[This weekend Destructoid is reporting live from RTX in Austin, Texas, the community based gaming expo for Rooster Teeth fans and everyone else.]
Forge, the world-building Halo tool that players have used to make and share levels and films (Red vs. Blue among them), will receive a couple upgrades in Halo 4.
During 343 Industries' Halo 4 Panel at RTX, Certain Affinity, who is co-developing the mode with 343, demoed the new Forge and showed off some of its new features, including:
Players can jump into map without any load, including dynamic lighting.
Objects give name and details on geometry when grabbed.
Bridges and other repeating objects are now built in a fraction of the time through duplication.
You can also easily duplicate objects (via down on d-pad) and can connect objects via a magnetized grid.
You can now lock objects in place.
All Forge objects look closer to the form in multiplayer maps.
Player trait zone can be created which dictate player speed, gravity, damage absorption and other Spartan traits in a defined area. Example: A player makes a jump that he couldn't before he adjusted the gravity and speed traits.
There still will be no undo/redo features due to networking issues
After running through the details, we were shown a chaotic player obstacle course created in Forge. This platforming stage required players to navigate across a ship under attack from endless, falling debris. It was basically Super Meat Boy played from first-person. Awesome.
Check back tonight for exclusive video of the Forge demo!
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