It's been a busy day for news of BioShock 2: word it'll be on PS3, the rumor it would feature co-op and more, the denial of that information and even a rant on why co-op isn't such a hot idea. Of course, people want to know the real deal, and I can't blame them -- so do I. That's why this recent post on NeoGAF got me interested, because word on the street is that the info contained therein is the real deal.
Of course, we can't label anything fact until it comes from the mouth of 2K, so read the information at your own risk. It also contains some pretty major spoilers for what you can expect from the title, so if you don't wanna know, don't hit the jump. I will say that what I'm hearing here sounds a hell of a lot better than the situation as of yesterday morning. Also, common sense disclaimer: don't read after the jump if you don't want to know any details! Does this version of BioShock 2 sound like something you want to play?
Summary: You're a Big Daddy, and you get to use the drill and rivet gun. And you can use plasmids too. You can take little sisters from other Big Daddies and take them around Rapture to collect ADAM like you see happening in BioShock 1.
It's 10 years since the first game. The Big Sister returns to rapture, bringing back the Little Sisters with her. You play as the original Big Daddy. You can use the drill, the rivet gun, and you can still use plasmids.
Little Sisters have been given a new look to be less creepy, as you're seeing them from the eyes of their protectors. You don't get your own Little Sister from the start, as you're a renegade Big Daddy. So you fight other Big Daddies to get your own sister. You can still harvest them, but the other option has been changed to "adopt" instead of rescue. If you adopt the sister, she'll ride on your shoulders, and you can go around Rapture looking for corpses for her to collect ADAM from. When your sister goes to harvest ADAM, a wave of Splicers will come and start attacking to try and harvest her. You have to hold them off until she finishes harvesting. You gain some ADAM from this, but not enough to tide you through the game. You can permanently rescue them, but the article doesn't say how.
The Big Sister is one of the surviving little sisters from the last game. She's the new ruler of Rapture, and is the main antagonist of the game. With each Big Daddy you kill, the game lets you know how close you are to incurring the wrath of the Big Sister. When you do, the little sister you're with will sing a song about how the Big Sister doesn't want you playing with her, then you get jumped.
The Big Daddy drill takes the place of the wrench. Can spin, but overheats so you can't run it constantly. You can do the Big Daddy charging shoulder bash. You can heal your hacked turrets/camera bots. Incinerate upgrades let you throw fireballs and shoot a stream of fire. Cyclone trap can be hit with incinerate and become a flaming cyclone trap. Upgrade trees are more diverse to give you more unique options.
It says they'll think twice about attacking you on their own, but if they're in groups they'll tear your shit up.
More info on big sister: "The Big Sister will always be a desperate, desperate fight...She can find you wherever you are, so you have to prepare for the fact that the hardest thing in the game is on the scent."
She's fast, stabs you with her ADAM needle, then uses TK to suck in all the stuff in the room as a shield, then launches it at you.
We get to see how ADAM gets extracted from Little Sisters for distribution.
You walk around on the sea floor outside of Rapture
Addendum: Vita Chambers aren't back in the same way as they were in the first game, but the same mechanic exists. Can be turned off.
Game is supposed to be scarier than BioShock 1.
Other info:There is confirmed multiplayer(no details), audio logs are back, and Fontaine Futuristics is a level in the game.
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2. I would hate this as a concept. I know being a Big Daddy would be cool and all, but I'm not so thrilled about the idea of the entire game essentially being an escort mission.
"you have to prepare for the fact that the hardest thing in the game is on the scent"
Are they saying the Big Sister can find you anywhere because she can smell you? Consider me confused...
Well, I suppose that's to be discovered, so I reserve judgment.
At least it's not Soviets.
I never knew Bioshock "1" was even scary...lol
I'm unashamed to admit that the splicers in Bioshock scared me on a couple of occasions.
For all I know, I was hoping for some ADAM influenced uprising on the surface instead of the sea.
Big Sister: You mean somebody kidnapped your Little Sister and her ADAM?
Big Daddy: Yea, god damn. That's like the third ho this week. I'm going to run out of money soon and go out of business. The life of a pimp is hard work, remember when the good times when life was easier?
Big Sister: We were captured, drugged, and modified to become monsters contained in diving suits with our minds brainwashed and wiped. So no, I don't remember the good times.
Big Daddy: Times are tough, there are not much clients frequenting my business these days. Bob the Houdini splicer was my best customer, but that faceless mute fucker with the wrench and plasmid powers killed him last week and not only that, he convereted one my hookers into a saint. And... Oh Shit! There he is now trying to persuade another one of my hoes! I'm going to fucking drill his ass!
http://allgamesbeta.net/2009/03/13/bioshock-2/
I haven't bought the Gameinformer issue, but from what I can tell these screens are from said issue showing some in game footage. Don't deny it any longer, you do infact play as a Big Daddy. Now that I got that out of the way, I have to say this can be iffy. It sounds like a good idea gameplay wise but I have no idea how it'll be story wise. I mean what about the Big Sister? She seems awfully full grown for a supposed teenager. I would assume that the Big Sister was the first original Little Sister (explaining difference in age and size) and you playing as the original Big Daddy which had to protect the original Little Sister now Big Sister, which would explain why you yourself now don't have a Little Sister and how the Big Sister can track you by scent. But this is me only guessing.
That's the problem, of course. It isn't being made or written by the original creators, so what we're going to get is essentially professional fan fiction.
If it was 2hr game, then this should work just fine. But for longer period, how would you keep it interesting? Turning into Big Daddy the first time already seemed forced.
2K - invent some new good stuff, don't milk these Daddies like they were Big Cows.
@Going back to Rupture
I think there can be some interesting story here. Even if city is a ruin, there's technology there worthy of risking your neck trying to get it. But it's creator is alredy played, history of the fall is revealed and all these good bits won't work again. If it's back to Rupture there has to be someting new there. Either important part of the narrative that was untuched before (and Dadies and Sisies ain't anywhere near it), or city had to change significantly.
And how on earth could it be "scarier" if you're a freaking Big Daddy!
False. Or at least I'm praying it is.
As happy as I am to hear a different plotline than yesterdays shitfest.. im not buying it hoping for it. the Big daddies didnt seem all that intelligent to me and it seems like this 2K trying to bust open some Bioshock Online Multiplayer. No thanks 2K i have enough 1st person shooters.
And plus the idea of Big Sisters is really lazy too, and the one screen shot of it just looks stupid.
They need to just completely go back to the drawing board with this, or even better, just scrap it and let BioShock stand on its own.
In the first one you were just a human in a world you knew nothing about. The Big Daddies seemed really intimidating and up until the point where you actually fight one you're constantly looking over your shoulder expecting one to come up behind you and rip your head off.
How can it be scary if you're actually playing as a Big Daddy? You're controlling the most feared entity in Rapture. It's like playing through Resident Evil as a Zombie Dinosaur. Who's going to be afraid of zombies when you're a Zombie Dinosaur?
So far, so frustrated.
However, I'll wait for 2K to confirm.
with my sonic boom
wait.....
I see what I did there
With the first scenario, I was looking forward to fighting splicer animals, and yes, the whole splicer soviets intrigued me as well.
I mean, who doesn't want to fight commies? Commies. That's who.
*pretends that there will never be a Bioshock 2*
Now this idea just seems horribly cheesy and ungood.
Wasn't Bioshock 2 meant to be a prequel anyway?
regardless, that sounds kinda cool.
Oh, and Game Informer scans pretty much prove all this. I thinks it sounds pretty interesting, personally. As long as they don't screw things up, which they probably will, I'm cool.
You're providing PROOF that this is fake. What issue is this appearing in? APRIL. What does EVERY magazine do with it's april issue? I mean, look at the quality of the drill over the right hand in one of the scans. The official trailer clearly shows the right hand holding a flamethrower, clearly not being a drill. This is someone not knowing when they've been had, and telling the whole internets the story.