Now the REAL question I havce is how will developers read the lack of sales at the high price point? Will they consider it a matter of insane pricing turning off consumers or a sign that PSP is not a viable platform? I hate to be predictable but I have a feeling EA is gonna bitch up a storm about PSP sucking when $10 Tetris doesn't sell.
But it comes down to quality. Field Runners for instance is worth $7, I paid a similar price when it was originally launched on the iPhone. Some games however are absolutely not worth it even on the iPhone; absolute shovelware.
Regardless, at the moment there are only like a half-dozen PSP Minis games.
Sorry for that little rant. As for the mini's. Aren't they restricted to 100mb. If we take MGS4 which is somewhere around the 50GB mark. I can pick this up for around £20 now brand new. If I do the maths, then 100mb should cost about 4 of our fine British pence. Even if we go buy a full £45 game using 10GB disc space as a comparison it still only works out at 45 pence for 100mb. I know that's taking it very literally pricewise, but just making a point.
Yeah, they could be a tad overpriced.
I miss Kutaragi.
Remember UMD movies? Sony launched the PSP and said, here you go studios, another way to sell your movies and we won't set the prices, you will. Look how well that worked out. Movie studios were still high on massive DVD sales and saw this as another opportunity to get consumers to buy everything all over again. Instead of setting realistic pricing or using clever marketing strategies like say, including a UMD with a DVD for a small price increase over the DVD alone, they pumped out bare bones releases that often times cost more than the DVD counterpart which had a ton of extras.
While it makes business sense on one hand for Sony to attract developers/content providers in this way, we've seen that greed will usually get in the way of reality. Minis will likely go through an adjustment period where a variety of pricing will be tried out and eventually things will settle to a level where the price more accurately reflects the value.
That being said, I'm sure EA is selling plenty of copies of Tetris even at $9.99 simply because there isn't a whole lot of choice in the Minis category at the moment and Tetris is a game that everyone knows and loves. It's basically a safe bet. Remember that not everyone has an iPhone and even a fair number of people with iPhones (myself included) don't use it as a gaming platform at all for one simple reason, controls (or lack thereof).
xenon: No different over here, but probably worse. Expensive contract with AT&T, expensive phone, terrible interface, uncomfortable to hold, ugly. The only good thing about an iPhone is that it's heavy so when you drop it in the ocean it won't be coming back.
of course they haven't actually said anything like that. Its just the way the article has pointed me. They said this as well: "I think they have to carefully look at that, carefully price their content. Minis was intended to be something a little different and we wanted to see a lot of different types of content through minis. If it's not priced correctly, consumers may be turned off at the proposition and say 'I'd rather just go for this kind of stuff instead of minis.'" which makes me believe that they realize its overpriced and they want to caution the developers through a small interview that nobody is going to read in Joystiq.

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