As great as BioShock was, were you one of the many to complain that it didn't have multiplayer? 2K Boston has heard your cries.
According to a job profile found over at Gamasutra, the team working on the sequel to last year's critically acclaimed game are seeking an experienced designer to lead their multiplayer team. Let's repeat that: an experience designer to lead their multiplayer team.
While it's possible that 2K Boston are working on another title that's not a BioShock sequel, the description goes out of its way to mention the original saying, "BioShock had no multi-player mode. We don't believe in throwing in something that can't go head to head with the big boys. No applicants will be considered who aren't able to demonstrate they've got the skills to build an industry-changing multiplayer design."
Applicants are also expected to be familiar with the BioShock universe and other 2K Boston/Irrational products. Someone has some big expectations to meet. We'll see if the bar is raised when 2K officially reveals BioShock 2.
[Via Ripten]
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Hell, i don't even want a Bioshock 2...
On topic, if this is true, the fact there are separate studios working on the multiplayer/single player gives me hope.
Via ripten? Really? I heard they just employ a bunch of emo British kids that get beaten my Sterlimaniacs.
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Do not want!
The world they created for Bioshock absolutely does not support sticking in some meaningless generic multiplayer modes. I wonder whether they are going to butcher the story to shoehorn it in or just ignore setting altogether and just have it totally and inexplicably removed from the single player story.
If they do it right, it just might replace Griffball.
teehee
That said, I don't feel the game needs multiplayer, nor can I even imagine what that would look like. Still, this was inevitable. You'd be foolish not to have thought so.
Comment of the week?
I'll second that
I'll second that
I went through System Shock 2 with my roomie who has never played it before, and it was a spectacular experience. Yes, the game is old as dirt and wasn't meant for co-op play, it was still a thrill.
Can you imagine what it would be like if the great minds behind this series actually put time and effort in to making a co-op game actually work on a story based level?
And what exactly would be worth complaining about, if they packaged chalk with cheese? It's free fucking chalk, man.
One of the best things about the Bioshock was its immersive universe and setting. The best games for me are the ones that don't feel like games. Multiplayer just cements the fact that you are playing a game and it also takes away from the believability of a video game's universe.
I don't just dislike the idea of multiplayer in Bioshock, I despise it. It shows that the developers are willing to sacrifice the integrity of their universe to please a few people who probably don't care about the game that much anyway. The developers are alienating their old fans in the pursuit of making some new ones.
Eugh. I'm just going to forget about this one.
Sarcasm much?
I'd enjoy online co-op with my mates, but that's about it. Then again, that's what I said about Oblivion. Mmmmmm Co-op Oblivion...
I mean really, what's with the idea that all FPS MUST have a multiplayer so you can shoot your friends in the same boring ass Deathmatch on Xbox live and say retarded things in a shrill voice?
Not necessarily. A lot of people (i.e. idiots) wrote off BioShock when it was announced they wouldn't have multiplayer. Some people refuse to pick up games that have no online component.