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Sakurai: Movies are better at telling stories than games photo

I'm feeling pretty cautious about Kid Icarus: Uprising. I'm still buying the game day one, but I'm not going to be surprised if I end up somewhat disappointed with it in the end. Everything about the title just seems a bit... off. 

Thankfully, there is one aspect of the game that's sounding just right to me. According to the game's director Masahiro Sakurai, Kid Icarus: Uprising will have "...a ton of talking", but he "...didn't add all that voice in order to tell a story." The reason for that is he thinks "...movies and such are much better at telling stories in an effective and enjoyable way than games are". Even better, he goes on to say that "...while there is a story, we don't advance it by forcing players to sit and watch some tedious briefing scene or anything."

It sounds like the voice acting and dialog in Kid Icarus: Uprising is more about bringing personality, tone, and atmosphere to the game than shoving a linear narrative down our throats, sort of like the mid-combat banter found in the Star Fox series That's a relief. I'd rather tell my own story through playing Kid Icarus: Uprising my own than have it told to me through unplayable "movies."

[Via Nintendo Power]








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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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91 comments | showing # 1 to 50
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TysonQ7's Avatar - Comment posted on 02/05/2012 21:13
TysonQ7
Have faith Holmes, have faith!

On a more serious note, I'm glad the mojority isn't cutscenes. The fast-paced look of this game wouldn't work well with that.
Dusty Smith's Avatar - Comment posted on 02/05/2012 21:16
Dusty Smith
Some of my favorite games have little or no cutscenes. I just want to play the game and get in the action. Thats why i love the game Vanquish. You can skip all the cutscenes and just start blasting away. The only parts i hate were the forces first person view briefing scenarios where you had to walk really slowly and listen to a mission brief. Other than that, Vanquish was my game of the year for 2010.
MetaTotoro's Avatar - Comment posted on 02/05/2012 21:17
MetaTotoro
:'( I like deep stories in my video games... there are ways to do it right and not take away from the experience, even if it's told in an abstract sort of way like the cutscenes in Bit.Trip Flux.
Zaheer's Avatar - Comment posted on 02/05/2012 21:20
Zaheer
I'm definitely confident I'm going to like it. I just don't know yet if I'll *love* it. Either way, it will be a fun diversion! I'm excited that there seems to be a lot of content with the wide variety of weapons and difficulty/betting scale.
Mark Mann's Avatar - Comment posted on 02/05/2012 21:22
Mark Mann
Hollywood pre-2000 probably, now it's just a bunch of shit IMO
PhilK3nS3bb3n's Avatar - Comment posted on 02/05/2012 21:24
PhilK3nS3bb3n
I'll be too busy with Revelations, Tekken and MGS still, to day one this. I'm looking forward to it, just not day 1. Isn't Heroes of Ruin out the same week or a week after? Me and my buddy are dying for some portable arpg love. Especially with online.
dunnace's Avatar - Comment posted on 02/05/2012 21:24
dunnace
Video games are better at making a world with stories in them, as opposed to one narrative.
Blahblahblahblah's Avatar - Comment posted on 02/05/2012 21:25
Blahblahblahblah
Right. So, why on the rare occasion I go to the movie theater, I can pretty much predict every single thing that's going to happen?
ThrashingLimbsEd's Avatar - Comment posted on 02/05/2012 21:27
ThrashingLimbsEd
@blaaaaa

because you go see shit?
OriginalGman's Avatar - Comment posted on 02/05/2012 21:27
OriginalGman
This is just an excuse for not knowing how to implement story into your game well. Having a plot that the player can connect with and characters with some emotional resonance aren't exclusive concepts to movies. And you don't need MGS4-length cutscenes, either. Just come up with a better story, and design the game around it from the start.

Journey looks to be a pretty enjoyable story, and that game probably has minimal cutscenes and NO voice acting.
NickCull's Avatar - Comment posted on 02/05/2012 21:29
NickCull
So this guy has never played a Mass Effect game I take it. Why do game developers talk down the capabilities that their chosen medium? It doesn't make any sense.
The Silent Protagonist's Avatar - Comment posted on 02/05/2012 21:29
The Silent Protagonist
@Blah - I can do that with movies, books, comic books and games. It probably means you have a good sense of foreshadowing or the movie is just really not that subtle about employing foreshadowing.
Aeriscloud's Avatar - Comment posted on 02/05/2012 21:30
Aeriscloud
Sakurai, Mr. Miyamoto would like a word with you.
MetalPorkchop's Avatar - Comment posted on 02/05/2012 21:30
MetalPorkchop
Bioshock. Best story in a game that I have played, while at the same time keeping the fast paced action feel.
Laharl Krichevskoy's Avatar - Comment posted on 02/05/2012 21:31
Laharl Krichevskoy
Talk about a director with no faith in his format
Joe Ess's Avatar - Comment posted on 02/05/2012 21:34
Joe Ess
I don't think I agree with him on that movies are absolutely better at telling a story than a game (i dont think that one medium is inherently better at this point, I think its just a quality thing.) But i do agree with him about cutscenes, short and sweet if any at all.
Janklogs's Avatar - Comment posted on 02/05/2012 21:36
Janklogs
A movie has never made me cry. 'Tis just Sakurai trolling us like he did in the Smash Dojo.

*sigh*...those were good times.
sewerraccoon's Avatar - Comment posted on 02/05/2012 21:41
sewerraccoon
Eh... It kind of depends on what game or movie you're talking about. I do believe that you can cram a lot more story into a game though, and that certainly doesn't hurt.
SeymourDuncan17's Avatar - Comment posted on 02/05/2012 21:41
SeymourDuncan17
He only says that because he doesn't wanna try hard enough.

Seriously. Games like Mass Effect, Uncharted, several of the Halo's, Mafia II, GTA: San Andreas and IV, Red Dead Redemption, etc. are just as good if not better at telling stories.

Hell. Even the Call of Duty's (minus World at War) would make for completely amazing action flicks.
llort het's Avatar - Comment posted on 02/05/2012 21:43
llort het
there are advantages and disadvantages to both. Video games do have one advantage of having you spend upwards of 80 hours with a group of characters.

Although maybe it's because I have no imagination, but I've never had a time where I "had the story told to me through gameplay" or I've never praised the lack of voice acting because "it makes me feel like I'm in the game" or any of that. Professionals can tell me a better story than my imagination is capable of.
Operative20's Avatar - Comment posted on 02/05/2012 21:45
Operative20
Games like Lost Odyssey would like to have a word.

But wait... I can't say that. What I CAN say is that some games are much much better at telling a deep story than many movies. And vice versa.
GoofierBrute's Avatar - Comment posted on 02/05/2012 21:49
GoofierBrute
I think games are great at telling stories and can do it better than movies. That being said, I don't expect every game to tell a compelling narrative in order to be good. I've played bad games with good stories, and I've played good games with bad stories. To me the story can be as well written as the Twilight saga as long as the game is well designed and fun to play.
EKGProd's Avatar - Comment posted on 02/05/2012 21:51
EKGProd
I don't agree with him there. No movie has made me care more for the characters in ever way like the Uncharted series has. No movie made me feel like I was really in the world like Half Life 2 and Metro 2033 did. No movie has ever made me literally get furious at a bad guy like the end of Half Life 2: Episode 2 did.

I am no saying that games are 100% better at telling stories. I am saying that games have something unique going for them when it comes to storytelling, and a game can draw you into a world much better than a movie can. Heck, I never thought a game could take my breath away, but many like Ocarina of Time, A Link to the Past, and even Modern Warfare did just that.

Honestly, if your mouth wasn't on the floor when you witnessed what it felt like to be inside a nuclear explosion there's something wrong with you.
Gwendolyn's Avatar - Comment posted on 02/05/2012 21:52
Gwendolyn
I can't agree with him. Some stories and some ways of telling stories are better suited to different media. A book won't have the same feeling as a movie, just like a movie won't have the same feeling as a game. Not for nothing you can't literally adapt a whole book to a movie and viceversa, you need to edit the material or else it doesn't work (just look at all those lousy game to movie adaptations)

It depends on the developers of each medium on how to successfully create a balance between story, characters, pace, etc. It's a bit naive to say that one medium trumps the other.
PrinceHeir's Avatar - Comment posted on 02/05/2012 21:52
PrinceHeir
does he mean movies of today or back then???

today's movies sucks!!

it's all explosion and shit.
Occams electric toothbrush's Avatar - Comment posted on 02/05/2012 21:55
Occams electric toothbrush
Think it depends on the movie and the game. Each medium has its strengths and weaknesses in terms of story telling. One is not intrinsically better than the other at it.
MailOrderClone's Avatar - Comment posted on 02/05/2012 21:56
MailOrderClone
I really prefer it when games allow the player to experience the story through gameplay, instead of relying on cutscenes and exposition dumps that turn them into de-facto movies for a while. If a player is able to experience a story firsthand, and becomes personally invested in the story as a result rather then having a narrative laid out for them, I feel that it can be a considerably more effective storytelling conduit.
Mark Mann's Avatar - Comment posted on 02/05/2012 21:58
Mark Mann
Nier

nuff said
LOLPARTY's Avatar - Comment posted on 02/05/2012 21:59
LOLPARTY
This is exactly why Saints Row 3 was a piece of shit. There were more cutscenes than gameplay, and the gameplay sucked.
slbr's Avatar - Comment posted on 02/05/2012 22:06
slbr
Games CAN have stories that are of high-quality even competing with the best movies ever done.

That said, it's quite hard to see it those games. This kind of game uses both story/cinematic and gameplay to tell it's tale. Beyond that, it uses it's time to construct something we can remember.
Films are about 2-3 hours of lengh, while game stories must go much more because game can last to 6-80 hours long.
Laharl-KOTNW's Avatar - Comment posted on 02/05/2012 22:06
Laharl-KOTNW
I disagree. Having said that most game stories are shit.
OrangeArmy's Avatar - Comment posted on 02/05/2012 22:07
OrangeArmy
Nothing has me seeing red more than seeing people completely ignoring the story of a game or movie just because.

I've never wanted to drown someone in a lake until I saw my best friend skipping all the cutscenes in Enslaved:Odyssey to the West because he "didn't care and he just wanted to play". It was like seeing an impatient ass kid throwing away all the cereal from a box of Lucky Charms and only eating the marshmallows.
L3ED's Avatar - Comment posted on 02/05/2012 22:09
L3ED
ME3 is going to kill me. There's this scene early on *SPOILER(kinda)* where there's this little boy with a teddy bear who refuses your help and runs away. Later, you see him hiding, he notices you and runs away. The last time you see him, he's leaving on a ship. Then the ship gets destroyed by some Reapers.

Damn, that got me sad. I'm a wuss when it comes to innocent children who get blown to bits.
BenelliM4's Avatar - Comment posted on 02/05/2012 22:10
BenelliM4
They both have pros and cons. Saying that movies are better at telling a story as an indisputable fact is kind of ignorant.
CaimDark's Avatar - Comment posted on 02/05/2012 22:10
CaimDark
Not that kid Icarus needs one, but I love a good story "shoved down my throat" (thank god for JRPGs and MGS!), and many of the grand epics I've played hold their own against any movie. To me this whole "tell your own story" thing that seems to be in vogue is usually code for "there is no story".
BrowneyeWinkin's Avatar - Comment posted on 02/05/2012 22:11
BrowneyeWinkin
Sakurai has obviously never played the Metal Gear Solid series
bricewgilbert's Avatar - Comment posted on 02/05/2012 22:15
bricewgilbert
While I love Metal Gear and other "story" games they have a ton of problems with the quality of writing and how they choose to tell the stories. As has been said a billion times before games like Portal and Bioshock really are the only games that tell stories using video game language. So yeah right now movies are better at telling stories, and they will continue to be if developers just give up.
taterchimp's Avatar - Comment posted on 02/05/2012 22:15
taterchimp
Nier has the best story of anything I have ever experienced. I played that game seriously over a year ago and it still has a deep emotional effect on me to this day. I cannot say the same for any movie, but that probably has more to do with how I am than one medium versus another.
Salnax's Avatar - Comment posted on 02/05/2012 22:27
Salnax
Guys, Sakurai is best known for his work on Kirby and Smash Bros. Did you really think story-telling was something he honestly cares about?

I expect Kid Icarus: Uprising to be defined by its gameplay, not its narrative.
Master Snake's Avatar - Comment posted on 02/05/2012 22:28
Master Snake
@OrangeArmy:

That's your hang-up then. Let people enjoy games they want and you enjoy them the way you want.

I don't care for video game stories myself, personally. I just want to press buttons and beat up/slash/shoot stuff. I'm not going to dismiss anyone's preferred way of playing as long as they don't insult mine.
Jonathan Holmes's Avatar - Comment posted on 02/05/2012 22:33
Jonathan Holmes
Remember guys, he didn't say anything about gaming's ability to get you attached to characters, involve you in the events on screen, feel like you are in another world, etc. Those are all thing that I'm sure Sakurai knows games do better than movies, to the point when games don't even need stuff like "storytelling" to achieve them all. Even Kojima knows it. That's why he makes so many of his cut scenes so interactive.

Personally, I think using games strictly for storytelling is a waste of their potential. Much better use them as a canvas to hold my own experiences and ideas, and not just the prescripted "stories" that the developers want to "tell" me.
mrplow8's Avatar - Comment posted on 02/05/2012 22:37
mrplow8
I still don't have a 3DS. So who know if or when I'll even get to play this game. I do agree with Sakurai's claim that movies are better at story telling than video games are. Or, at the very least, movies are better at story telling in the way that movies tell stories than video games are at telling stories in the way that movies tell stories. I don't get why some people want video games to be interactive movies. Why can't movies be movies and games be games?
Excel-2011's Avatar - Comment posted on 02/05/2012 22:45
Excel-2011
I think it's wrong for the player to tell their own story through gameplay, because no one will be able to tell the story with the precision the writers intended via gameplay. Lives, HUDs, uninterruptable animations, and other elements of modern gaming that we take for granted take away from the narrative for me. Even allowing the story to happen before the player character's eyes like Valve does doesn't work for me since I would have the character look and be in the places prescribed in the script, which Valve's games make impossible.
Gravityboots000's Avatar - Comment posted on 02/05/2012 22:57
Gravityboots000
Yup. Watch a movie if you want to watch a movie. Don't waste your life playing shit gameplay for 80 hours just to watch a few interspersed movie segments.
The Silent Protagonist's Avatar - Comment posted on 02/05/2012 23:05
The Silent Protagonist
I love watching people rage when someone implies story isn't all that important in games. It usually means the person who said it was right and the people who get mad take shit too seriously.

Really though, how would you write a compelling story about angels, mythological characters, baby grim reapers and eggplant wizards?

Also, Other M. If you think Nintendo should go near cinematic storytelling again - Other M is my counter. You could argue back "Skyward Sword" but people NOT TALKING or not writing expository nonsense is what saves Skyward Sword from being Other M.

Better writing would not have saved Other M, though. Metroid is at its best when the illusion of freedom is kept intact and its kept that way by keeping cinematics down to very minor, rare events and letting players fill in the gaps either on their own or through text-hased lore.

If anyone wants Metroid to be more cinematic after Other M, please go take a flying leap. Or just do it if you think Kid Icarus should be the game to do that. Or any Nintendo game invented out of a Miyamoto drug fantasy.
OrangeArmy's Avatar - Comment posted on 02/05/2012 23:07
OrangeArmy
@Master Snake
Never said that people shouldn't play they way they want,I'm just saying that it's a pet peeve of mine, like people that wear saggy pants and cars with spinners,people can do what they want,but I don't have to like it.

I just personally prefer games to have a story as thin as it may be (Just Cause 2, for example) and the characters to have an actual motivation and reason to do what they do,rather than "here's some guy, kill him for some reason". I do enough of the "make your own story" thing when I play D&D.
CaptainHowdy's Avatar - Comment posted on 02/05/2012 23:12
CaptainHowdy
I don't agree with this. Planscape: Torment is better than alot of movies. There are more, I'm to tired to list them.
DasPooch's Avatar - Comment posted on 02/05/2012 23:14
DasPooch
We get it, Holmes. You hate games that are narrative, and only want to play ADD-style games like mario an shit all day. You've only made that point a million times.
The Cast's Avatar - Comment posted on 02/05/2012 23:33
The Cast
Is it me or is this this very topic is starting to become repetitive?
mythbuilder's Avatar - Comment posted on 02/05/2012 23:33
mythbuilder
Bullshit rev-...oh wait. I hate how some devs trash talk the medium just before their game comes out. Say what you have to say after your game's come out....or better yet, say it through your game!
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