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S.T.A.L.K.E.R. contains id and Valve assets? Release the Cacodemons!

3:50 AM on 04.07.2007, Nex 19 comments

S.T.A.L.K.E.R. contains id and Valve assets? Release the Cacodemons! photo
     Controversy

Chris Remo over at Shacknews brings us word of an impending slice of drama that has made me giggle like a school girl with a vibrator for the last couple minutes. It seems that the just-released S.T.A.L.K.E.R.:Shadow of Chernobyl might just contain some in-game assets originally created by id and Valve for Doom 3 and Half-Life 2, respectively. To quote Mr. Remo;

One of the first threads to be made regarding the matter was posted to the MapCore forums; the thread creator, user michi.be, posted screen captures allegedly comparing the light image folders from S.T.A.L.K.E.R. to those of Doom 3 (all screen captures locally mirrored). Tellingly, though some of the images had been modified in various ways, such as having hue or saturation adjustments, the original filenames from the Doom 3 folders remained the same--for example, a file with the Doom-esque name "lights_impflash.dds," referring to one of the game's enemies, was visually modified in the S.T.A.L.K.E.R. folder but retained the filename.

Later in the same thread, user Johnny posted an image allegedly comparing a water texture from S.T.A.L.K.E.R. to a water texture from Half-Life 2. As in the Doom 3 case, the images were nearly identical and the filename was unchanged with the exception of its extension.

If you click on the links in that blurb, you'll be taken through one of the nearest Intertubes to some pretty damning evidence. I've looked through all of it myself, and the conclusion I've come to is that the world of game development is almost exactly like high school. You have the successful jocks (id, Valve), the geeks (KOEI), the chick from the drama club who would be kinda do-able if she wasn't so crazy (Square-Enix), the popular, prude girl with a fantastic rack (Nintendo), and then you have the smelly Russian exchange student (GSC Game World, the devs behind S.T.A.L.K.E.R.). The exchange student doesn't know any better so he ends up copying off of the jock's test, and gets them both thrown in Saturday School. Of course, this means that the jock is honor bound to punch the smelly foreign kid until he stops moving, or stops babbling incoherently in his thick Muscovite accent (whichever comes first).

Oh, and then, maybe, they'll sit around in a circle and talk about how hard their lives are, and Claire will see through Bender's rough exterior to the sensitive, scared soul underneath it all.


Next page: More S.T.A.L.K.E.R. stories




some_dude's Avatar
some_dude at 04/07/2007 04:26
OMG, that Russian kid is gonna go soooo pounded! Can't say he doesn't deserve it though. Copyrights FTW!
Pythagore's Avatar
Pythagore at 04/07/2007 04:30
Apo pantos, kakadaimonos!
Dot's Avatar
Dot at 04/07/2007 04:53
Eh, theft or no theft, that doesn't change the fact that STALKER is probably the best release on all platforms so far this year.
Ignignokt01's Avatar
Ignignokt01 at 04/07/2007 05:22
im going to assume that they were just using them during development as placeholders, and simply forgot. out of the hundreds or thousands of textures, its not hard to believe they might have just missed them. :/

not really that big a deal at all
Mabec's Avatar
Mabec at 04/07/2007 06:15
Iam NOT suprised... doesnt thies things happen all the time?
BlackDove's Avatar
BlackDove at 04/07/2007 09:06
Here come the lawyers.
JonDarkwood's Avatar
JonDarkwood at 04/07/2007 10:33
It amazes me to see how the gaming world can take something so small and blow it so tremendously out of proportion.
moclippa's Avatar
moclippa at 04/07/2007 11:25
"out of proportion," ??

Jon these are direct texture rips and based on the extent of them (i.e. water textures are all over) I wouldn't be suprised if Valve/Id can sue GSC for a nice bundle of copyright infringement.

I'm surprised the company was so blatantly stupid about what they did after that long a development cycle... I figure at the end they just wanted to get it over with and release the game and were missing a few textures, so they ripped them thinking they could get away with it; or, more likely, that they were using the textures as placeholders early in the Dev cycle and forgot to replace them all those years down the line.

Either way I hope this doesn't cause delay's in my patches (or result in a fallout-esque end of patches, forcing users to create their own).
Morat's Avatar
Morat at 04/07/2007 12:09
I caught this on Blues News yesterday and I just can't wait to see how it plays out. It's going to be the best nerd deathmatch since SCO vs IBM.
LostCrichton's Avatar
LostCrichton at 04/07/2007 13:05
just answer the question Claire! great write up Nex.
Southpwnd's Avatar
Southpwnd at 04/07/2007 15:32
my people have been offended :'( by that evil basturd Nex.
Churchhills Dog's Avatar
Churchhills Dog at 04/07/2007 16:40
meh, probably just a matter of laziness on the part of GSC. I'm sure many devs use borrowed assets during the prototyping stage of their games. This is probably just someone not cleaning things up towards the end of development.

Are they even being accessed by the engine or are they just in a folder doing nothing?
FooLiz's Avatar
FooLiz at 04/07/2007 22:27
Apart from the amusing analogy I could care less about some textures in the game, it's a cool game but will never earn as much money as half life 2, so they should just stfuajpg...seriously... its a texture... its not a whole storyline... or a character... its a texture out of the thousands of others..
that is all..
Sir Depressive's Avatar
Sir Depressive at 04/08/2007 08:23
Can't tell your Russians from your Ukrainians, do you?
verkon's Avatar
verkon at 05/22/2007 14:21
okay so, I bought S.T.A.L.K.E.R., but I downloaded doom3, and since so much files is the same, the downloading of doom3 is like what, half-okay?
lijenstina's Avatar
lijenstina at 11/09/2007 17:39
Funny to see how the "jocks from ID" buy their textures in the same places as "smelly Russian kids" from Ukraine.
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