I fully expect a trend of Kickstarter-backer rage in the near future of gamers who donated and ended up feeling cheated because the game didn't live up to their expectations. I mean, think about it: what *if* the DoubleFine game sucks? I wouldn't want to be in Tim Schafer's shoes in that hypothetical, weeding out the angry tweets and hatemail.
What kind of logic is this?
Secondly, the dev's are promising rewards to you in return for helping them, I would tend to say that we all hear the horror stories of Publisher Game Development, and we also here all of the fun and glory of being indie.
I mean with the Ouya, sure it may have been a bit of a circus, but those weren't minor rewards, they were massive donations which honestly, made sense. 10,000$ in donations and we'll give you a special party, etc. Personally, this makes sense to me. That would the equivalent of buying 100 Ouya's for yourself.
I would tend to agree about still being wary Jim. It may just be the amount of time game development requires, but I have barely heard any news from what i've seen off kickstarter, even for kickstarters almost 2 years ago.
Also, I get the feeling that the guy can only say that because he himself doesn't have to worry about funding.
1. Bootstrap yourself and be beholden to no one.
2. Get investors like Rovio did in 2005 and work for your shareholders.
3. Get crowd funded and work for your customers.
Option 3 sounds like the most noble to me.
It's a bit rich coming from a guy who's studio is milking their one hit wonder for all it's worth.
But as has already been pointed out, the great thing about kickstarter and a lot of these projects being funded as they are is that it's ultimately about the very audience that consumes their kind of entertainment, and not about stockholders or which middleman acts as intermediary.
I've been seeing the same thing happen more and more the last few years now, in the music industry: More and more bands and musicians who are going direct to the fans instead of still trying to succeed through a label, because those very bands and musicians exist because of the fans, not because of the label that publishes their work.
The way I see it, yes, there is a chance the games will be bad. And yes, there will inevitably be an uproar if they do turn out that way. But there is a much higher chance of them being good in the hands of the devs rather than the publishers, and if people are too stupid to realise that there is a certain risk involved in funding a Kickstarter project, they deserve to have their money taken from them anyway. There will always be space for small projects on KS at least, and I think the new culture of funding a pound or two on a project that seems cool is better than buying an app on the Apple store and never using it.
Kickstarter is the Ebay (without buy it now) of game development, not the Best Buy corporate-picked inventory selection. Not everything will be good, but you're going to find some fantastically unique ideas that publishers like Capcom think are niche and too unimportant to fund. You put in your bid, and wait for the auction to end, hoping that it's what you imagined when you paid for it.
I don't see how this direct developer-gamer connection can bottom out, even if the first wave of games released are all trash. People have direct input on what's getting made for the first time, and any dev that wants to continue receiving funds does best to listen to his/her audience. I think it's awesome that devs are THANKFUL enough to offer a personal meeting to those who fund substantial portions of their work.
Jeez, that guy's a prick.
It really bugs me when people criticize games like that just because they are not "deep" or "mature"... they a re perfect for that times when you want to just have fun and not want to shed tears playing Crisis Core or rage with that one fight in Devil Survivor in the middle of a Bus.
By the way, selling half a buck shitty repetitive games is what whoring oneself actually is. Make it free and caring, like the games from Newgrounds you shamelessly copied.
I don't hate Angry Birds. But Rovio's portfolio and M.O. are not those of a studio with the experience and authority to comment on how "traditional" game development and publishing works.
As far as I'm aware the only good thing to come from Kickstarter so far is FTL (Faster Than Light) which while amazing only used Kickstarter after most of the work was already done and they just needed a modest sum of cash to get the thing right and out the door.
We haven't had one great game that was entirely funded by kickstarter.
Are they PAYING to fuck birds and pigs over at Rovio? No wonder they need so much money.
Rovio has made two fun, little games. This doesn't warrant this extremely cocky attitude, as if he and Rovio are the greatest game developer to have ever lived.
Kojima, Inafume and Miyamoto have all accomplished much more and we never hear them get this cocky.
I also believe that Kickstarter is much better than heading to some publisher. Backers should of understood the risk they're facing once they have their paychecks to these developers and if these games fail then this will be just another sad chapter in the history of video games.
Coming from the guys that gave you...Angry Birds...a cheap copy of a free flash game and Super Mario Galaxy ehhhh... Angry Birds Space and Amazing something, that incredible machine thingy and Bad Pigs: Nuts and Bolts...
These guys have literally done nothing for the Game industry as a hole and now compare this to:
-Double Fine (Tim Schäfer/Ron Gilbert: Creators of some of the best point and click Adventures in history)
-Obsidian (Most of the former Black Isle employees work there:Fallout 1 and 2, Planscape Tourment, Icewind Dale)
Yeah...the next Mario...alright....idiot !
I'm not sure what the Rovio dude's criticism here is, really. It's pretty common for all money raising ventures to promise something to your donators. I've worked for nonprofs that offer bags, t-shirts, posters, fancy parties, their names on buildings, etc. for varying levels of donations. Pretty standard, really. I can't blame devs who would rather do things like that for their audience while getting to keep their IP rather than chain themselves to a publisher.
Maybe Kickstarter can make a difference but i see that model turn into something like "Make a game that even if not sell like a big title will gain a small but dedicated fanbase that will give you money to make another one"...
They've achieved success entirely on the back of copying the bazooka weapon from Worms. They have milked the Angry Birds franchise to the point of ridiculousness (it's basically a flash game yet has T-shirts), and think they are hot shit because they made a cheap iOS app.
They are in no position to really talk about what is healthy for gaming...
I don't think it matters what incentives the developers offer for bigger handouts, as long as the handouts don't affect the game. Almost the same exact thing happens with the 'Special Editions' that publishers offer now.
That said personally I think Kickstarter is overrated, eventually people are gonna see projects going sour and the ones who pay for it will be the donaters. Kickstarter still seems to be in a honeymoon phase.
Just saying, there are good developers. Don't let that the EA-Activision hate blind us...
Rovio is fucking hypocritical, saying developers can't give you shirts and rewards for spending your money, but you can buy Angry Birds shirts and plushies everywhere. It's no different funding a game and a shirt for spending a little more than buying angry birds and then the OFFICIAL Angry birds shirt.
I still like Angry Birds though, it's pretty fun.
I don't know if any of these kickstarters are ever going to come out, but since it seems to be one of the only places in the entire industry where anyone is trying trying to make anything interesting rather than the usual business of driving the entire medium off the side of a cliff, I'm going to root for them.

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