The graphics aren't the way they are in the teaser that everyone watched. The game's still pretty, but it has nothing of that ink-splashing or anything. Art direction is interesting. Unlike all the other 3D fighters, SFIV is not meant to be photo realistic.
Street Fighter IV runs at 60 frames per second.
Street Fighter IV will have online play.
The game takes place after Super Street Fighter II Turbo and before SFIII. The good news is that the character roster will be made of many old-school brawlers and some entirely new ones. There are two new girls on the list. We will probably not see any SFIII characters.
The stage you saw at 1Up, if you didn't figure out, is Chun-Li's Stage from SF2.
The excellent Parry system form SFIII is gone. The new system seems to be called Saving or Revenge (we're not sure about the name). We don't know exactly how it works, but it's built around cancels. And we do know we'll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge.
Supers are there (although they didn't decide yet if it will be like in SSF2T or SFIII), and now they've put another moves called Ultras. These makes your character throws a auto combo with tons of moves. It's like a custom combo ... except by the custom part.
Shen Long may appear in the game. We are NOT kidding.
The consoles are not decided yet, really. But, assuming that SFIV will have online play, we can obviously think of Xbox 360 and PS3 (duh). It's very likely that we'll see an arcade version without online mode too, and our sources told us that Capcom could put some test machines in Japan arcades in Q2 next year.
Also zero (I hope)
I'm loving the facial expressions, especially the one where Ken is jumping over the hadouken.
It looks so damn ugly.
Well I guess that is why there is SSFIITHDR.
I am sure it will look hell of a lot better when finished and some AA is applied, but I just really don't see this as a good thing.
ALSO: What's with the 3/4 vantage point, I thought this was going to play in 2D - show us ACTUAL screens with health bars, etc!!! C'monnnnnnnnnnn!!!
That being said, I hope this game kicks ass!
hmm, i still don't know where the first street fighter belongs. before or after alpha?
anyhoo, NO PARRY SYSTEM!?!? WHAT?!
and im thinking that saving/revenge system is going to act like k-groove in cvs2...or not (who knows).
It will probably look much better in motion, no doubt.
But its SF...I suck, and I will never, ever be good, no matter how much I like it or try...so in the end, I do not care :(
Here you go.
as for animation...i hope they have MULTIPLE animations for each hit--i.e., not use the same animation when hit in the face, etc.