Cheeky job listings are a good way to find out about sequels and multiplayer, apparently. Hot off the heels of Dead Space 2's multiplayer mode being (allegedly) revealed, yet another job listing has mentioned an "online component" for what is most likely Sucker Punch's inFAMOUS 2.
"We are evaluating focused, easy to work with, and professional candidates to implement the on-line component for our forthcoming AAA title," states the job listing. "Building on-line components of video games is a major plus."
Sucker Punch does not say that the game is inFAMOUS 2, but I don't know of any other "AAA titles" on the PlayStation 3 by this studio. We already know it's in development, given that Sony clearly wants a franchise out of it, not to mention the voice actor Tweeting we caught a few months back.
Still, what's with single-player games cramming multiplayer into their sequels? BioShock, Dead Space and now inFAMOUS? We really don't need that many multiplayer games, guys. Let's not spread players too thin!
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Adding a pile of shit onto an existing pile of shit still nets you a pile of shit.
God dammit Sucker Punch!
I loved Infamous, despite it having (in my opinion) horrible graphics. Can't wait for the sequel.
Also, how about some neutral karmic choices instead of helping old ladies cross the street or raping puppies?
@StingingVelvet
Unfortunately it's down to the increasing amount of entitled dipshits who believe a single-player-only game is worth at most a rent, or a buy and a trade in a week later.
Personally I prefer single-player, but a few games have done it exceedingly well: GTA4, Uncharted 2, etc.
I understand the concern about Multi "taking" resources from the single, but a good developer:
a) Won't let that happen, it's a waste of time making two halves of a game.
b) Know that with multiplayer comes a larger audience (and more money with it).
Good luck to them - I loved the first one, It would be my GOTY candidate were it not for Uncharted 2.
This is annoyingly accurate. At least Assassins Creed managaed to avoid it.
For now.
I totally agree, Jim. What has happened to the art of the single-player experience?!
"It's a great game, but it's sad that there's really nothing to come back to after the 5-10 hours of playtime. With MP being as common as it is, it would have helped a lot."
Review of a great SP game with shit and tacked-on MP:
"It's a great game, but in comparison to the sublime SP, the shallow and boring MP sucks a big fat cocksicle."
So, what?
So nothing. Which is why I don't get everybodies whining about multiplayer. Who gives a shit? If it's a good game it'll be a good game. You can't link a poor single player campaign to a poor multiplayer campaign and vice versa. Hell even the devs can't do that.
Link a poor single player campaign to recources put into a multiplayer campaign. And vice versa.
@ Sound of Victory: Brink is being developed by Splash Damage, not Sucker Punch.
"When did Sucker Punch give a shit about multiplayer?"
Since Sly 3. One of their only games.
(touche)
*Pun intended
This is no surprise. It's almost like the game is striving for more attention and needs something to keep it afloat for awhile.
I am angered.
Oh.... well.... I guess that makes you the "winner" (or the douchebag, whatever). And, the Sly Cooper series actually had 3 games all together. Sucker Punch also had, another game before that one. Guess you didn't know huh?
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