1:00 AM on 02.14.2012 | Samit Sarkar
The years-long L.A. Noire saga had a sad ending last year, but fans of the game may yet have a reason for optimism. In the latest edition of its "Asked & Answered" series, a Q&A with fans, Rockstar Games responded to a question about L.A. Noire with a glimmer of hope.
The publisher nixed the thought of any additional content being released for L.A. Noire, but hinted that the world may not have seen the last of the detective simulator:
... don't count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We're all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don't always rush to make sequels, but that does not mean we won't get to them eventually -- see Max and Red Dead for evidence of that -- we have so many games we want to make and the issue is always one of bandwidth and timing.
Indeed, there was a six-year gap between Red Dead Revolver and Red Dead Redemption, and by the time Max Payne 3 launches in May, eight and a half years will have passed since the release of its immediate predecessor. Team Bondi may not exist anymore, but Rockstar does own the L.A. Noire IP.
If we do ever see another L.A. Noire game, its existence will have defied the odds once again. While the long-in-development title launched to critical acclaim last May, its makers -- the Sydney-based studio Team Bondi -- became embroiled in an embarrassing cavalcade of post-release controversies. These included reports of missing credits for scores of employees; allegations by former employees of being overworked and not compensated properly; rumors of an irreparably soured relationship with publisher Rockstar Games; and ultimately, a sale of assets and IP before going into administration (the Australian equivalent of bankruptcy) with over AUD 1.4 million of collective debt to staff and creditors.
That said, L.A. Noire was one of my top ten games of 2011, and I'll gladly wait half a decade or more if Rockstar can make a sequel that turns out as well as the original. What about you?
Asked & Answered: Max Payne 3 and More... [Rockstar Games]
Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team
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DO FUCKING WANT!!!!
SO WHY DID YOU KILL OFF TEAM BONDI?!
That and it the endgame was quite obviously a rush job.
maybe they should concentrate on making GTA as fun as the PS2 games.
Look how far Red Dead Redemption came from Red Dead Revolver.
Also, if Rockstar has 100% control, I think they can probably find ways to liven up the city which just felt dead and hard to interact with since there was nothing TO interact.
Oh and I really liked the fact that the story was properly mature. It certainly is Rockstar's MO but still not something I see often in games so I always appreciate it.
Hope there is another one coming but please make it more punishing, I want to feel like a failure dammit!
Fuck L.A. Noire. I'll stick with Sam & Max for my Adventure fixes.
LA Noire was by far one of the most disappointing games of the year.
Yes! 1938 would be perfect -- Eliot Ness and the Cleveland Torso Murderer. Plenty of good places for insane stunt jumps too.
I mean Cole is pretty liberal for the era, but if Elsa is the ONLY female lead, and all she does is <SPOILERS REDACTED> and look pretty in the game's eleventh hour, then maybe someplace a little modern or with an otherwise more level playing field needs consideration from those with production control. I think I've heard "fruitcake" and "cocksucker" enough to last me a while, and I've got this nagging suspicion that the writers were getting their fill while they safely could. Could just be me playing this detective game long enough to make equally-sized leaps of logic, though.
TL;DR: Give it a(nother) shot, you'd be surprised how good the game is.
(SPOILER ALERT!!!) When Cole died I felt nothing, just wondered why I even bothered. He'll likely go down as my least favourite protagonist this generation, such a hypocritical bore.
I too would much rather Rockstar make another Bully.
I hope if there another Noire, its more in tune to what they where trying to make, an actual honest to god detective game
@Fuzunga
It was, I agree.
@Wodge
Bondi and this game can be seem more or less like 3D Realms and Duke Nukem Forever: They really dug their own grave with their practices, it wasn't anyone elses fault.
Only difference was LA Noire was a lot better then Nukem turned out, and I still blame 3D Realms for that and not Gearbox.
@ Maxwell Roahrig/Gughunter;
That sounds like a good idea. I first heard about that case from the graphic novel (Torso) that covered the case.
However, you could use a scenario in the 1950's with all the FBI activity and McCarthyist paranoia. I believe that could be rich with ideas too.