Crackdown 2 does not even have a release date yet, but let's not stop Ruffian from talking about Crackdown 3. Talking to VG247, Crackdown 2's developer has jumped the gun to let us know that Crackdown 3 will "alter" the game's location, rather than return to Pacific City as Crackdown 2 has done.
"When we go to Crackdown 3 things’ll alter again. But yeah, for Crackdown 2 it made more sense to stick in the same city, because it is pushing on from the idea of the Freak fires and how they’ve affected the city," explains Ruffian creative director Billy Thomson. "It’s not a case of doing it because it’s quicker. If anything it’s taken just as long to re-do what’s already there, because we’ve got to make sure we don’t break what we spent so much time getting right in the first game."
Thomson also confirmed that Crackdown 2 will run at thirty frames-per-second, for those of you who get off on all that graphical stuff: "“We will just keep hitting it until we hit 30. Because it does need to be a constant 30. As soon as we go above that, we need to stop."
Crackdown 2 is set for 2010, but no firm release date has been given. We're all pretty much looking forward to it at Destructoid though, so we eagerly anticipate news of its launch.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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What does this guy have against high framerates?
Probably in relation to what stuff they would have to cut to get the game to run at 60fps.
As long as its locked at 30 then I'll be happy.
"Am I the only one who doesnt like this whole mutant turn?"
There were mutants in the first game.
So, weird comment.
Especially people with HDTV's, 60 is much better not just for appearance sake. But it's also not easy to do, so developers don't bother to put in the effort if they think it won't take away from profits.
Still, it's a level of quality that can be achieved with any game and simply isn't being bothered with because it's easier not to. First Insomniac says they won't bother because reviewers don't praise them for it so they figure why bother, now this...
They lower the bar with simply attempting to reach 30...and everyone doesn't mind.
So sure, give us less for the same price. Why don't you go easy on the texturing and maybe leave a couple more AI brainless while you're at it.
Hey, the detail in some of those buildings seems a little overboard, no one sees that stuff, just tone it down, go order a pizza or something instead of all this work.
Don't excert yourself, developers. No one cares. We're all drones here to pump out money to you no matter what you happen to grace us with bothering to put in.
...or it gives them an opportunity to optimise the game less.
Which one it is remains to be seen. And it better at least be as good as Crackdown 1. That game was fucking fantastic.
That being said, if a game manages to run at 60fps, it makes a MASSIVE difference for me! It may come at a cost of visual details, but the framerate itself will make the game look more amazing and realistic. And it will also be more pleasing to the eye! It also makes the controls feel much smoother! Its sad that the R&C developers decided to drop 60fps, as it was one of the reasons why I liked those games so much. If Infinity Ward where to downgrade the framerate to 30fps in their next Call of Duty game, then I would probably drop that franchise forever.
I think it is awful that gamers and game journalists dont do a better job at encouraging a smooth framerate in games. It shows a terrible attitude in the gaming community. 60fps should be a standard to aspire to!
PS: DVD's may run at 24-30fps but, you wont notice it because of the motion blur.
Why do people bring up the fps of broadcast television as if it matters at all compared to a game?