The green color of Mana in Magic: The Gathering is supposed to be representative of life and growth, which naturally means that it's a creature-heavy color type to play. Hence these images sent to us featuring a manner of beasts which may be summoned and sent to fight.
When I played the card-based version of the game, Green was one of my favorite colors to play. The experience of building an army of worthless creatures which can then steamroll through gives this color some great rush opportunities.
LAUNCH GALLERY (16 IMAGES)
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
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Hmm....we're rapidly running out of 2010...
ELVES FTW!
The reason for that is because hopefully it'll give us people like me (who love magic and would like to play, but have no one to play against) a chance to enjoy Magic.
This is just another way to reach their brand name out beyond the card game arena to get more customers. I really have to agree with
@esin though. About the artwork being a big draw. However, if people playing this new game are not former players, than they wouldn't know the difference. On the downside, it could just give them the feeling that all of magic looks that generic. :P
but i love building decks and rock a killer sliver deck. as long as my warding slivers comes out quick, i'm unbeatable. top it with a magma sliver and you're dead.
They're basically launching a second magic online with slightly streamlined rules, 3d graphics, and no chance of being able to redeem for physical content.
N'way, it's the rigth time to investe in Magic because nerd things are cool now. Super heroes movies, Team Fortress, Bioware.
("They're basically launching a second magic online with slightly streamlined rules, 3d graphics, and no chance of being able to redeem for physical content.")
Yes, it definitely looks like they are, however, who is that for? The marketing talk is that it's going to be a "free-to-play" (+ paying for booster packs :P )"strategy game". What you and I know is MTG online (pretty much MTG in general). It's the same thing, but they're giving it a fresh coat of paint. Not for people already on MTGOL or playing the card game, but for a new generation of customers.
With marketing talk like "free to play" and "strategy game", it's pure temptation for all those newbs out there that've never played a single game of magic before! There's way too many kids out there, not doing anything at all. Just surfing the web, and clicking on any banner that says "free to play". I've done my share lol. Dungeon Fighter anyone? XD
As for booster packs... same old microtransaction junk we're putting up with in all those other "free to play" games out there right now. Same ploy old name. They're in new water for them, 'n lookin' for fresh meat.
They should just put MTGO in the Duels of the Planeswalkers engine. Now thats something i would love wasting money on.
btw anyone that has a problem with a different format should get over themselves. I mean come on do you flip out over when ever you see a Super Mario game? Cuz last I checked that guy is all over the place and he seems to be doing fine.
Well, Mtg and Super Mario arent nearly the same thing. I dont mind the new format, what bothers me is that the new format looks uninteresting. No worries though, im still gonna check it out. Its F2P, what do i have to lose?
Unless of course they've just gone and multiplied everything by 10.
Explaining why Jace has 200 life, and that troll zombie thing is really just a 4/6 creature, not a 40/60. But then why do planeswalkers have an attack value?