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SDCC: Another look at Castlevania: Harmony of Despair photo

Today I had a chance to check out a new level for Castlevania: Harmony of Despair. This new stage, named Lord of Unseen Strings, follows up the first level, which we saw at E3 last month.

If you haven't heard, the thing with HoD is the ability to pan out and see the entire map in miniature. You'll actually be able to get your classic Castlevania on with the map panned out, squinting to see yourself in tiny working form, making through the many rooms of your map. Of course, you can zoom back in to room level, but it's pretty cool to see where you've come from and where you're going all at once. This feature will make even more sense when you finally have the chance to see how the six-player multiplayer action works. Mind you, we haven't seen how that works yet either.

In this new level we had 30 minutes to work our way through the massive map to find the boss, a Puppet Master.   Compare this to the 10-minute demo from E3. Being a Castlevania game, the level starts out with basic platforming, but then works up to puzzles where you're trying to figure out what a certain lever does. Or worse, with trap doors and multiple openings. What's cool is that you can push in the analog stick to change views to actually see if a door in another room opens when you switch a lever. It becomes quite crazy when there are so many rooms that finding what happened when you hit a switch becomes a sort of Where's Waldo situation. I joked that a magnifying glass should be a preorder bonus.

They didn't think that was funny.


In this level I saw several teases that point to everything from replay value to multiplayer possibilities. In one room a treasure chest hid behind a wall of flames. A floor switch would shut off the flames, requiring at least one other player to grant access. Several other platforming pieces pointed to areas that would only be accessible by the other playable characters. For example, Alucard lacks in the grappling hook department, so certain platforms were inaccessible to him. This design choice encourages you to go back with other characters to explore.

The Puppet Master hid in the center of the map, and it took about 18 of the 30 minutes to reach him. I was told that a well-versed player could do it in 10, but those that aren't as great at Castlevania type games could take anywhere from 25 to the full 30 minutes to make it to the boss. Once we did encounter the boss, he fought us off while making his way to other rooms, making him that much harder to defeat. From here it was the Game Over screen, but at least it didn't come from running out of time.

I'll get you next time, Puppet. Next time.

Castlevania: Harmony of Despair will be released on August 4th.

LAUNCH GALLERY (1 IMAGES)
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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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21 comments | showing # 1 to 21
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Black Nexus's Avatar - Comment posted on 07/23/2010 11:56
Black Nexus
This seriously needs a psn release , I have 2 symphony of the night crackheads who could provide me serious backup on the psn.

That and I can't play these kinda games with a joystick, and the xbox dpad is ...... Lackluster to say the least.
killias2's Avatar - Comment posted on 07/23/2010 11:57
killias2
COME TO PSN!!!
jawshoeuh's Avatar - Comment posted on 07/23/2010 11:59
jawshoeuh
Yea I gotta hold out for a future psn release, but I want this pretty bad.
Deth Garcia's Avatar - Comment posted on 07/23/2010 12:02
Deth Garcia
waiting for PSN version
killias2's Avatar - Comment posted on 07/23/2010 12:04
killias2
Haha, the first five people are all waiting for PSN....

I really do feel like the PS3 is the more appropriate console for this. 360 seems better for if they turned Castlevania into a FPS with cover mechanics and fratboy multiplayer...
HEL105's Avatar - Comment posted on 07/23/2010 12:12
HEL105
Well, I'll be happily playing it on August 4th. I'm still eager to see it in action with the full amount of players, though.
Dreamscape's Avatar - Comment posted on 07/23/2010 12:13
Dreamscape
Why are people using this as an opportunity to hate on the 360? It has alot of variety in the xbox live arcade games, some of them already being Castelvania gtames.

"fratboy mechanics" somebody is a little butthurt about call of duty and halo
HEL105's Avatar - Comment posted on 07/23/2010 12:14
HEL105
Though I will be pretty pissed if it does well on 360 and then they bring it to PSN with ANYTHING extra. I'm not buying a game twice to get what should have been in it the first time around. Hopefully that won't be an issue, though.
jawshoeuh's Avatar - Comment posted on 07/23/2010 12:18
jawshoeuh
@Dreamscape

haters gon hate amirite?

I'd be all over this if I hadn't recently sold the 360. Now I have no choice but to pray to the Konami gods that they green light a PSN release.
LittleBigD's Avatar - Comment posted on 07/23/2010 12:20
LittleBigD
I'd like to throw another hat into the bring this to the PSN club. I'd especially like to see them make it playable on my PS3 and PSP.
Mista Smegheneghan's Avatar - Comment posted on 07/23/2010 12:26
Mista Smegheneghan
Holy crap, I need this. Why don't I have a 360?! D:
Tubatic's Avatar - Comment posted on 07/23/2010 12:28
Tubatic
Haters gonna starve?

Yeah, I'll go on on this with the 360. I can't connect for anything on my PS3 with multiplayer :/
Tubatic's Avatar - Comment posted on 07/23/2010 12:28
Tubatic
Haters gonna starve?

Yeah, I'll go on on this with the 360. I can't connect for anything on my PS3 with multiplayer :/
killias2's Avatar - Comment posted on 07/23/2010 12:41
killias2
Yeah, yeah, I just admit I'm sour on not having this available on the PS3.

Truth be told, I'm a PC gamer.
nanowerx's Avatar - Comment posted on 07/23/2010 12:58
nanowerx
HoD is one of Xboxs "Summer of Arcade" exclusive promotions. If you are sitting around waiting on a PSN release you will be waiting for a very very long time.

On a positive note, I cannot wait till this comes out. Looks like an HD Symphony of the Night sequal...which is exactly what I have been wanting for years.
Chris Carter's Avatar - Comment posted on 07/23/2010 13:02
Chris Carter
I'll buy both.
TSAVO's Avatar - Comment posted on 07/23/2010 17:17
TSAVO
@Indiana Jones,

When's Limbo going to PSN?
Infininja's Avatar - Comment posted on 07/23/2010 21:02
Infininja
@TSAVO

Microsoft's requirement to be in Summer of Arcade is four or five weeks of exclusivity. Playdead's decision to not bring LIMBO to PSN has nothing to do with the promotion.
Darren Nakamura's Avatar - Comment posted on 07/23/2010 22:33
Darren Nakamura
Hmm. Sounds like a poor design choice to require you to zoom out to see what the switch you hit did. Again, it seems like game developers are forgetting that some people don't have HDTVs yet...
PhilK3nS3bb3n's Avatar - Comment posted on 07/24/2010 12:35
PhilK3nS3bb3n
Holy crap I need this. Dammit I can't stop playing deathspank and the 4th is so close!
EXCELL343's Avatar - Comment posted on 07/28/2010 03:37
EXCELL343
cant wait
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