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Rumortoid: Borderlands now Cel-shaded? [Update] photo

I've been following Borderlands for quite some time, ever since I saw it detailed in Game Informer back in 2007. The wait has been long, and that worries me slightly. However, if the latest rumors hold any truth, there may be a reason for the wait -- changing an entire game's art style will do that sort of thing.

What we definitely know is the Gearbox has changed the game's artistic direction since we last saw it. It originally had a very gritty, very dreary look to it. Late last year, a tester on the game had Twittered that the title was "still a year out from release. Not bad, but needs some work. Reminds me of Crackdown a little." The tester was fired for his trespass.

It's likely the Crackdown aspect may reference gameplay more than look, but it has since transpired that the aesthetics are different from when we last saw them. Gearbox community manager Ennui states: "We do care about all our fans, no doubt, and the decision to alter the art style was assuredly not one taken or made lightly ... Though there's always the chance some people could be turned off by the style, it was decided that, overall, it fits the game and creates a more visually interesting experience."

[Update: Community member TnS has shared with us a quick scan from a bit of a magazine and it does indeed have elements of Cel-shading in the new aesthetic. Fellow commenter Scroll says it uses a hand-drawn technique that is then scanned into the game. Check out our comments for the scan, and hit the jump for more comments from Gearbox's Ennui.]

"Our concept art had this incredible, distinctive style and feel that fit so perfectly - the game has not become less detailed or washed out at all," continues Ennui. "Rather, it retains the detail and style that's often lost when we move from concept art to 3D. It stands out, and makes the gray-and-brown bleak landscapes, while still bleak and inhospitable, memorable and recognizable. The entire world has life to it, from the creatures to the very rocks and dirty walls. The game world is no less gritty, dirty, or harsh -- all of the detail is there, and the environments have even more atmosphere. We solicited feedback from our focus testing initiative, which consists entirely of a very large pool of gamers from all walks of life, and in the end, the choice was clear for us.

"Whether or not you are excited about the art style, the core gameplay is still the same: gritty, fun co-op FPS action on an alien frontier world with RPG elements and a metric shitton of guns. And it is a hell of a lot of fun -- I may be biased, but I'm also a gamer myself, and I have had a chance to play the game. I think it would be fun if it looked like a PS1 game. I think a great deal of people will agree with this (and a great deal of our testers have already). The PC Gamer article has a great write-up of the player experience."

The community manager adds: "I'll definitely be sad to see anyone put off go, but I do hope that on release (and maybe even before as we release a bunch of new media), you'll give it a shot - even if it's just playing a friend's copy or something like that. I think you may still be surprised."

So, we know the game's look has changed, and that it'll be more vibrant, which definitely hints that something a little more "cartoony" could be on the way. I'll always welcome a game that strives for a different look, but with the title slated for this year after already being pushed back from 2008, one wonders just how much time and effort has been expended, and whether that will affect the rest of the game's quality. 

Regardless, I am still hopeful for the game's ambitious concept. We'll sniff around Gearbox to try and find out more, and will let you know.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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33 comments | showing # 1 to 33
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Drauglim's Avatar - Comment posted on 04/09/2009 07:14
Drauglim
That would be cool, has there been any shooters that have been cell shaded before?

(recently)
Jim Sterling's Avatar - Comment posted on 04/09/2009 07:24
Jim Sterling
Dragulim: The only one I can think of was XIII, which was last generation. It was a fucking great game though and well worth tracking down.
TnS's Avatar - Comment posted on 04/09/2009 07:30
TnS
Image:
Scroll's Avatar - Comment posted on 04/09/2009 07:32
Scroll
From the looks of it, it certainly is.

The screen shots I have in this mag show an outline on everything.

Apparently it uses a hand drawn technique that is then scanned into the game etc etc.
Jim Sterling's Avatar - Comment posted on 04/09/2009 07:41
Jim Sterling
TnS: Oh awesome! I'll add that to the story, thanks!
RoninZero's Avatar - Comment posted on 04/09/2009 08:01
RoninZero
A unique look on this kind of game, and not only is it unique compared to most brown and gray games today, it looks badass. This game fell off of my radar, so thanks Jim, TnS, and Scroll for adding it back to my "watch" list.
Daxelman's Avatar - Comment posted on 04/09/2009 08:05
Daxelman
Damn, that looks like a comic book.

Badass. Gimmie my Revolver that shoots shotgun rounds with a scope please!
Guyver 0's Avatar - Comment posted on 04/09/2009 08:11
Guyver 0
looks like PoP
usernamefail's Avatar - Comment posted on 04/09/2009 08:14
usernamefail
Wow, worried now not worried.

Hopefully more games like this will stir "More videogames should be considered high art" arguments rather than "Halo made me staple my cat to my Mom" debate/media madness.
twincannon's Avatar - Comment posted on 04/09/2009 08:19
twincannon
cel shading is a pretty cool guy, eh makes games look artistic and doesn't afraid of anything
sickNasty's Avatar - Comment posted on 04/09/2009 08:34
sickNasty
I like it.

It's good to see devs to find their own style that suits their game, not aim for a 100% realistic or 100% cartoony look.
Scroll's Avatar - Comment posted on 04/09/2009 08:38
Scroll
I don't think Gear box would call it Cel shading. :P

But still crack down with 4 player coop instead of two is good enough for me.
Drach's Avatar - Comment posted on 04/09/2009 08:47
Drach
I like cel shading. Makes it look like a cartoon. This is relevent to my interests.

When I think crackdown, I think of that old genesis game.
ikiryou's Avatar - Comment posted on 04/09/2009 08:54
ikiryou
gritty, fun co-op FPS action on an alien frontier world with RPG elements and a metric shitton of guns.

Mmm...so it's sandboxy/open-world? If so, how soon can they get a demo on PSN [aka "DO WANT"]?
cbebop007's Avatar - Comment posted on 04/09/2009 09:05
cbebop007
That looks great. I want to go to there.
GuitarAtomik's Avatar - Comment posted on 04/09/2009 09:25
GuitarAtomik
Oooh Those screenshots look really cool. Almost "Prince of Persia-y". I wasn't really interested in this game before but now I'm a little intrigued.
hjd uk's Avatar - Comment posted on 04/09/2009 09:26
hjd uk
Looks more akin to TF2's pseudo cell shading, more like "stylised with cell-lighting".
Phantom Spaceman's Avatar - Comment posted on 04/09/2009 09:38
Phantom Spaceman
Looks cool
ErigBurger's Avatar - Comment posted on 04/09/2009 09:41
ErigBurger
Wow, that actually looks pretty cool. I' know it's just a cosmetic change, but I'm a lot more interested in this game now. There's only so many times you can see hyper realistic, gritty graphics before it gets stale. Anything for the sake of stylization.
TheCleaningGuy's Avatar - Comment posted on 04/09/2009 09:52
TheCleaningGuy
Wow, looking better than ever!
Okstuke's Avatar - Comment posted on 04/09/2009 10:08
Okstuke
Was the requisite pink-haired spunky chick (read: boobs) always part of the plan, or was that another part of the change in art style? Looks great regardless.
Chronic Logic's Avatar - Comment posted on 04/09/2009 10:22
Chronic Logic
Designing 500000 guns is fucking nuts.
dc2005's Avatar - Comment posted on 04/09/2009 10:30
dc2005
love NPR! this makes me happy!
TheStripe's Avatar - Comment posted on 04/09/2009 10:34
TheStripe
I likes it
DaedHead8's Avatar - Comment posted on 04/09/2009 10:34
DaedHead8
I support this change.
masterninja's Avatar - Comment posted on 04/09/2009 10:47
masterninja
Ok thats looking good but what i wanna know Is whats the weapon count at cause I gotta collect em all!

Hehe that and a releasedate ofcourse!
shit-polka's Avatar - Comment posted on 04/09/2009 11:03
shit-polka
jesus shit I'm going to be poor this summer. There's still so many back-catalogue games I need, and now I need to get the new riddick, dark void looks punk as fuck, and so does this, especially that screenshot TnS posted (looks like the new Prince of Persia, where characters pop out of the background almost), and I'm a sci-fi loser, I lap that shit up like nothing else.
mix's Avatar - Comment posted on 04/09/2009 13:11
mix
That looks VERY cool....WANTS MOREEEEEEE
Reginald's Avatar - Comment posted on 04/09/2009 13:16
Reginald
looks kind of like the newest Prince of Persia's take on cel shading.
adultswim810's Avatar - Comment posted on 04/09/2009 14:03
adultswim810
whoa SWEET style I like!
Naim Master's Avatar - Comment posted on 04/09/2009 15:40
Naim Master
Meh , didn't like the new art style ...
falinter's Avatar - Comment posted on 04/10/2009 13:30
falinter
@chronic logic.

I dont think they design the guns, I think they are procedurally generated.
Niero's Avatar - Comment posted on 04/10/2009 14:31
Niero
TnS -- that looks amazing!
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