Videogame developers and filmmakers have always had sort of an odd relationship, with some developers like David Cage pretending they're actually filmmakers and some filmmakers like Stephen Spielberg trying their hands at game development and production. When it comes to honest, useful dialogue about what the mediums can take from each other, however, there's not a lot of it. There are exceptions, though, such as Daniel Espinosa, the director of the just-released action film Safe House. At a press event for games bloggers following a screening of his film, he told the group where he thinks videogames should be heading:
I absolutely agree with him. Sound design is about much more than just soundtrack, and the true creation of 3D sound would do a lot to help create a sense of immersion in games. Unfortunately, it requires engines that can create the destruction to fuel the sounds, and there aren't a lot of those out there. However, companies like DICE, Crytek, Epic, and Volition need to get their asses into gear and show the world why sound is so important and what it can do to really give gamers a heightened sense of their environment.
Sci-fi/horror mastermind John Carpenter (The Thing, Escape from New York ... uh, Ghosts of Mars?) told Game Informer that Dead Space would make for a great film and he'd make for a great person to direct it. "I maintain that ...more
Joining countless other adaptations of popular videogames that someone bought the rights to only for us to hear little if nothing else since, the Gears of War movie is still happening. Variety reports that Battleshi...more
We have a lovely new installment of Office Chat for you to enjoy today. Jordan and I are joined by Chris Carter. We talk a little bit about all of those properties Nordic Games scooped up in the final auction of THQ ass...more