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Mass Effect 3

SDCC Interview: Mass Effect 3

11:00 PM on 07.24.2011 // Wesley Ruscher
  @wesleyruscher

I may not have gotten much sleep after my first full day of Comic-Con 2011, but that didn't stop me from making my way over to BioWare's snazzy little setup across the street from the main halls of the convention center to get the latest scoop on Mass Effect 3.

It was here I was able to catch up with Casey Hudson, executive producer of Mass Effect 3 to find out a little more of what's to expect from one of 2012's most anticipated titles.

It may be hard to tell from my less than energetic performance on camera, but I can't wait for Mass Effect 3. I'll blame it on the fact that I was transfixed on every word that came out of Casey's mouth. Listening to man speak about what BioWare has up their sleeves had my inner nerd screaming. And after getting some hands-on with the game after the interview, I can tell they've really paid attention to the feedback from Mass Effect 2 to ensure that they close the series with a bang. 

The combat, which was the focus of the demo, feels even tighter than the previous game's vastly improved shooting. Aiming seems more accurate and the guns usable really pack a variance in weight and kickback. Shepperd is also more nimble now, as he can roll in and out of coverage or to just escape a hailstorm of oncoming bullets. When in cover, the option to easily transition into new coverage is as easy as a tap on the stick and a click of a button. This really makes getting to tactical advantage points as pain free as possible--which is important when fighting shielded Cerberus soldiers.

Mass Effect 3 is also bringing back the RPG elements that were stripped from the series' second installment. The demo allowed limited weapon respeccing at a workbench in the mission, but the game is early and this feature is already light years ahead of ME2's practically nonexistent mods. Augments such as silencers and scopes allow for improvements in weapon stability and rate of fire.

Class perks have also seen a kick in the customization department as they incorporate a sort of skill tree-like structure. Take, for example, the warp ability from the previous games. A powerful biotic spell that shreds armor defenses off enemies. As squad points are now dealt out the ability can be branched into six different categories to make the skill truly unique for every user. If you didn't miss the RPG elements form the original, players can auto-select a recommended best fit for each ability to move through the game faster, but where's the fun in that?

I may not have played Mass Effect 2 28 times, but after completing all the DLC (except Arrival) and reading every Mass Effect novel I've invested countless hours into the universe and can't wait to see how BioWare wraps things up. The demo was short and sweet, though it offered nothing new since E3, but if what they have shown so far is any indication of what's to come, Mass Effect 3 will easily be the best in the series when it lands on March 6, 2012.



Wesley Ruscher, Former Contributor
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Former Dtoid Weekend News Editor / Mash Tactics Host. Current Game PR Monkey Twitter @wesleyruscher more   |   staff directory

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Ben Davis avatarBen Davis
Apologies for the lack of Experience Points lately! I'm taking a short break from writing them, but don't worry. They'll be back soon enough!
RexterNathan avatarRexterNathan
Am I the only one excited to play the Forza Motorsport 6 demo?
The Travisionist avatarThe Travisionist
Adventure games are a big part of the indie scene, but there's a reason their popularity plummeted as graphics evolved. This clicking on everything, just in case, nonsense is for the birds. 90s birds, but birds.
Flegma avatarFlegma
Spotted some "The Adventures of Super Mario Bros. 3" (1989) DVDs in a store. Hearing music and sound effects from the game is more amusing than it should be - although the running shrill gets old quickly.
extatix avatarextatix
Diablo 3 patch 2.3.0 equals more grinding. Good.
BaronVonSnakPak avatarBaronVonSnakPak
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MeeGhoulz avatarMeeGhoulz
Playing UNTIL DAWN 1st time:I'm alright with QTE,but an option to use direction as choices instead of buttons poppin' on screen would be welcome!Also:NO SHINY ITENS TO INDICATE CLUES!LET ME DISCOVER THEM!All in all,it's fun enough...
IDrawOnTape avatarIDrawOnTape
If I was to play through the NES library, besides being madness, what order do I do it? Alphabetically or Release date-wise? Whats the Dtoid universe think?
Gundy avatarGundy
Maybe someday I'll finish Natural Doctrine AKA Natty Doc...
Niero Desu avatarNiero Desu
You've got guts, a powerful soul You've got guts, sweet and sour You've got guts, do the guts A man sweats, he really does, go!
Flegma avatarFlegma
Finished Xenoblade Chronicles for the first time in about 107 hours. Got tired of attempting to clear as many sidequests as there were left available. Maybe in NG+...
techsupport avatartechsupport
Woah. I consider myself a nerd and all, but the trophy hunting community is next level. Is there a biopic about the people at the top of these leaderboards? I'd find that very interesting.
Paul S avatarPaul S
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Mr Knives avatarMr Knives
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RadicalYoseph avatarRadicalYoseph
#thanksnintendo.
Shinta avatarShinta
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BaronVonSnakPak avatarBaronVonSnakPak
Just got a Vita with a 16GB card for super cheap. What games should I be looking out for?
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So the XCX Special Edition was marked as in stock for 20 seconds and I got a copy! I am disproportionately excited considering what it comes with. Hopefully the art book and packaging are high quality. WOOOOOOOOO!!!!!
RadicalYoseph avatarRadicalYoseph
Surprise, Xenoblade Chronicles X Special Edition has already sold out on Amazon.
Solar Pony Django avatarSolar Pony Django
Just a heads up, the Xenoblade Chronicles X Special Edition is up for preorder on Amazon. http://www.amazon.com/Xenoblade-Chronicles-Special-Edition-Wii-U/dp/B014LNTVGK I think it'll be available elsewhere but you know. Nintendo. Love em but hard to find.
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