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Second-hand games part of the ecosystem, claims Microsoft man photo

The used game debate is one that shows no sign of slowing down, with most publishers ironically (read: hypocritically) raging such capitalistic practices. We've covered the majority of these outbursts, arguing time and again that secondhand games are a basic part of trade and commerce, and that game publishers shouldn't try and be special exceptions to the rule. Luckily, it seems a few people get that, not least Microsoft's Chris Lewis.

"I'm a fan of the ecosystem overall," explains the EMEA VP. "I can see the positive in it, because I can see that what you then get is more and more people touching, playing, experiencing a game that they may not otherwise have access to.

"I think you've got to try and extract some positive from it, and that's undoubtedly a good factor -- a positive swirl of ecosystem that results. Clearly it's a reality, and certain retailers are very focused and spend a lot of time on it. It's good business for them."

Lewis' opinion is grounded and realistic, and it's great that he's able to pick his positives out of the whole situation. Naturally of course, the Microsoft man would like to see more money made out of each sale, and is among those who view DLC as a way of doing so:

"I think things like premium downloadable content, and that kind of thing, will ultimately play a part in used games - and that's not me saying that it's a great way for us to try and minimize that. I think it will be a great enhancement to the way that people experience games. If some additional content is available via the Xbox Live service, for instance, that further enriches the game experience and might encourage folks to hang on their games for a bit longer."

I wish more publishers (and people within Microsoft) thought the way Lewis does. I would be so much happier forking out extra money to people who believed in rewarding and encouraging their consumers, rather than spend their time whining about not making an extra million dollars.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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18 comments | showing # 1 to 18
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worldeater's Avatar - Comment posted on 02/23/2009 15:09
worldeater
I agree. We see more and more game developers releasing content you would only get if you buy a new copy of the game. Gears of war 2, for example: you got a golden gun, which looked awful...
Josh Tolentino's Avatar - Comment posted on 02/23/2009 15:14
Josh Tolentino
There is, of course, the flipside, in that publishers and devs will intentionally hold back content to parcel it out as DLC. We're already seeing it. For-purchase DLC on the PSN (and Marketplace) is up for order, and the download is tiny, just a few kilobytes inside. That means the content was already on the disc, and what the player bought for five bucks is just an unlock code.

I remember some suggestions a while back about a possible business plan where a game'sending is sold as DLC!!! Jesus Christ, that's a bit extreme.

We're already seeing games that, pre-release, hype up future for-purchase DLC! Before players can even decide if the game is worth purchase!
killias2's Avatar - Comment posted on 02/23/2009 15:17
killias2
I understand the basic argument against used goods. What sincerely worries me, however, is what happens to pricing once they get rid of used goods. Right now, it's the only market mechanism that really has any meaning. You can find out just how much a game is -really- worth by seeing how much it goes for on ebay or at GS used. Once that is all gone.. I predict higher prices across the board. Why lower the price?
Conan-san's Avatar - Comment posted on 02/23/2009 15:17
Conan-san
As long as the DLC is new stuff and not "The piece of code that unlocks the final dungeon", I'm for this.
Sup3rt3d's Avatar - Comment posted on 02/23/2009 15:23
Sup3rt3d
The only thing about this is that I'd much rather the developers got my money than the gamestores. COD4 trades in for £12 but is still being sold for £37, only £3 less than the price of anew game (and for games where they have a lot of preowned copies they dont even botehr to stock the game new). Surely theres a solution where more money goes to the devs without the price going up for the consumer?

Ah well. In 5 years it'll all be digital downlaods anyway. Might as well enjoy preowned while it lasts.
Drach's Avatar - Comment posted on 02/23/2009 15:29
Drach
Some of you are smart as whips. I also worry about producers purposely leaving out sections of the game in order to make you spend more money to get the full experience. Look at Fallout 3. It's obvious that Bethesda was trying something like this (unfinished game? give us more money to keep playing it). I can however thank Rockstar for not doing this.. GTA 4 was complete, polished, and finished. The lost DLC adds more to an already complete game.

These be dark waters we be treading in.

I buy used games, because I seriously do not feel like spending $60 on a new game. I've seen game prices jump in the past decade, and I fear that it may keep escalating. Why isn't EA being fined by the EPA for producing way too many copies of basically the same game? I know there's a few landfills that are full of EA Sports games (right above the deposit of E.T. Cartridges.) When are those fuckers going to learn how to patch and update their software.. oh wait.. then they can't charge you full price for a roster update.. bah.. I think this is why I hate sports games.
killias2's Avatar - Comment posted on 02/23/2009 15:30
killias2
"Ah well. In 5 years it'll all be digital downlaods anyway. Might as well enjoy preowned while it lasts."

If Bluray becomes big, I suspect that digital downloads will slow. If not, then physical media's days are numbered.
Leathersoup's Avatar - Comment posted on 02/23/2009 15:35
Leathersoup
@unangbangkay - Well DLC is basically a developer's method of actually earning money each time a game is sold 'used'. If they can make the DLC tempting enough to the customer they'll do what they can.
The funny things is that Valve has learned that by selling the game for much less they can actually increase their earnings. You'll never see that in the console arena though.
WordTipping's Avatar - Comment posted on 02/23/2009 15:36
WordTipping
My only gripes with used games are the companies schilling the used games and their business practices revolving around it. I do not like how said companies push used games at the expense of new games. I do not like the fact that used games are sold for $5 dollars under the new game price. It has nothing to do with the actual used games. I love the idea of used games. I would really like it if used games worked more like used tapes and CDs. I feel that companies like MS who are trying to lock in premium content to the original game purchaser are actually eroding consumer rights. In general, I think most companies involved in the used game kerfuffle are just angling for a bigger slice of my dollar and don’t give two figs otherwise.

In a more perfect world I do wish the developers got a slice of the used game sales as it is ultimately their work that is generating money for a different company.
Infinitestrike's Avatar - Comment posted on 02/23/2009 16:06
Infinitestrike
When look at my entire games collection for all the consoles I own, I think about 50% are second hand. Sometimes spending £35 on a game is a bit too much for me and like Drach said, I'm worried prices will rise for new games in the coming years.

Oh and whoever thought of putting a game's ending as DLC should be shot.
Clance's Avatar - Comment posted on 02/23/2009 16:21
Clance
Don't take sweets from strangers.

That what I was always taught and I'm finally seeing the benefits of such a lesson.
pascuz46's Avatar - Comment posted on 02/23/2009 16:24
pascuz46
Not an ecosystem but a Biosphere!
zockroach's Avatar - Comment posted on 02/23/2009 16:52
zockroach
This is the best header image I have ever read. On the serious.
Johnny Justice's Avatar - Comment posted on 02/23/2009 17:22
Johnny Justice
That's a lovely header image. Did you think of the "exposing" bit after you cropped it?
Jim Sterling's Avatar - Comment posted on 02/23/2009 17:44
Jim Sterling
"That's a lovely header image. Did you think of the "exposing" bit after you cropped it?"

No, it just looked better smaller, as an aside. It's actually part of a series of header images I started doing like, well over a year ago, but I don't think anybody picked up on what I was doing.

Also, nobody will pick up on it this time.
InfraredChimera's Avatar - Comment posted on 02/23/2009 18:15
InfraredChimera
A perfect example of doing DLC the "right way" is Criterion with Burnout Paradise. I seriously have no problem giving them money for some extra cars and a new method of playing the game, since considering they gave us so much free content in the past.
Otherwise without the used game market, I wouldn't have been able to score Gradius 5, Slipheed and Castle Shikagami 2 in the last 2 weeks. Sure I could've gone on Ebay but I always lose or I forget to make another bid untill its too late.
silvain's Avatar - Comment posted on 02/24/2009 11:13
silvain
I like used games. Gamestop is essentially a used car lot with some pictures of new cars in the window, only some of which you can buy. I don't mind that at all.

When I want new, I shop elsewhere. When I want several years old and relatively common, I shop there.
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