making. Just to remind you that we're not talinkg about a company, but passionate independent developers.
3 - I've already got mine last week so Blow Me, Sega! You're cool no more!
Oh, Sega, you're so good at trolling.
One, serious, question I do have though: What makes this any different then someone doing a fan-made sonic game? Sega hasn't seemed to have much issue with those despite them coming out far FAR better then anything they've done with the character over the last decade.
What really surprises me is that anyone is surprised this happened. Has a single "fan remake" that features a fully downloadable game (and not just a patch for a rom or somesuch) incorporating copyrighted material ever NOT been taken down? Sega didn't exactly drop some big evil legal hammer down, just politely requested it be taken down. Maybe these fans should have spent those 8 years doing an homage or something, with original characters and stages but similar tones? Something that could stand independently and look good on a resume?
It's sad to see some talented people see their work taken down, but this is hardly a "Bastard Corporate Bully-Boy" move. Ah well, Jim, never let it be said you don't keep things interesting.
As for contacting Sega in advance, the FAQ says that they did and links to a post with the following text: "I would like to say that we did actually contact Sega last year through an e-mail message regarding the use of copyrighted material, to which they answered asking us to send a formal letter to their legal department, so that's what we did.
We accepted the ESA policies regarding the DMCA as well, otherwise this website would not exist anymore."
Now, it is possible that the project went beyond the bounds of the original request. Perhaps Sega didn't know the scale of the project, or just what was being done with what material. It is also possible that offering a homebrew Wii version was a problem. (From what I've seen, SORR runs on the Beats of Rage engine, which has been ported to the Wii as a homebrew app, and Wii support is mentioned in the SORR FAQ.) Or most likely it was just a case of someone at Sega noticing several websites promoting a fan-remake of SOR, and any agreements made beforehand just didn't matter.
@mellotron:
From what I remember, rather early on in Jim's anti-game piracy crusade, he said that it was specifically videogame piracy that couldn't be justified, and was more supportive of stuff like music and movie piracy.
For the same reason people buy useless collectible trinkets and do cosplay at conventions. They've found something they enjoy and identify with. And judging from the reactions here, the guys that worked on this Streets of Rage remake did a pretty good job.
Working within an existing framework also gives rookie developers an easy way to learn the ropes. The first time I ever messed around with game programming was the Wolf 3D source code. I didn't know how to build a game from scratch, and that was a great place to start.
While the game has some problems that I don't like, it was extremely done well. I could only hope Sega at least gives the jist on what's going on. For having all this work go down, be cool from the start, then turn around and do this must mean something happened somewhere. I want to believe Sega's going to look at it, evaluate it, then hire the team to help create either a new SoR or redo a SoR game in HD or something.
Anyways, right, this is piracy on some level. It SEGAs IP. Unless Jim maybe I'm not understanding the Jim Sterling Piracy Guidelines, which reads something like "Piracy is no good for many reasons, and if you make any excuses then you're a liar". Maybe he forgot to tell us the "Unless..." part? Are there exceptions?
So it's OK to pirate (Megauploader lolol) as long as "It's a community-made remake of a fucking 16-bit title" ?
Seems to me that joking about encouraging downloading this particular game falls within my guidelines. I think you've been watching one too many science fiction films if you see a darker conspiracy at play here.
For the future, keep stuff like this underground and leak it via anonymous sources, so the Big Bad won't come around again to take it, and once again sit on it for a few more decades.
I originally wrote a piece defending your side. The SORR guys had previously contacted Sega and followed Sega's instructions. You mentioned this yourself in your news posting. I wrote a paragraph wondering where Mellotron even got the idea of "piracy".
Then I reread the initial post, and the Megaupload part that you refer to as a joke is encouraging people to download a game that Sega has had pulled. You are not only mentioning Megaupload as an option, your joke is saying that the game is worth the search and download. You *are* telling people to download a title that has been pulled on request/order by Sega.
People responsible at the SORR forums have been trying to discourage the reuploading and spreading the game, and when the news thread turned to people promoting reuploading the game as a way to stick it to Sega, the thread was locked.
GO FUCK YOUR FACE!!! Don't be such a Douche!
Piracy as applied to this case doesn't really apply. If anything it is a copyright infringement issue. These devs aren't releasing something that Sega made into the wild for free; thus depriving Sega loss of revenue off a game they(Sega) spent money and resources developing. Sega didn't give a shit about this decade old unused IP until these guys proved that there was a marketable interest. Do you honestly think Sega would have spent a dime developing this game without knowing that a real demand was present? Sega essentially allowed these guys to do all the hard work of a proof of concept and then stomped on their throats. These guys weren't even charging for this game, wtf Sega!
It's some complex crap and I'm not explaining it well. It's all out there on the internets if you want to look it up.

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