Of course, how THQ think they will be able to compete once the actual GTAIV is out boggles me.
Cheers!
One things for sure though, Saints Row went down well in japan, possibly more so than GTA, so I can see this doing well out there too. Fans of Tokyo Tribes and other urban culture, will be lapping this one up big time.
GTAIV vs SR2? It's gonna get messy.
And frankly, cruising the streets in GTA has always been more fun. It's a much better realized world than the one Saints Row had. Even the radio stations were far more enjoyable than the pale attempts at mimicry that played on Saints Row.
Now that Saints Row 2 is coming out around the same time as GTA IV I'll have no need to buy it. GTA IV is king.
But it did a lot of things right that GTA didn't, and I'm hoping that Rockstar picked up on those things (mp3 player, Map, "cribs" etc.) So I will be looking forward to this one.
Oh yeah, the comedy wasn't all there, they do need to work on that.
Saints Row does everything right that GTA does wrong.
I could (and have) write a huge thesis on everything that SR did as an improvement over GTA, but enough people have posted on here already who seem to realize it. Back when the game came out, there were a lot of people who wrote it off for some reason. I'm glad to see that a lot of you are standing up for it now.
If GTAIV doesn't implement the improvements that SR brought to the genre, then it's going to be absolute garbage. Play SR for about 5 hours, then play any one of the GTA games and you'll immediately "get it."
I'm glad they're both around. Competition in the sandbox genre is a good thing. And.. you can always buy them both.
Motorcycles included in 2? Great to see it.
Not to mention, the online play was a gas once they got the lag patched up.
While I don't think GTA IV has anything to worry about, sales-wise, Saints Row 2 won't be a pushover in the "better game" competition.
It fixed a lot of the gameplay mechanics that Rockstar refused to sort out even after selling bajillions of copies of the first two 3D GTA's.
Yeah, the story was balls and the radio generally forgettable. But it was most definitely more fun than GTA from an actual 'hey I've got a controller and want to play a game' perspective.
Did it felt generic and stuff? Did it suck FTW?
Go back and finish primary school before you ever again attempt to publicly write. You're just embarrassing yourself otherwise.
SR nailed the gunplay perfectly. Free roam aiming was amazing and actually required SKILL to get the job done and not LUCK. Had GTA ever had a serviceable lock-on system it wouldn't have been an issue, but everyone has to admit that system failed hundreds of times over the course of each game. Total fail.
Plus, SR got the whole customization thing down to a tee. I don't know how many cars I pimped out in GTA:SA and saved in a garage after blowing thousands of virtual dollars only to have the garage glitch and "eat" my car, never to be seen again. The whole idea you could access your cars from any garage AND keep a couple dozen despite the actual size of the garage was ingenious. Not to mention going to stores and plastic surgeons to switch up your look every so often was quite enjoyable and didn't require stupid gym minigames to accomplish it.
One of my biggest gripes with the GTA games has always been their horribly boring "side missions." I'm sorry, but driving an ambulance, taxi, or police car around can only be so entertaining across three separate games. Ooo wow, you introduced pizza delivery, EXACTLY what I wanted. No one can deny that SR's side missions were FAR more enjoyable and offered much more variety. Plus the fact you could rob any store at night just for kicks and turn that in and of itself into a side mission was great.
To top this argument off not many people apparently recall that SR was also the first open world GTA-esque game to nail the online multiplayer. Granted, the game was glitchy and full of lag for a few weeks after release, they eventually released some patches and cleared up the issues for the most part (at least time I played it was fine). And although the multiplayer wasn't within the context of the actual city it was still enjoyable and the cash rewards system was incentive enough to keep playing to further pimp your online character.
I don't understand the hate on SR. I'll be the first to admit I'm a GTA fan at heart, but I'm also objective enough to realize where and how GTA got beaten at its own game (no pun intended). SR did some things better than GTA, even if the "flavor" of the world itself was not your style. The execution was sub par in certain aspects but then again what game of such scope and complexity doesn't have some issues. The GTA games were certainly never without fault, that's for sure.
I am confident that SR2 will provide a much better overall experience than the first and I believe it will do so well enough to bolster the free roam gameplay market. I'm glad to see GTA will have some competition, cause frankly, GTA:SA was horribly executed. The series was practically turning into an EA franchise. Competition will be good for everyone, especially we the gamers.
What a fucking slap in the face I just received, as if i didn't pay the hooker that I never wanted. Recommended profound hilarity for reading HERE!
Psst! GTA4's a'comin'. It has that IMPROVED GUNPLAY and LOVABLE AND WITTY DIALOGUE that also won't ruin your very precious compartmentalization abilities. Or hey, buy both, smell the pleather, and enjoy a small nook like a womb! Productive stuff right here.

surf dtoid with 

Rising (10+)
People you follow























follow