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Screw optimism: a Shadow of the Colossus movie is a BAD idea photo

I am the most positive and forgiving person on the planet. When I got punched in the face by a bully in the 5th grade I actually apologized to him for hurting his fist on my large pumpkin head. Then I proceeded to check on him a week later to see if his hand was feeling better.

I’m not kidding.

So why, then, did I have such a negative reaction to the recent news that Sony was going to make a movie out of classic PlayStation 2 game Shadow of the Colossus? Am I just becoming bitter in my old age, or is there a reason for me running through the street nude and crying?

Hit the jump for the reasons why I think making a Shadow of the Colossus movie is a really bad idea.

Remind me: What needs to be fixed, again?

As much as I love being positive, my respect for true art and artists trumps all feelings of unbridled optimism.

It goes without saying that Shadow of the Colossus is an amazing piece of art -- there is a reason the PlayStation 2 classic is always brought up when anyone engages in an “are videogames art?” debate. The stunning visuals, combined with the game’s surprising emotional heft, truly create a unique and powerful experience.

Let me jump back on the positive bandwagon for a second and assume the upcoming Sony movie turns out to be incredible. Say the actors, the production design, the screenplay, the special effects, everything comes together and results in a truly outstanding film.

So what?

It's not really about whether the movie will be good or not. It's about why make it in the first place?

The original PlayStation 2 videogame is already so amazing, why even attempt to duplicate its perfection? In this scenario, the best the filmmakers can hope to achieve is a movie that is equal parts emotionally affecting as the videogame. The worse, and more likely, thing that can happen is the movie version is nowhere near as good as the original.

So why even attempt to remake something that definitely wasn’t broken to begin with?

Adaptation is not always a bad idea

I get that many different forms of art are brought to the big screen with stunning results -- one recent example of this is the breathtaking film adaptation of Cormac McCarthy’s novel No Country for Old Men.

But this is where some important specifics come in.

Turning an incredible book into a fantastic movie is tough, but I respect the effort. A book is, at its most basic form, a series of words typed on a page. The only visuals that can be formed while experiencing a wonderful novel or work of non-fiction are from the reader’s imagination. The transformation from page to screen is an exciting one, if only to see the creativity that is involved with bringing written characters and settings to life. The act of book to film adaptation is almost an art unto itself.

Shadow of the Colossus, the videogame, is already so cinematic that it is hard to imagine what could be done to change anything. Like I mentioned before, the best case scenario is an exact clone, while the worst case scenario is ... well ... I think we all know what the worst case scenario could be. And it’s not pretty.

It’s all about immersion

In a way, the videogame version of Shadow of the Colossus is even better than a movie could ever be. Not only is it remarkably cinematic, it is also interactive.

***MAJOR SPOILER AHEAD*** Take the scene when Agro falls from the bridge. This is one of the most haunting, heartbreaking scenes ever experienced in a videogame, and the player is completely invested in it due to the fact that they are controlling Wander and Agro before it happens. It’s like the player becomes Wander and feels an overpowering sense of guilt once his best friend in the world plummets to his supposed death. By directing Wander and Agro to jump over the broken bridge, the player feels directly responsible for what happens next. ***END OF SPOILER***

This scene could be sad in the movie version, but it will never achieve the same feeling of immersion established in the videogame.

So, again, I ask: what purpose does making this movie serve?

My snobby SotC fandom > Justin Marks’ snobby SotC fandom

As an (obvious) huge fan of Shadow of the Colossus -- something Justin Marks, the writer of the movie, claims to be as well -- I would rather everything stay as it is and encourage people to experience the original as it was meant to be experienced: as a videogame.

Granted, a lot of people out there don’t play videogames and, on top of that, would have a lot of trouble just “trying” something as complicated as Shadow of the Colossus, but I don’t think that should matter. I wouldn’t walk into a renowned chef’s kitchen and ask him to change his recipe for Venison Loin with Celery Root Puree to something closer to my tastes just because I am not a celery fan. The chef’s creation is his art and it should be taken for what it is. If I can’t handle it, I won’t eat it! Simple as that! (For the record, I would totally eat that -- it sounds delicious.)

On a similar note, I wouldn’t repaint the Mona Lisa on the side of a skyscraper just so more people could see it. If people want to experience the original, go see the original. It’s the way the artist intended.

Of course I will still see it -- I will just cross my arms in protest

Maybe I am just being crabby given the fact that my precious Shadow of the Colossus is being brought to the silver screen by the guy who wrote Street Fighter: The Legend of Chun-Li. But I like to think it is much more than just a knee-jerk grumpy reaction to the surprising news.

If Shadow of the Colossus was a novel and someone wanted to transform it into a movie, fine -- like I said before, seeing words visualized is always an interesting experiment.  If Shadow of the Colossus was a painting and a director wanted to recreate its vision into an epic film, go right ahead -- I respect the genuine form of inspiration. For me, it comes down to what Shadow of the Colossus is: a beautiful, heartbreaking, lyrical videogame that stands alone as a glorious piece of art.

A timeless piece of art that should be respected for what it is.

A videogame that should be experienced and not just watched.

It’s not too late, Sony: There are so many original ideas out there, why not create something no one has ever seen before? Attaching the name Shadow of the Colossus to a movie may sell a certain amount of tickets, but is it really worth it? True, the movie’s quality won’t affect the original videogame in any way, but why risk it? Is this what the original artists truly want?

Don’t punch me in the face, Sony. I don’t think I will have the heart to apologize this time.

***All “you are way too serious about this” e-mails can be directed to chad@destructoid.com.


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71 comments | showing # 51 to 71

Codysseus's Avatar - Comment posted on 04/10/2009 00:38
Codysseus
@ Bodb:

I would totally spend money on that!
Naim Master's Avatar - Comment posted on 04/10/2009 02:35
Naim Master
Reign Over Me is the best SoTC movie ever made .
Sharpless's Avatar - Comment posted on 04/10/2009 03:01
Sharpless
My first reason for hating this pile of dog's semen is this: Justin Marks. He wrote the recent Street Fighter movie. This is a very large problem.

My second reason... Well, fuck it, who needs any more reasons? I'd rather see Uwe Boll make a SotC movie. At least then, it wouldn't be mainstream and it would likely be comically bad. As it is, it will likely just be a generic, b-grade fantasy action flick that will turn people off to ever trying the game.

And Hollywood's not out of good ideas, they're just lazy and greedy. They're all about remakes, sequels, and adaptations because they have pre-installed fanbases who will undoubtedly shell out money for tickets. It's a hell of a lot safer than taking a chance on a new property.
Jimeee's Avatar - Comment posted on 04/10/2009 05:19
Jimeee
Would be interesting as an art movie. Something 50 minutes long with absolutely no talking.

5 minute shots of sterile panoramic views in a silent and hollow landscape of the ghostly remains of an empire, with a single wood flute accompaniment.

Followed by a sudden, brutal clash with each colossus. Hair torn from the creatures, teeth knocked free, the sound of bones snapping by the protagonist's unyielding assault.

The death of each creature is ominous. The black ooze that bleeds from the colossus viscerally penetrates into the protagonists skin. He has a vision: A scene flashes of distant riders getting closer each time. A girl, dead on the altar as a thick shadow grows larger over her.

Repeat with another silent horseride through empty vistas and skeleton temples. And the again with a painfully jarring fight.

With each kill the attacker grows more and more questionably unmoral as he goes further out of his way to hunt them down and tear them apart.

It could work. No one would like it, but it would be brilliant.
Analitic's Avatar - Comment posted on 04/10/2009 07:24
Analitic
Chad I agree with 80 percent of what you are saying, but in the unlikely event that the remaining 20 percent that i believe are achievable, and could make this movie exceptional, such as recreating an intense scene with the death of Agro (remember the neverending story), the mystery behind what the colossi are and then visually seeing a silloutte through a mist of something enormous heading your way (done in almost all horror/suspense movies, etc...I see no reason why it cannot be made...in the right hands of course!

It must have a bad ending and it should be full of drama and suspense, add a little horror and show us more flashbacks of the woman he loved, but dont go overboard with the cheese...

this is not realist optimism Chad, its only constructivism! you must believe that exceptions can happen!
Analitic's Avatar - Comment posted on 04/10/2009 07:27
Analitic
The same way i believe you're bully story to be true...only 1 in a 5 billion chance for it to be true, but its a possibility nevertheless...

damn that bully story was good!
shinryu108's Avatar - Comment posted on 04/10/2009 07:49
shinryu108
well said Chad, but if I might add something...
There's no REASON to be optimistic. This douchebag is the guy who made us feel nostalgic about the original Street Fighter movie. Like I said elsewhere, Hollywood needs to start getting its own ideas. The problem is that a SotC movie will definitely get more people to the theatre than any honestly well-written, low-budget, no-name movie. So screw you all - I'm pirating it, and I'm not even gonna feel the slightest twinge of regret. Yarrr.
Mr Gilder's Avatar - Comment posted on 04/10/2009 07:57
Mr Gilder
Great points Chad. I wish you were my friend IRL.

Also, if this movie contains the spoken English language, it will be an automatic fail. The end.
Autumn's Avatar - Comment posted on 04/10/2009 08:42
Autumn
I totally think that a movie could take this game to places that PS2 gaming technology couldn't.

A man on a horse with a sword vs. gargantuan stone monoliths? That could be a visual spectacle on a scale not yet seen in cinema! Not to mention that, free of the restrictions of A.I., the collosi can be put in much more interesting situations and the fights could be totally epic. Plus Wander could get a personality, and we all could find out what happened to the girl in the first place!
I'm a screenwriter in the making and I can see exactly where this movie could go, so for me the question isn't whether or not they can make it, but whether or not they can make it RIGHT!

Not wanting a movie to add to the SotC canon just for the sake of 'preserving the integrity of the original' is dumb. I understand the sentiment but what harm can a movie really do? None. And could it be good? Yes. So why not give it a chance?
Leviathan902's Avatar - Comment posted on 04/10/2009 08:47
Leviathan902
Am I the only one who thinks that SoTC is aboslutely NOT an "amazing piece of art"?

I mean I enojoyed the game quite a bit, and I will always remember the way my jaw dropped the first time I stumbled upon that first colossus, and the guilt I felt after slaying it, but I never really got that "unique and powerful experience" Chad pointed out.

Granted, each Colossus was a cool, new, unique challenge, but the guilt from killing them eventually wore away because it was the only way to progress. Essentially the game railroaded me into killing the colossi even though I didn't want to, so after the first couple, I didn't care anymore. and that's just the first mistake the story made (the other big one being that it didn't make any sense whatsoever).

Do I love the game? Sure, of course I do. Do I want to see a movie made of it? Of course not, there's pretty much no way it can turn out to be even halfway decent in the hands of incredible talent, and it's not even in those hands. But it drives me nuts to see all these people treat this game like it's some holy relic that god forbid, we don't dare speak it's name without subservient reverance.

It's the PS2 era's Ocarina of Time: a great game deified. I have yet to encounter a game that is a "unique and powerful experience" as Chad claimed SoTC to be, so I hardly find that to be the reason to not make a movie. Mostly just that it's probably gonna be bad, and that's about the last thing this world needs: another bad movie based on a videogame.
Archwright's Avatar - Comment posted on 04/10/2009 09:08
Archwright
@jimmythechang's Collosal Falcor picture.

Wow... Instead of feeling like my childhood was violated, I laughed. I wonder what that says about me.
JynxShot's Avatar - Comment posted on 04/10/2009 09:45
JynxShot
Isn't the horse's name Argo? Like Jason's boat?
Nogarda's Avatar - Comment posted on 04/10/2009 10:34
Nogarda
What if its a prequel to shadow of the colossus showing the story of how mono died and the connection to wanda etc... THAT I'ld like to see.
Zen Albatross's Avatar - Comment posted on 04/10/2009 11:40
Zen Albatross
Possibly the second worst idea ever, right up there with Dante's Inferno the game. But don't get me wrong, this is 100x more offensive to me on a personal level.

This isn't even about original VS copy anymore: This is about a fundamental flaw in Hollywood's ignorant logic suggesting that all games are merely interactive movies. The most powerful aspect of Shadow of the Colossus relies entirely on the fact that it is a GAME and that you, as the player, are made to feel a certain way through your semi-scripted interaction with the story. When migrating to the a non-interactive medium, the ENTIRE point of this game is completely lost. This isn't some shitty shoot-em-up Vin Diesel MovieGame - This is an achievement of interactive entertainment, and anyone who thinks it can translate to a non-interactive medium is a goddamn fool. Period.
Analitic's Avatar - Comment posted on 04/10/2009 11:41
Analitic
@ Nogarda

exactly my point, cut out from some of the horse riding scenes gives us some 'prequelish' back story through flashbacks about 'Mono'(thnks could not remember her name), and do not show us a colossus until you've covered the main elements. Definitely only have 3 or 4 of them colossi...12 would be great but very repetitive for a movie, plus if it succeeds, you can always make a trilogy and include all 12...dear lord someone slap me as i am getting too excited for this over nothing and i am sure the majority here would gladly do so, including our -approaching sainthood- Mr. Chad.

*still not over the bully story*
fozzyozzy's Avatar - Comment posted on 04/11/2009 11:59
fozzyozzy
@mabman

Take a second and think about how often "correctly" is done in movies these days. Yes, there CAN be a good adaptation of SOTC, but there's only one chance at this.

Where would the Godfather be in this world if Roger Corman or Ed Wood had gotten their hands on the book? Marks getting to do this project means he will not get a huge budget. You just look at the Chun Li figures: 50 Mill budget and the gross was maybe 5 mill for the first weekend. He's got a flop under his belt, what studio is going to hand this kid a blank check? The script will be padded with dialogue from characters you didn't care about, hell, I think Marks himself even admitted he was going to "flesh" out the priest's character. Also, lots of flashbacks and mini fights. EVEN if Marks has the best intentions, I have no hope he'll be able to make the movie we would want to see.

Boll's movies are disasters because he has no money to make them so he picks the cheaper licenses. It's the same situation here.
Haxan's Avatar - Comment posted on 04/11/2009 12:55
Haxan
@fozzyozzy,
I would love to see an alternate universe version of The Godfather done by Roger Corman. Sure, he made movies on shoestring budgets, but they were almost always very enjoyable, not even in an ironic way.
wanderingpixel's Avatar - Comment posted on 04/14/2009 14:25
wanderingpixel
I tried writing the script to a SOTC movie last year. It turned out ok, but I do not think that it could be as good as the game.
Nubc4kes's Avatar - Comment posted on 04/15/2009 04:14
Nubc4kes
My main concern about this movie adaptation is conserving the overall feel. Majority of the game is literally just riding from the main castle to where the next colossus is. It made the game feel serene and majestic but also solidarity. Now you can have 16 separate scenes of horse riding, but that does not translate well to film. That would be really boring to watch. It's fun to play because there's an element of exploration and discovery because you're playing the game. In a movie, you'd just be watching it and it would probably get really boring.

I guess the only way I can really see it working is there could be little bits where he stops and interacts w/ Agro or the story flashes back. Also, the guys tracking him down are confirmed to play a bigger role.

The thing is, this technically can be made into a movie. I just don't trust the guy who wrote the Chun-Li movie. So scratch my first sentence. The writer is my main concern...
lePooch's Avatar - Comment posted on 04/15/2009 23:59
lePooch
Great article Concelmo!!

@JackMaverick
Oh, you would hear Jessica Alba for sure... what do you think they're gonna replace all the horse rides with? FLASHBACKS!! Efron and Alba, courting in the.. palace or whatever crap back story they make up to fill the rides with.
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