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Rumor: Dead Space 2 to have multiplayer photo

We here at Destructoid have been hearing all sorts of rumors relating to Dead Space 2 and a multiplayer mode. From what we know, it's definitely happening, but it's nothing we can declare as fact until we have the press release in our hand, because this is the way the videogame industry works. With that in mind, here's the latest evidence, a job listing from EA that seems to reveal the mode.

Electronic Arts is currently looking for a "Senior Online Level Designer" to work on the Dead Space franchise. Applicants must be able to "Conceptualize, script, direct, and build online levels for the game." The game in question is not explicitly listed as Dead Space 2, but it is referenced as a Dead Space game on the PS3 and Xbox 360. What else could it be?

From what we've heard before, and from what this job listing says, it seems to me that Dead Space 2 multiplayer is most definitely happening. What could it entail though? Space marine vs. Space marine? Space marine vs. Necromorph? Necromorph vs. Necromorph? That remains to be seen, but we'll be scoping out the details and letting you know what we find.


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prev next 50 comments

51 comments | showing # 1 to 50

bruceleethree's Avatar - Comment posted on 11/15/2009 15:02
bruceleethree
you mean systemshock plageriser?
Drakengard's Avatar - Comment posted on 11/15/2009 15:04
Drakengard
This will end up being Left 4 Deadspace, Space marine vs. Necromorph. I'm calling it now.
Mirax's Avatar - Comment posted on 11/15/2009 15:05
Mirax
God, every single game must have multiplayer now. Why the hell does a survival horror game need multiplayer?
Kraid's Avatar - Comment posted on 11/15/2009 15:10
Kraid
^Mirax said , I don't get it either.
reindall's Avatar - Comment posted on 11/15/2009 15:11
reindall
It would suck if you were on the Necromorphs team and got to play the Guardian. Imagine if no-one came by and you just hang on the wall the whole time...
Onlineatron's Avatar - Comment posted on 11/15/2009 15:11
Onlineatron
@Bruceleethree

In what way is Dead Space at all like System Shock??

@News

Multiplayer could be very interesting in the game. Non TPS/FPS genres always provide the most interesting multiplayer scenarios (Splinter Cell for example).
bruceleethree's Avatar - Comment posted on 11/15/2009 15:19
bruceleethree
are you joking atron,

did you fucking play SS2?

everything in dead space is identical besides the creatures and even the fucking storyline has parallels
dwolfwood's Avatar - Comment posted on 11/15/2009 15:19
dwolfwood
I'm hoping for your typical horde co-op mode.

@Bruceleethree
Are you confusing this with Bioshock?... I never played System Shock, but from what I hear I can't see any stolen similarities really.
Michael Brown's Avatar - Comment posted on 11/15/2009 15:23
Michael Brown
Apparently Dead Space was going to be System Shock 3.. and Bioshock.. wut?
akathatoneguy's Avatar - Comment posted on 11/15/2009 15:25
akathatoneguy
Nooooooooooooooooo!!!
Starrynight's Avatar - Comment posted on 11/15/2009 15:28
Starrynight
Well, Mirax pretty much said what I was going too.

I guess by putting multiplayer into a single player game they're trying to reach out to a wider audience. But every game doesn't NEED multiplayer..
bruceleethree's Avatar - Comment posted on 11/15/2009 15:33
bruceleethree
@wolf,

clearly all of you are too young to remember systemshock 2.

it was made by the guy who made bioshock and its the EXACT same formula - random isolated area where everything went to shit and you try to solve what happened by collecting tapes left by the dead..
Los255's Avatar - Comment posted on 11/15/2009 15:35
Los255
I can see this becoming as unnecessary as Resident Evil 5's multi-player.
akathatoneguy's Avatar - Comment posted on 11/15/2009 15:39
akathatoneguy
Well, with the poor sales of the original Dead Space, BioShock, Fallout 3, Mass Effect, the original Uncharted, God of War 1 and 2, the Elder Scrolls series, Dragon Age: Origins, all the Resident Evil games except RE 5, and other single-player games, it's clear that developers HAVE to tack on multiplayer if they want their games to be successful.

Oh, wait.
timtheterrible's Avatar - Comment posted on 11/15/2009 15:41
timtheterrible
I'm honestly surprised that EA are giving so many chances to a franchise that really has yet to prove itself as far as sales are concerned.
Zeta Crossfire's Avatar - Comment posted on 11/15/2009 15:45
Zeta Crossfire
I would like a 4 player survival mode. Maybe get form 1 point of the ship to the other. Just would be badass.
bleep's Avatar - Comment posted on 11/15/2009 15:58
bleep
don't know about you but I want hot Necromorph on Necromorph action!
RenagadePanda's Avatar - Comment posted on 11/15/2009 16:00
RenagadePanda
Can we stop all this forced multiplayer/co-op crap? It's getting a tad ridiculous.
EternalDeathSlayer's Avatar - Comment posted on 11/15/2009 16:02
EternalDeathSlayer
Again, as long as this is not shoe-horned into the game, I don't mind. So long as I can play the single-player story by myself, without an AI partner or something, I'm good.

But if resources go to multiplayer that could have gone to single-player, well, the multiplayer had better be fucking good.
andycadaver's Avatar - Comment posted on 11/15/2009 16:14
andycadaver
Just because the word multiplayer is involved doesn't automatically mean that it is competitive multiplayer. Anyone consider the possibility of co-op, or co-op wave survival?
MCChampaignMillionaire's Avatar - Comment posted on 11/15/2009 16:16
MCChampaignMillionaire
This could lead to some very funny moments: Xenomorph upleveling, Demons Soul like Death-system, strategic placement of Necromorphs, Tower defence-like, Survival of the fittest...VISCERAL GAMES HIRE ME!!!
ikiryou's Avatar - Comment posted on 11/15/2009 16:21
ikiryou
Co-op wouldn't be so bad, with significantly increased enemies, but competitive mp would be too much.
bunnyrabbit2's Avatar - Comment posted on 11/15/2009 16:33
bunnyrabbit2
@bruceleethree
Since when was taking bits from a great game, combining them with bits from another great game (Resi 4) and producing a great game a bad thing? I'm not seeing the logic there

As for multiplayer, one thing I enjoy about Dead Space is that it has none. If it were to be co-op of some sort that could be cool. Competitive however seems a bit silly to me
Necro BABS's Avatar - Comment posted on 11/15/2009 16:38
Necro BABS
This is another example of stupid ideas they should spend more time fixing the repetiveness of the first game rather then a tacked on multiplayer.
TheDirtyHobo's Avatar - Comment posted on 11/15/2009 16:41
TheDirtyHobo
@Mirax "Why the hell does a survival horror game need multiplayer?"

To help revive and modernize a stagnant, nearly dead genre. Just because something is a survival/horror doesn't mean you have to experience it alone. Resident Evil 5 was a great start on learning how to implement multiplayer into it, now they just need to learn how to re-craft it so it's scary instead of just tense.

What I don't get is why people complain about having an optional multiplayer choice.
moocow21's Avatar - Comment posted on 11/15/2009 16:43
moocow21
One of the best things about Dead Space was how it made you feel so ALONE. But I guess if the multiplayer doesn't detract from (and is hopefully a completely separate entity from) the single player (like in RE5), I won't complain.
Anastu's Avatar - Comment posted on 11/15/2009 16:44
Anastu
I'd rather have a great single player with no multiplayer than a mediocre single player with tacked-on multiplayer.
Operative20's Avatar - Comment posted on 11/15/2009 16:46
Operative20
I think the co-op should be like how it was done with splosion man, with a whole new set of levels for co-op specifically. it doesn't have to have a storyline or anything, but mainly just for fun... but I'm just speculating, but if it had left for dead like multiplayer, I don't care how tacked on it would feel I want to play as a brute.
whateverthismeanstoyou's Avatar - Comment posted on 11/15/2009 16:48
whateverthismeanstoyou
The only multiplayer i prefer is co-op. The first game was awesome although it was too short, but I can't help myself thinking it would have been awesome as a co-op game.
whateverthismeanstoyou's Avatar - Comment posted on 11/15/2009 17:01
whateverthismeanstoyou
Generic multiplayer add-on would be unwelcomed. I think this may go the direction of L4D multiplayer. I like to see games have a long single player experience or decent co-op experience. IT will be shame if it ends up doing the multiplayer just for the sake of "yeah, we have that in our game..."
Mirax's Avatar - Comment posted on 11/15/2009 17:03
Mirax
@TheDirtyHobo

Thing is, the effort and resources they will spend to develop the multiplayer mode could be used to enhance the single player experience. Plus, Resident Evil 5 wasn't scary at all, and the the co-op certainly didn't help.
Miguel Caritan's Avatar - Comment posted on 11/15/2009 17:08
Miguel Caritan
Maybe both players will have separate objectives and go on different paths.
Los255's Avatar - Comment posted on 11/15/2009 17:28
Los255
Isn't this "Horde waves" thing getting a bit old? Now, I don't know what kinds of weapons or kind of atmosphere DS 2 will provide, but the game doesn't need it.

Unless they provide some kind of branching story for the Co-Op mode, maybe, but anything else I can't see why they'll bother.
Paroxysm's Avatar - Comment posted on 11/15/2009 17:44
Paroxysm
@bruceleethree: Your'e right! The similarities with ss2 are endless. For example it is set in a space station! And... umm... you fight things... IN a space station? So many similarities!
x1251x's Avatar - Comment posted on 11/15/2009 18:05
x1251x
Whys everything gotta be competitive with you, ta fat fuck?

Heaven forbid we get a Co-Op Mode!

Ass. :D
akathatoneguy's Avatar - Comment posted on 11/15/2009 18:41
akathatoneguy
@ DirtyHobo-

Allow me to help you get it. Like others have said as well, adding multi-player, even if it is just tacked on, takes at least some resources from the single-player game, which is what we will all be getting Dead Space 2 for. To do this just to have something extra to put on the back of the box, knowing full well that two months after release, NO ONE will be playing this online, is just sad.

Also, whenever a game like this that is blatantly made for single-player adds a forced multi-player mode, it tells us that game developers are buying into this whole "games can't just be single-player any longer" crap. To gamers like me and many others who enjoy single-player games more than multiplayer games, this is a bit of a worrisome development. I don't want to lose my single-player gaming experiences like BioShock, Dead Space or Fallout 3 in favor of needless co-op, deathmatches and MMOs.

And I don't care what you say, nothing will ever be as scary when you're playing alongside someone else. That's just how it is. Imagine yourself being stalked by some sort of madman or fucked up creature, and you're all alone and don't know what to do to get out of the situation. Toss in one of your best buddies right there with you, and sure, you may still be screwed, but would you be as scared as you would if you were on your own? Of course not.

There's just no reason for Dead Space 2 to have even a minimal amount of attention diverted from what will be an excellent single-player mode to add in some tacked on multi-player that no one freaking wants, because they will still keep playing their Call of Duty, Halo or Left 4 Dead anyway.
TheDirtyHobo's Avatar - Comment posted on 11/15/2009 18:44
TheDirtyHobo
"Thing is, the effort and resources they will spend to develop the multiplayer mode could be used to enhance the single player experience"

This excuse has never made sense in my mind. The existence of a multiplayer mode very, very rarely has any significant effect on single player. How many games have you played where the single player offers an excellent experience, but multiplayer is either sorely lacking or non-existant, and you think it could be done much better? Probably dozens. How many games have you felt the multiplayer should have just been cut so they could tighten up the single player experience? Probably a handful at most.

Funny enough, RE5 is one of the only games I'd see as a fathomable answer for the second question, though I personally disagree with the sentiment; I absolutely loved the co-op.

"Plus, Resident Evil 5 wasn't scary at all, and the the co-op certainly didn't help."

I know that. I even said that. I said they need to make it actually scary instead of just tense. But it was still a great start for implementing a co-op system in general.
TheStripe's Avatar - Comment posted on 11/15/2009 18:52
TheStripe
Oh fuck. Does not need multiplayer. Leave well enough alone plz. Competitive multi doesn't fit, and co-op takes all the horror out of survival horror.
pascuz46's Avatar - Comment posted on 11/15/2009 19:26
pascuz46
You know what would be kool a co-op multiplayer in a maze where both of you have to find eachother or a horde mode kind of thing. That would be really great.
Uzzy's Avatar - Comment posted on 11/15/2009 19:43
Uzzy
I don't know who said it, but Singleplayer games are flings, while Multiplayer games are relationships. Meaning, you'll play a singleplayer game for a while, but it'll take a lot for you to change a multiplayer game. People aren't going to switch from Halo, Gears or MW2 to play the Dead Space multiplayer. They'll take a quick look at it, maybe have a few games to see what it does, and then go back to Halo, Gears or MW2.

Multiplayer isn't needed in every game. It's a waste of time, energy and resources. Unless a game starts out with a big focus on multiplayer, it's just not worthwhile. Wrong decision here, EA.
TheDirtyHobo's Avatar - Comment posted on 11/15/2009 19:48
TheDirtyHobo
@akathatoneguy

For starters,

"Also, whenever a game like this that is blatantly made for single-player adds a forced multi-player mode, it tells us that game developers are buying into this whole "games can't just be single-player any longer" crap."

I'm hoping you mean 'forced' as in unnatural, not as in mandatory, because if you mean mandatory your whole argument just became fucking stupid. I'll give you the benefit of the doubt there.

With that out of the way, I already went over why claiming the resources argument is big wad of hullabaloo. A solid, captivating single player has nothing to do with multiplayer. Any developer worth their salt would polish single player with the same amount of fervor whether or not there's a group working on multiplayer. As far as I know, they're usually an entirely different, completely dissociated staff anyways.

Now, I won't lie, the text in the article makes me think of a competitive mode instead of co-op, and that's much more sketchy in my book. I don't inherently support it or think it will be great, I just don't think people should be up in arms over something they don't know about one way or the other. That's the internet, I suppose. If it is a competitive mode, I sincerely doubt I'll enjoy or make regular use out of it. That being said, I support their efforts to expand their game and audience, whether I wind up liking the results or not.

For the hypothetical you threw out there, no, I would be more comforted to have a friend in that situation. But that's just one situation, you can't narrowly define a genre by one possibility. No, the standard single player horror formula is not as effective with a second player added in. That doesn't even come close to meaning that you could never change the formula, add new things into the equation and come out with a different result that parallels or even exceeds what you get now. You can be just as lonely with two people as you can by yourself.

I absolutely love single player games, don't get me wrong. The majority of the games I play are RPGs, both Western and Japanese. Co-op has always been my idealistic future of video gaming, no matter what the genre. I'm honestly quite sad that developers seem afraid to deal with co-op in story-driven games. I would love nothing more than to have a friend online be able to play Rita while tackling Barbos in Vesperia, guard my back as Wrex while infiltrating ExoGeni in Mass Effect, or team up as Lone Wanderers to clean out the ghouls in Tenpenny Tower. I'd like to think I'm not completely alone on that sentiment.
readbigwordsisgood's Avatar - Comment posted on 11/15/2009 22:05
readbigwordsisgood
In the original game it took 2 dismemberments to kill, usually.

This might lead to as much comedy as the black night scene from 'holy grail'.

Is it possible we will see scenarios where a player gets their leg blasted off in zero g and it floats away as they try to hop away to a far wall?

One can hope.
D-Nez's Avatar - Comment posted on 11/15/2009 22:24
D-Nez
I can't imagine anything other than a survival mode even working in Deadspace MP.

Although I think zero gravity 3rd person MP would be cool if done right.
StingingVelvet's Avatar - Comment posted on 11/16/2009 04:00
StingingVelvet
Loved the original... much better than RE4 or RE5 which sold more, at least on console. I don't think it needs multiplayer but hey, whatever.

Dead Space 2 better come to PC.
CaptainBus's Avatar - Comment posted on 11/16/2009 06:13
CaptainBus
I don't think Dead Space 2 needs multiplayer in the traditional sense, but anyone who immeadiately jumps to the conclusion that multiplayer can't benefit a typically single player genre hasn't heard of or played Demon's Souls.

Perhaps multiplayer could weave an interesting mechanic. An extra player who could assume the role of a different character, such as a P-Sec, playing in a completely separate part of a level yet able to communicate with an engineer player, operate controls and/or go places that the other can't. Everyone's jumped down the "it must be deathmatch" route.
Holyetheline's Avatar - Comment posted on 11/16/2009 08:23
Holyetheline
I had a dream about a year ago where I was playing Dead Space multiplayer on xbox live with my best friend. It was still terrifying as hell...
Minamu's Avatar - Comment posted on 11/16/2009 08:29
Minamu
Designing good online levels doesn't necessarily mean designing good online multiplayer maps. It may very well be that they're looking for someone with experience in crafting fun coop maps. That's different from creating offline single player maps in many different ways.
stevenxonward's Avatar - Comment posted on 11/16/2009 08:41
stevenxonward
The levels in Dead Space are stylistically cramped. I loved it. I'm not sure how you could fit a second player in there without sacrificing that.
Polo Guy's Avatar - Comment posted on 11/16/2009 10:50
Polo Guy
This just in: Every game copies Adventure on Atari. Plagiarism solved. Now you're allowed to enjoy them.
triclops41's Avatar - Comment posted on 11/16/2009 11:15
triclops41
left4deadspace multiplayer could be fantastic. it would be kind of a ripoff, but the potential for a lot of fun is there. a little effort would make that fun, and we know anything from ea or activision will have multiplayer even if it kills him. im glad jim wrote this article instead of revant. revant would have used this entire article to bash deadspace, and then pretend that everyone agreed with him and hated it, and then act shocked when others dont adhere to his opinion.
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