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Scraps: One door opens, 500 stay locked forever (10/1/08) - Destructoid

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Scraps: One door opens, 500 stay locked forever (10/1/08)


11:09 PM on 10.01.2008



Scraps

This post is probably going to seem pretty stupid to you (excluding the news links at the end, which are AWESOME... sorta). You've been warned.

Something occurred to me today while I was fiddling around with Silent Hill: Homecoming. There are a lot of locked doors in videogames. Doors that are locked for absolutely no good reason other than it would require more resources to create something beyond that door. And the doors have to be there because hallways need doors or they don't look like hallways.

But when 80% of the doors in a place are inexplicably locked, jammed or blocked, that strikes me as being just as unrealistic. It's a conundrum. I guess I'm saying that, just once, I'd like to play a game where every door at least opens into something. A pointless room that you can carbon copy and drop a couple of objects into. Or a closet. My kingdom for a closet.

  • Retired NFL players are suing the organization that represented them in licensing deals with EA, claiming they were not properly compensated. [GamePolitics]
  • Netflix has partnered with Starz to bring an additional 15,000 streaming videos to the rental service. That makes 27,000 flicks available for watching on your 360 when the fall update happens. [Major Nelson]
  • A new motherboard for the 360 has been spotted which some claim will finally resolve the Red Ring of Death issue. About time. [CVG]
  • Blizzard has won a $6 million settlement in their case against the makers of the Glide bot program for World of Warcraft. That's, what, a week of subscriber revenues? [GamePolitics]





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