Quantcast
Samurai Gunn might be my favorite game at PAX - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Samurai Gunn  



Samurai Gunn might be my favorite game at PAX


4:24 PM on 08.31.2013



I didn't really know what Samurai Gunn was before today. It has one of those sort of cliché names that's easy to pass over if you don't have a particular reason to care. After playing it on the PAX show floor, I might not be able to stop thinking about it.

Samurai Gunn is a two-to-four player brawler that's stupidly easy to learn. The only moves in your arsenal are running, jumping, a melee attack, and fireballs to shoot. The objective is to place a well-timed one-hit kill on one of your several opponents before they can get to you. Easier said than done.

The relatively small battle arenas quickly and inevitably fill up with a flurry of players that are probably either on a kill streak or have just respawned. That's kind of par for the course with Samurai Gunn -- you feel like you're doing really well until someone swiftly and unceremoniously rips you off your pedestal. 

For all the frantic pace, it never felt uncontrollable. Rather, the way in which you could quickly plot your attempt at your next victim was simply amazing. Realizing that another player's engaged with a different target, and you can easily get over there to dispose of one of both of them felt downright magical upon execution. That magic quickly fades when someone else had that same idea, but this time at your expense.

The rounds are kept short, as the first person to ten kills wins. That certainly doesn't take long at all. A showdown might be triggered between the two top-scoring players, which places them on a flat two-dimensional plane, left to jump toward and away from each other until one can finally land the coup de grâce. Showdowns are almost like chess matches in a way.

That's all there is to Samurai Gunn. Simple? Definitely -- that's the charm. But, that also comes packaged with an undeniable sense of giddy joy the entire time you play. It's easy to pick up, but difficult to put down. In fact, I think I'm going to go play it again right now.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Samurai Gunn



1:15 PM on 12.11.2013
The key to fun in Samurai Gunn is having friends

So, you read Chris Carter's review of Samurai Gunn and you thought to yourself, "Self, that's all well and good, but I want to see what it's like to become embroiled in the chaotic yet precise gameplay described in this...more



12:00 PM on 12.11.2013
Review: Samurai Gunn

Arena-like games are seeing a resurgence in this era, with titles like Towerfall and Gun Monkeys -- games that take us back to the days where local play reigned supreme, and couch parties were commonplace. They offer up ...more



4:45 PM on 12.10.2013
Samurai Gunn stealth released on PC today

Samurai Gunn (from boy genius Beau Blyth) has been flying under the radar for a while, but now it's available for the entire world to experience. The frantically-paced Bushido brawler released on Steam and the Humble St...more



6:00 PM on 08.27.2013
Samurai Gunn to see wide release on PC, PS4, and Vita

If you're out of the loop on Samurai Gunn, I'm right there with you. It's one of those games that's been playable in-person here and there -- enough to the point where the name sounds familiar -- which is terrific for folks ...more




Indie

9:30 AM on 09.16.2014
Team17 to publish blind adventure Beyond Eyes

Team17 has really been branching out lately. Best known for the Worms series, the small developer has recently been publishing independently developed games from even smaller teams. Previously, we have heard about the studio ...more



3:00 PM on 09.15.2014
Review: Size DOES Matter

Simple graphics, twitch gameplay, and fresh music constitute a good formula for mobile gaming. Titles like this allow for a quick bit of play during minutes of downtime, and can paradoxically keep players going for long perio...more



2:00 PM on 09.15.2014
Wolfire's cool, experimental FPS Receiver is free today

Wolfire Games' Receiver is a first-person shooter unlike any other I've played. Instead of a quick button press to reload your gun, here, reloading is a much more realistic, multi-step process that requires effort on your par...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more