Many developers have garnered goodwill from PC gamers by simply announcing that their own games would support the use of dedicated servers in the wake of Modern Warfare 2's sucker-punch. In fact, DICE was one of the first to jump on the opportunity. Unfortunately, it seems that they have clarified some of those statements, revealing news that will surely disappoint a portion of its converts.
A bit of news posted on the official blog regarding the PC beta noted the following:
"Public Server Files: We will not distribute these publicly. There are many factors for why we have decided this with the biggest factor being security & integrity of our game & Dedicated Servers."
Keep in mind that this is a rumor, and that we've contacted EA for clarification. Speaking of clarifications, there should be some things that folks should know, especially for those confused about the way server-based multiplayer games work.
Most console games (and Modern Warfare 2 PC) use matchmaking, which connects players to each other, with one player acting as the host. Server-based architecture uses a separate "dedicated" host that all players in a game connect to, with the server handling the individual player connections. Thus, servers are a common location, improving network performance across the board and eliminating the so-called "zero-ping advantage."
DICE's statement above means, basically, that any dedicated server for Bad Company 2 will be available for rent, from DICE (and partners) only. They will ultimately be under DICE's control. Therefore, players who wish to run modded games on their own, personal servers can't. You may begin your tooth-gnashing. To be fair, this point was also made in the original FAQ back in October.
It's not all bad, though. Players renting servers still have the critically important admin tools, customized names and game settings, password-protected entry, player management - basically all the advantages except the ability to run mods. I personally would argue that the biggest draw for dedicated servers is not necessarily mods, but for performance, as demonstrated by Modern Warfare 2 and the disadvantages of matchmaking. Further, DICE-run servers should naturally be more secure and help retain the integrity of the game's character progression et al.
Keep the faith, PC fans! Well, keep most of the faith.
Bad Company 2 - No Self-Hosted Dedicated Servers [via Aperture Games]
Only disadvantage is it limits the competition for the best price on a dedicated server.
Agreed that it limits competition. It also allows DICE to shut the game down at any given time (though I would assume they'd make dedicated servers public then) and prevents people from setting up servers for free (like starting a dedicated server at home for a match or two).
I'd rather pay for ARMA II (with all of its bugs and performance issues) than get CoD or BF - at least it has dedicated servers, mods, unlimited number of players, huuuuge maps and better graphics.
I tell you in some years we have to pay for playing games like BF on a monthly fee basis. The direction this is going to sucks hard.
Look at Valve. Yeah, they release kickass games. But you want to know why they're so beloved? Because they really support the modding scene and their subsequent modding friendly source engine has been behind some of the best mods around.
I'm not saying EA has to allow modding. Just allowing dedicated servers shows right away that they get it. But if they're looking to actually make any sort of move with their games on the PC, they're going to have to be more open to the idea of people modding their work.
*turns on tv*
Nothing new here, nothing to get all pissy about. Pretty bad that the article author has no clue what he's talking about.
To be honest this makes sense. Why let others make money off your game?
With the public still retaining admin services then we can still kick and ban hackers as needed. With DICE owning the servers maybe they can instrument perma-bans too :)
This setup allows EA to do the exact same thing with Battlefield Bad Company 2.
I seriously do not understand what is so hard about releasing server binaries to the public. It does not make the game any less secure.
What this setup does do is disallow mods, custom maps, and any other custom tools that you commonly find on normal PC games like MW1, CS:S, and L4D.
Seriously, this whole PC gaming situation is stupid beyond belief. The real killer of PC gaming is not piracy, but stupid devs and publishers who push retarded multiplayer systems and DRM on gamers.
Thanks, once again, EA!
I pity PC gamers running EA games.
@ chronomitch - points out they shut off 25 differnt game servers recently.
Is there any other game company that has such utter contempt for gamers as customers?
The absolute worst customer service. Their policy means if the game does not work for any bizarre reason, even if they can't fix it or diagnose why, still absolutely no refunds.
Securerom that prevents you from reinstalling the game (if your system gets a virus or crashes for any reason. Which also prevents you from selling the game in a used market.
Personally I think PC games are being ignored and actively sabotaged to push people to consoles.
I would run this only on PS3. And even then - knowing that it is an EA game honestly I would feel guilty for supporting such a gamer hating company.
Its simple really, It turns out theres no need to be innovative to get rich when you can be generic and still get okay profit.
warhawk for example, has both but more people are playing on player hosted servers these days.
i just can't back a companies decision to axe player hosted servers, it only serves them in the short term but damages the players in the long term.
In 20 years you'll probably still see us playing Counter Strike Source or a sequel.
The full version may (and most likely will) be completely different.
Unlike MW2, there isn't that same "central hub" which you need for matchmaking to work. If someone hacks together a dedicated server it will probably be available on the normal serer list, it also doesn't rule out people getting upset and them releasing the tools eventually.
As long as there are dedicated servers, rent or no rent, there will be online communities.
I think this is especially important on countries other than the US. Lack of dedicated servers means a lousy ping for those not in the country where the majority of the game buyers are located: MW2 multiplayer is completely unplayable here, once in a while you get a lucky hit with a brazilian server.
On the other hand, valve games, such as TF2, have a huge living community with great players. I believe it relates directly to the availability of dedicated servers.
So, as long as there are some kind of dedicated servers, we probably will be able to play it, assuming the game is good enough to force someone to rent one of their servers.
Cause it seems like DICE is just specifying the rules for the Beta, that there will be no modding tools, player run servers, etc during the course of beta.
Sure, it sounds weird that DICE would bother to mention that, but give them the benefit of the doubt here people, its not confirmed yet.
Most of you here don't know what the hell you're talking about >_<.
This is how it was for Battlefield 2 and 2142, this is how it's always been. Stop trying to make a problem out of this.
Does it make it any more right if they have done it in the past? We need to stop letting developers get away with things like this. As Astalano Said, why should we accept the direction they pull their games after years of getting to a point where things such as Modibility and hosting are easy options for games to have.
"Will there be an option to have my own dedicated server?
Yes, DICE will have trusted partners with datacenters worldwide that you'll be able to rent a dedicated server from ensuring you always have a quality server in your region."
So what this would mean is whoever DICE deems a trusted partner be it, GameServers.com, or ArtofWar Central, certain dedicated server farms will gain rights to host dedicated servers and consumers can, at will, go to these partners and rent a server from the company. It has always worked this way when you want to get a good dedicated server and not host your own, granted there wont be any LAN parties with this new EA/DICE policy.
Source:http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/10/26/dedicated-to-our-pc-players.aspx##
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