But seriously this game is meant to be played globally or at least as many people as possible.
...well, OK then....
Glad to see it's fixed though. This was never an issue that should have caused the problems that it did - it was just badly handled from the off. At least it was fixed pretty damn quickly.
My imagination is awesome.
I wonder what Russian Scooter's accent would be?
I'd hate to see Anthony's writing ruined by terrible translation. In fact, I would not buy it at all.
Pre-ordering.
The problem was that it wasn't just Russians who were locked into a Russian language only version. The 'not being able to play with other regions' thing was due to the price difference and worries about people using foreign keys (very condensed explanation but it suffices).
It is...a partial fix. News sites are just reporting it as a complete fix. They aren't removing the region lock, they are giving affected people copies of both the region-locked Russian game as well as the non-lock non-Russian game.
It does address the issue of neighboring countries who were stuck with the Russian version of the game, even if they spoke English.
People who want/need the game in Russian are still stuck in their region-locked world. They get no benefit.
Yeah, you know.. I kind of read it that way too.. They wanted to play with other people and not be stuck in a corner (In Soviet Russia, baby puts you in corner!.. Oh so much irony in Red Dawn after saying that), now it just seems like 2K's just giving them the game with more language options, but still not what they really asked for?
I don't know. The other comments about it make sense on how it helps things, I guess, but it's still not really resolved if you ask me.
The only enemies on a timed spawn are the ones that spawn inifinitely. The majority of enemies only spawn when you leave an area and reenter. I.E. Only after a loading screen.
Go into an area prepared or you'll be fighting those enemies again. As for the infinite spawns, I've only seen a few instances of that thus far (Lvl 28). But, it sounds like your problem is backing out of the area. This also occurred in BL1.

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