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Rumortoid: Apple's Application Store getting a premium division  photo

Apple’s Application Store is a place blotted by bad indie games and silly prototype titles. Aside from the occasionally brilliant game, the majority of the stuff is junk. Anyone traversing the Store looking for a game has noticed the amount of clutter.

But this may soon end. According to shadowy “sources” speaking to ipodnn, Apple will create a new partition for the App Store that automatically sorts through the garbage. It doesn’t have a name yet – sources can never nail down the good facts – but it does have a design. Only corporate titles will be allowed in the new partition and every game will carry a price tag of $19.99.

The announcement of the new partition may happen at Apple’s Worldwide Developers’ Conference this June. Then again, it might not. Considering this is a rumor.

It certainly seems feasible. Publishers like Electronic Arts assuredly want consumers to buy Spore before they take the plunge with a cheaper indie title like Spin. Yet, it seems that smaller titles like Spin are the reason anyone is talking about the iPhone/iPod platform to begin with.








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12 comments | showing # 1 to 12
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Poopface Morty's Avatar - Comment posted on 01/29/2009 19:40
Poopface Morty
Maybe this will subsidize the costs of the Macbook Pros and those will be relatively cheaper. Shit, I wish.
moshakirby's Avatar - Comment posted on 01/29/2009 19:47
moshakirby
FUCK YES BATMAN TRAILER
http://www.gametrailers.com/player/44909.html

GAMEPLAY SHIT LOOKS HOT
moshakirby's Avatar - Comment posted on 01/29/2009 19:50
moshakirby
P.S I know that was totally unrelated and excessive caps-lock but you have no tips submitting button, also I thought this was a videogame blog not fashion items :3
Poopface Morty's Avatar - Comment posted on 01/29/2009 20:01
Poopface Morty
You mean that one on the front page in the top right, directly above the ad, set slightly larger than the rest of the buttons, that says "Got news? Dirt? Rumors? tips@destructoid.com".
moshakirby's Avatar - Comment posted on 01/29/2009 20:10
moshakirby
You don't fool me, you just added that to make me look stupid!
Daxelman's Avatar - Comment posted on 01/29/2009 20:37
Daxelman
Moshakirby: Yes, we did.

WHOLLY SHIT POOPFACE IN THE BLOGS LOLWUT HELLFROZEOVER?!?!?

I've never seen Morty outside of the Forums (Granted, I don't post in the Forums, so I might be missin' shit). Am I going crazy?
retroNutZ's Avatar - Comment posted on 01/29/2009 20:46
retroNutZ
Well when you compare the higher end iPod games to DS games, the price doesn't seem so bad. Granted the content isn't as extensive, but then again the price isn't as much as a DS title either.
TheStripe's Avatar - Comment posted on 01/29/2009 21:11
TheStripe
Fashion item? I've played more games on my iPhone than I have on my psp and my ds combined in the last six months. I also doubt the $19.99 price point. All of EA's iPhone games have been $9.99 or less, and that's about as "premium" as iPhone games get.
DF's Avatar - Comment posted on 01/29/2009 22:42
DF
Screw that. There are plenty of good titles out there for under five bucks, even moreso if the cheap game appeals to you. And plenty of free titles.

Sure, it's not a gaming platform like the DS or PSP, but for something that multitasks to the extreme, it doesn't do gaming all too badly.
TheStripe's Avatar - Comment posted on 01/29/2009 23:35
TheStripe
I saw Morty in the comments just the other day. I think he was doing somthing obscene to the Shark.
spenot's Avatar - Comment posted on 01/30/2009 03:00
spenot
The iPhone app market is in serious trouble right now. Prices have been converging toward zero, which sounds great at first, until you realize that games cost money to develop.

An iPhone game costs about as much to develop as a game of a similar scale on the DS or the PSP. Simple puzzle games can be created in a month by a single bedroom developer, but developing bigger games takes a lot more time and a lot more people, and consequently a lot more money, and the prices just don't reflect that.

And no, they can't make it up on volume - on the contrary, good casual games are likely to sell a lot more copies (see also: Wii) - and in the case of phones the situation is especially bad, since most people just want something to play while waiting in line or sitting on the toilet.

When people are used to paying as little as $1, a game that costs as much as a game for the DS or the PSP would be a tough sell, and if the developers have no hope to at least break even, they simply won't develop for the iPhone. Until this problem is solved, you won't see many 'serious' games on this platform.

$20 might just be enough however, especially if it's coupled with serious promotion on Apple's side - although it's less than the retail price of a DS/PSP game, I believe the developer gets to keep a lot more of that cash on the iPhone than on the DS/PSP - I don't have any information about the DS/PSP, but Apple takes just 30% of the sales price and forwards the rest to the developer, which sounds like a way better deal than what I expect the console manufacturers to pass on, since DS cartridges and PSP discs cost money to manufacture, transport, store, and sell at retail.

To sum it up, while this premium store might sound like OMG OVERPRICING, this is really just bringing the prices in line with the rest of the industry, and is likely to entice developers to create something other than shovelware.

(I'm an iPhone developer, and although I work on a productivity application as an employee at a larger company, I do have a little bit of insight into the iPhone app market.)

(Perhaps I should make this a blog post...)
Quistnix's Avatar - Comment posted on 01/30/2009 03:42
Quistnix
Thank god (or Zodttd) for jailbreaking and emulators..
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