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SEGA announces an all new RTS for your pleasure: Universe at War photo

We're willing to bet SEGA hopes that the RTS dime-a-dozen syndrome doesn't affect their newly-announced venture, Universe at War: Earth Assault, slated to hit the PC sometime in the fall this year. But, just in case it's actually worth playing, here's a bit of info about it:

Developed by Petroglyph, the guys that did Star Wars: Empire at War, Universe at War has the all-too familiar "us against the aliens" gameplay that seems to be the standard in these sorts of games. From the release:

Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault will create an exceptional strategy experience for single-player and especially multiplayer battles.
What's different? They want to be MMO-like:
Featuring innovative multiplayer modes inspired by popular massively multiplayer online games and competitive online playable titles, Universe at War: Earth Assault will give players achievements, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world will battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth. 
Check out the full release after the jump. 

 

WORLD DOMINATION AT STAKE AS SEGA ANNOUNCES 'UNIVERSE AT WAR: EARTH ASSAULT' FOR THE PC
The Future of Earth Hangs in the Balance in the Next Epic Real-Time Strategy Game from Petroglyph, Makers of Star Wars: Empire at War

SAN FRANCISCO & LONDON (February 2, 2007) – SEGA® of America Inc. and SEGA® Europe Ltd. today announced the development of Universe at War: Earth Assault for the PC. Developed by Petroglyph, this combat-intensive real-time strategy (RTS) game enlists players in an epic struggle to prevent total alien domination of planet Earth. Universe at War: Earth Assault is scheduled to ship to retailers in North America and Europe in the Fall of 2007.

Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault will create an exceptional strategy experience for single-player and especially multiplayer battles.

"Universe at War: Earth Assault will surpass the limits of what gamers expect to see in an RTS game," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Petroglyph has a proven pedigree of critically acclaimed RTS title creation under its belt with team members that have worked on the original Command and Conquer and Command and Conquer: Red Alert. Universe at War: Earth Assault will be the culmination of years of development expertise in creating exciting and innovative RTS titles."

Universe at War: Earth Assault will employ a unique balance system called "Tactical Dynamics" that allows players to retrain and customize units in the midst of battle to better cope with enemy forces and tactical situations. Weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees will allow players to control the development of technologies that they deem key to victory.

Battles in Universe at War: Earth Assault will be large in scope and take place in malleable and deforming environments. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale. Because the world of Universe at War: Earth Assault is persistent, players will be able to revisit previous battlegrounds to find them still smoldering in ruins.

Featuring innovative multiplayer modes inspired by popular massively multiplayer online games and competitive online playable titles, Universe at War: Earth Assault will give players achievements, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world will battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth.







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5 comments | showing # 1 to 5
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dorock's Avatar - Comment posted on 02/02/2007 11:34
dorock
Well, it sounds interesting.I found Empire at War lacking any sort of depth, so hopefully the customizable tech tree offer something along those lines.

The whole persistent world sounds pretty cool, I remember playing this online Korean game where you choose units for your army and then went off to conquer the world map for your nation. It was pretty cool.I hope they get the persistent world aspect not to suck, as I see it thats the only real 'ground breaking' feature going for the game.

As you said Summa aliens have been played to death. I want humans killing humans with futuristic weapons, like it should be... Maybe Mars VS Earth VS Titan? :D
CannibalCalvin 's Avatar - Comment posted on 02/02/2007 11:38
CannibalCalvin
Sounds like a solid game plan. The earth vs. alein invasion type is always good.
Snaileb 's Avatar - Comment posted on 02/02/2007 11:39
Snaileb
....take a big 'ol dump on SEGA. Did you know @ halftime for the superbowl the government is expecting 90 million people to flush their toilets @ once? That means our sewer system is in jepordy.. so they say.

What that has to do with this post? Nothing because I don't care about this game.

If it's yellow let it mellow.
If it's brown flush it down.

(Brought to you by Snaileb, trying to keep our shit tanks from exploding)
Rockvillian's Avatar - Comment posted on 02/02/2007 13:48
Rockvillian
I'm just a little anxious to get up there and whoop E.T.'s ass.

sorry had to say it.
Aaron Mxy Yost's Avatar - Comment posted on 02/02/2007 15:24
Aaron Mxy Yost
Anyone else remember the massively multiplayer Dune RTS that was cancelled a while back? They also planned to use some persistent world features, such as the top player each month being put in charge of Arrakis.
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