Videogame developers and filmmakers have always had sort of an odd relationship, with some developers like David Cage pretending they're actually filmmakers and some filmmakers like Stephen Spielberg trying their hands at game development and production. When it comes to honest, useful dialogue about what the mediums can take from each other, however, there's not a lot of it. There are exceptions, though, such as Daniel Espinosa, the director of the just-released action film Safe House. At a press event for games bloggers following a screening of his film, he told the group where he thinks videogames should be heading:
I absolutely agree with him. Sound design is about much more than just soundtrack, and the true creation of 3D sound would do a lot to help create a sense of immersion in games. Unfortunately, it requires engines that can create the destruction to fuel the sounds, and there aren't a lot of those out there. However, companies like DICE, Crytek, Epic, and Volition need to get their asses into gear and show the world why sound is so important and what it can do to really give gamers a heightened sense of their environment.
What's Up: Guardians of the Galaxy, gettin' zen with Sentris, and our dumb PAX panel
7:30 PM on 08.12.2014