*Sadly scrapped: Arkedo's Natal game, 2-Finger Heroes
[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

Sadly scrapped: Arkedo's Natal game, 2-Finger Heroes

5:00 AM on 01.21.2010·  2 minute read   ·  Joseph Leray
0

Last night, I was lamenting to the rest of the Podtoid crew that I've never found a sufficient answer to the Natal Question. It eventually gets compared to World War II, but that's neither here nor there. My point is that every developer you ask is "excited" about Natal, but I've never seen any cool ideas to convince me Natal will be a good platform for videogames.

Enter Arkedo, developers of Big Bang Mini and a new series of Xbox Live Indie Games.

On NeoGAF, CEO Camille Guermonprez posted some pages from a design document for a game called 2-Finger Heroes, designed for Natal functionality. 2-Finger Heroes was supposed to be a side-scrolling brawler. The twist, though, is that players' fingers would control on-screen characters' legs.

If that's not interesting enough, Arkedo would've included a full range of gesture-based mechanics, including certain hand gestures to grab power-ups or arm motions to terraform your environment. Here's the best part -- offensive gestures result in gameplay demerits. Give somebody the two- (or one-) finger salute and face the consequences.

Guermonprez notes that this prototype was whipped up in twelve days, no doubt all the time they could spare from the grueling one-month-one-game schedule they've set up for themselves. He also mentioned that working with Natal represents a step up from Arkedo's comfort zone: "To put it in perspective, after having "upgraded" from the DS to the Wii, we wanted to see if we could do HD games without having everyone going facepalm and telling the world we should have [stuck] to simpler games. It may sound silly, but as Aurélien and I started making games in 1999 for mobile phones, and our first games were in 96X65 pixels resolution, in B&W ... each year we [were] wondering if taking the leap of faith towards more pixels [was] a good idea or not."

Unfortunately, the design's been scrapped. Getting Natal to recognize such precise movements has been a pain in the neck for Arkedo, and "it would have been HELL to localize. Yup, what can be understood as the victory sign in France, could be a terrible insult in the UK, for instance. And we are not even talking about Italian. Oh, the possibilities..."

State of the Natal: 2-Finger Heroes [NeoGAF via Joystiq]

 

Photo Gallery

Tip: You can swipe photos or use your arrow keys


 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#Developer stuff #Indie #Motion Controller #Xbox 360
 
 
 
[x] advertisement
 
 


Joseph LerayFormer Features Contributor // Profile & Disclosures
Fronts444Blogs 4Following16Followers66

Joseph Leray is a long-time features contributor, reviewer, and (self-styled) editor-at-large for Destructoid. He lives in Nashville with a menagerie of pets and a Final Fantasy IX obsession. more
Trending on Destructoid:

 
 


Join the robot army! We're a family-owned site, updating multiple times a day (since 2006!) thanks to our Huge Members

Briney-
Briney-


Since 7:39 PM on 09.04.2013

Underdogws
Underdogws


Since 2:09 AM on 09.02.2013

jaesond
jaesond


Since 11:28 PM on 05.15.2010

Polo Guy
Polo Guy


Since 2:33 PM on 11.13.2006

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!