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SDCC: Preview: Shadow Complex

5:10 PM on 07.24.2009   |   Dale North

SDCC: Preview: Shadow Complex photo

Microsoft, along with Epic Games and Chair, had us over to give us a thorough walkthrough of Shadow Complex, showing us a build that is really close to finished. This makes sense, as we're about three weeks away from launch. If you haven't seen Shadow Complex, imagine a Metroidvania-type side-scrolling adventure created with the Unreal Engine, with a story and setting based on the novel Empire, by Orson Scott Card. This was the game everyone was talking about at E3, and now that we've seen a bit more, we can't quit talking about it either.

Chair's Donald Mustard was on hand to give us the full run-through on this fantastic looking title, set to launch in the middle of August, for 1200 Microsoft Points. It may be a bit early to call, but this looks like one of the best offerings out there for only $15. 

We got to see the game from its very beginning, where we saw an intense action sequence that involved missiles and exploding helicopters and mayhem. Your character is insanely powerful, and seems to be handling himself in the middle of a gunfight rather well. Don't get too attached, though, as this serves as a sort of tease to where you'll eventually be in the game. For now, you're whisked away to a grassy field near some caves where your character, Jason, is on a date with his girlfriend.  Your girlfriend, Claire, disappears, and soon this date turns into a search. During Jason's search, he comes across a mysterious door in the cave, and soon has to take cover and hide from soldiers. It seems that these soldiers have taken our girlfriend away.

What's interesting in the beginning of Shadow Complex is how you're only able to run and jump. Later, during cave exploration, you'll come across a backpack with climbing gear, allowing you to do more. After this, inside the area behind the door, you'll gain weapons and abilities. Much like other games in this style, finding items adds onto your characters' abilities.  You'll begin as someone armed only with a flashlight, but will eventually end up as someone so insanely powerful that you can actually run on water. Jesus.

Pretty.

Behind the door? There's a massive military complex which houses an extremist group that aims to collapse America into civil wars. Heavy. Jason comes to the conclusion that the only way he'll survive in this complex is to steal weapons and items and use them for himself. And rather than run-and-gun like Contra, you're encouraged to explore and make careful choices. It's more about surviving and less about killing. We watched as Jason moved through corridors and air ducts, evading enemies and using surroundings for tactical advantage. While it may have Metroidvania roots, this game is a bit smarter than those older titles, and it makes this type of side-scroller fresh again. 

Shadow Complex has an experience system. You get experience points for everything you do, from killing enemies to exploring. Every square of the map revealed gives experience, as does finding powerups. You'll eventually gain levels and abilities, which in turn lets you explore further. There's over 120 powerups to find in the game, which should keep you moving. We were also told about 12 hidden bars of gold. When all 12 are found, some special secret will be unlocked. 

Shadow Complex is a great looking game. The setting is sleek and futuristic, and some of the lighting looks too good for a $15 game. It shines with polish, and Mustard credits the Unreal Engine for its looks and features. We were able to witness dynamic camerawork and closeups that manage to break up the side-scrolling action and keep things fresh.  We caught a glimpse of some great-looking underwater sections, too. This all led up to a boss battle with a giant robotic screen-hogging tarantula, which again looked awesome.

Impressive is the best word I have for Shadow Complex. This is a downloadable game to get excited about. Mustard tells us that there are 10-12 hours of gameplay on average, but that does not factor in acquiring all of the items and powerups, and does not count another game mode that gives players 21 time-based challenges to complete with weapons and abilities. We only saw a bit more than the first level, but for me, that was enough. I'm sold. 

 

 








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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16 comments | showing # 1 to 16
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pedrovay2003's Avatar - Comment posted on 07/24/2009 17:16
pedrovay2003
Crap, this is one of the only times I miss my 360.
Jumbo's Avatar - Comment posted on 07/24/2009 17:18
Jumbo
This game looks awesome. Unfortunately, I was recently convinced that all Metroidvania games are inherently awful.
Holyetheline's Avatar - Comment posted on 07/24/2009 17:21
Holyetheline
I'm finally starting to become sold on this game myself. Very nice read, I'll be looking forward to it in August.
JohnnyViral's Avatar - Comment posted on 07/24/2009 17:24
JohnnyViral
Im looking forward to this. It looks quite good, so i dont mind paying $15 for it.
grafkhun's Avatar - Comment posted on 07/24/2009 17:30
grafkhun
Castlevania with guns basically... and that's totally awesome in my book, can't wait for this.
Guncannon's Avatar - Comment posted on 07/24/2009 17:48
Guncannon
I also have been told on good authority that Metroidvania games are annoying and repetitive. Shadow Complex would be better if it was totally linear. Perhaps you could be a "runner" of sorts...
AfroWalrus's Avatar - Comment posted on 07/24/2009 18:08
AfroWalrus
Sounds great. I love this kind of game, even though I'm terrible at them.
EternalDeathSlayer's Avatar - Comment posted on 07/24/2009 18:20
EternalDeathSlayer
Can't fucking wait.
rsquad's Avatar - Comment posted on 07/24/2009 18:41
rsquad
Wish I had a 360 for this.

Oh well! Looks fantastic.
Dyson's Avatar - Comment posted on 07/24/2009 18:43
Dyson
@Jumbo

"This game looks awesome. Unfortunately, I was recently convinced that all Metroidvania games are inherently awful."

This person speaks lies.
Steel Squirrel's Avatar - Comment posted on 07/24/2009 20:02
Steel Squirrel
Shit looks rad. I don't mind paying 15 bucks for what I would have paid 40 bucks for in the 90's and then been blown away by it. That is logical if you ask me. Looking forward to this for sure.
Reveille's Avatar - Comment posted on 07/24/2009 22:15
Reveille
I should be really excited for this, but I think I'm gonna need a demo to justify any interest. Just seems lame.
Chronic Logic's Avatar - Comment posted on 07/24/2009 22:29
Chronic Logic
If he becomes so insanely powerful, wouldn't it be too easy to slaughter anyone that comes his way? They should either make it to have the enemy scale in difficulty with Jason or have more enemy reinforcements join a battle when Jason is in a fight.

Also, the save your kidnapped girlfriend thing is kind of cliche.
Lcdscreen's Avatar - Comment posted on 07/24/2009 22:44
Lcdscreen
Insta-buy. Metroid games are too easy, and Castlevania games are too grindy, so hopefully it can find a happy medium.
Darren Nakamura's Avatar - Comment posted on 07/24/2009 23:59
Darren Nakamura
This sounds fantastic. I will buy it day one.
EnigmaticHarle's Avatar - Comment posted on 08/09/2009 11:16
EnigmaticHarle
SOLD!

Oh... it's only $15? I'll take 2!
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