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RTX: Halo 4 Forge details unveiled

1:52 PM on 07.07.2012

[This weekend Destructoid is reporting live from RTX in Austin, Texas, the community based gaming expo for Rooster Teeth fans and everyone else.]

Forge, the world-building Halo tool that players have used to make and share levels and films (Red vs. Blue among them), will receive a couple upgrades in Halo 4.

During 343 Industries' Halo 4 Panel at RTX, Certain Affinity, who is co-developing the mode with 343, demoed the new Forge and showed off some of its new features, including:

  • Players can jump into map without any load, including dynamic lighting.
  • Objects give name and details on geometry when grabbed.
  • Bridges and other repeating objects are now built in a fraction of the time through duplication.
  • You can also easily duplicate objects (via down on d-pad) and can connect objects via a magnetized grid.
  • You can now lock objects in place.
  • All Forge objects look closer to the form in multiplayer maps.
  • Player trait zone can be created which dictate player speed, gravity, damage absorption and other Spartan traits in a defined area. Example: A player makes a jump that he couldn't before he adjusted the gravity and speed traits.
  • There still will be no undo/redo features due to networking issues

After running through the details, we were shown a chaotic player obstacle course created in Forge. This platforming stage required players to navigate across a ship under attack from endless, falling debris. It was basically Super Meat Boy played from first-person. Awesome.

Check back tonight for exclusive video of the Forge demo!

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