Classy moves, rockstar.
Still, awesome multiplayer.
Gave up on the MP because the PC version is buggy as hell and the overpowered dual-wielders drove me insane.
Honestly I just can't get excited for DLC.
Anyway, I don't care much for expectations and it's my GOTY, and as a long time fan, it was worth the wait. From the way it ends, I'd be suprised if there was a fourth game.
@GoldenMonkey: The direction of the game was fine, but most "fans" said they were going to hate it before they even saw a minute of footage. The only snooty people were the "Eww, sunny isn't noir" crowd - which was the dumbest thing I ever heard considering how nobody batted an eyelid when a majority of L.A. Noire was set in day.
Some people, I dunno.
My problem with the game was it just didn't flow in combat. The prequels allowed you to make some pretty brash mistakes as you had the tools (bullettime) to correct them.
MP3 punished you for jumping all guns blazing into a crowd of enemies, to me that's what Max Payne is about. Instead I held back, only activating bullet time to get a head shot when an enemy was dumb enough to pop from cover. It felt counter-intuitive, and was amplified by the fact I'd replayed the first two games in the run up to release.
It's a slick well polished game but I feel it has more in common with Kayne & Lynch 2 than it does with Max Payne. It was ultimately a crushing disappointment for me, I could have played Stranglehold again.
In MP3 it was more about planning an attack, you couldn't just make three dives in a row and walk away unscathed. I liked that; it suited Max's out-of-shape style, but at the same time, it was also a fine line between being a badass and being vulnerable to the most easiest of goons.
I think once you learned how the game flowed in MP3, it got better, especially when you ramped the difficulty up to Hardcore. The main problem I had was that you were basically pushed into small killzones, rather than the first two's more open flow.
As for comparing it Kane & Lynch 2, I also love that series, and yeah, I can see where you're coming from.
But you know, I'd say K&L2 has more in common with the combat of the first two Max Payne games. As for the story, it's not great, but IO pulled off some great and subtle character arcs. Max Payne 3 didn't have a great mystery (none of the MP games have a great mystery) - but the real focus has always been on Max, and it worked.
I agree with the combat being a bit more cerebral in 3, but was that the way to go with the third game in an established series? Even after eight years?? I get the impression that I'd have enjoyed the game more going into it blind, calling it Max Payne gave me certain expectations as to what I was getting and on those fronts I feel it failed to deliver.
I enjoyed your blog by the way. Good job!
also i would have liked the arcade levels if they didnt include the stupid loading cut scenes. because you cant skip them all. actually thats one of the only gripes i have with the game is the cut scene loading. but i still loved the game quite a bit.
This is pretty much why I don't bother with time attack. It's not very fun having to wait 5 minutes for Max to shut up and start trying for headshots again.

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