Video games as a story, or making/telling a story through a video game doesn't often work very well, but that doesn't mean you can't tell a story well within a video game, and that appears to be what he is trying to do here.
Who here wants to play the it's a wonderful life game? Or watch the tetris movie?
I fail to see how gamers can so vehemently disagree with a game designers outlook of wanting to make a good video game a good game first and foremost.
There are too many variables. For example, a well-written game story will seamlessly integrate narrative and gameplay. I'll spend so much time playing as the characters that I'll care about what happens to them during a non-interactive story bit. The bonus here, and unlike books or movies, the story didn't need to spend a million hours forcing me to like or hate a character; that happens through the gameplay.
That's just ONE strength of video games when it comes to weaving a stories in them. There are so many more.
To be fair, Other M is more of a example why you shouldn't have a character designer *write* a story. Other M probably would have worked if they also brought the director of Monster on board.
Seriiously, how the hell do the concept art of the characters have more life and depth then all the hard work Team Ninja had to put through?
This doesn't mean your game idea doesn't/can't have a great story. It doesn't mean your movie story can't be a great game, if its story would work in such a format. However, the two shouldn't be seen as interchangeable when it comes to content delivery, as they are fundamentally different types of entertainment mediums.
Well, that's pretty much how jrpgs started. To tell a large story that rivaled those found in books and movies, developers had to find a way to get around the limitations of the hardware. Limit the gameplay to tell a story became the cornerstone idea for the jrpg, and look at it now. It caught on. And if a developer is going to be making a jrpg, they better make sure the story is good, or if they can't have a good story they'd better trick the player into having a good time by having them micromanage as much shit as possible during battle, a la Final Fantasy 13. Oh, I kid.
I agree completely. Most of the games with shitty stories come from Japan (IMO, and not to say those games can't be enjoyed). That said, there are tons of games that kick film's ass in the narrative/storytelling department just as you listed in your post. I think these "kill-the-story" game directors simply don't know what's out there. :(
They talk during the missions, like in Star Fox.
@vol
I personally see it the other way around...
Used to be we could go to someone like Bioware and get a decent story. Look what EA did with that.
Fun is fun, and I enjoy having it in many different ways.
That said many games dont need story and are worse for it if theres no way to turn it off. eg Touhou shmups with their cutscenes.
I don't mind cutscenes, but there are games where its just better to either leave things to the imagination or if you can't to that, drop some optional lore in the game and get the hell out of the player's way.
Worked for Metroid Prime, it helps round out Elder Scrolls, it adds intrigue and mood to the otherwise dippy stories of Resident Evil.
I don't mind cinematic games, Metal Gear is one of the most cinematic games out there. Anyone that thinks Mass Effect is good, though, really needs to go back and play KOTOR and DA;O - those games where better when the hero was less talky. Your party members had more personality and charm.
Mass Effect would be better if Shepard shut his/her trap.
Videogames have the capacity and capabilities of telling stories much better than any film possibly could. The only problem is how many developers are forgetting that. Especially with the capabilities of today's technology, that instead being put to use like this, is being primed more for multiplayer.
There never has been a better time to put videogame technology to use in bringing us a stellar story. The advantage of videogames is simple. It engrosses us. Depending how you views videogames, you can become emotionally invested in them in a way a film never can.
After all, you are responsible for the actions of the protagonist, should the game offer a story that branches out or changes with your actions in-game, a la Dragon Age.
Even if the story is mediocre, if you've got the gameplay nailed, it'd be far more enjoyable than watching a film. After all, story is usually the only thing that holds a film up.
That said, there are a lot of games with shitty stories - I'm looking at you, retro games - but they COULD definitely be better than movies.
I will admit that it is easier to make a tight narrative in 1.5 - 2.5 hours than say 8-15.
But I don't think the best stories in video game history come from games that desperately try to imitate movies like Metal Gear, Uncharted or Heavy Rain. That's why we are always comparing them to movies and that's why people are getting so worked up on this thread. If a game tries to be like a movie putting that much effort on cutscenes and stuff, its limitations are going to show up fast I think.
But on the other hand, silent games with lots of text end up doing a much better job. There you have Hotel Dusk, Mother 3 and Ghost Trick to name a few. Those do have better stories than most movies. Not those ones who try to be interactive cinema.
But then again, if someone doesn't wan't to give everything a rich and deep story that doesn't mean it's automatically crap. A Deadpool/Lobo comic or a purely action based game are as good for me as anything with a deep story or plot. I enjoy both.
I like games that tell stories, especially when they do it in such a unique game-y way as in say a Goichi Suda or a Shu Takumi game.
But that's not gaming's real strength. Like Holmes says, games can get you attached to a character and involve you in a world, and that's not really the same as storytelling (ie Fallout 3 or Zelda where storytelling is tertiary to that and gameplay). I also don't think you should underestimate the artistic merit of that either.
For pure storytelling, I tend to agree. Movies are better.
Now he's showing how out of touch with games and how they can tell stories, which makes me wonder if he's out of touch, or is just limited in his imagination... I mean, I hate to point out that, while imaginative at its base, all he's really designed is mostly repetitive (no matter how amazingly great they play) Kirby games and Smash Bros games. He's not really a wellspring on the storytelling front -even if one of his creations has managed to spawn a whole cartoon series.
Seriously though, you don't need million hour cutscenes, or cutscenes at all, to tell a story with your game. You don't even need voices. But you can get a story that rivals a movie experience from a game. It may not be easy to do, but its not impossible.
And if the game half is going to suck anyway, then your resources would have been better spent making it a MOVIE.

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